Joystick.cpp 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293
  1. #include "Base.h"
  2. #include "Joystick.h"
  3. namespace gameplay
  4. {
  5. Joystick::Joystick() : _radius(1.0f), _relative(true), _innerSize(NULL), _outerSize(NULL)
  6. {
  7. }
  8. Joystick::~Joystick()
  9. {
  10. if (_innerSize)
  11. SAFE_DELETE(_innerSize);
  12. if (_outerSize)
  13. SAFE_DELETE(_outerSize);
  14. }
  15. Joystick* Joystick::create(const char* id, Theme::Style* style)
  16. {
  17. GP_ASSERT(style);
  18. Joystick* joystick = new Joystick();
  19. if (id)
  20. joystick->_id = id;
  21. joystick->setStyle(style);
  22. return joystick;
  23. }
  24. Control* Joystick::create(Theme::Style* style, Properties* properties, Theme* theme)
  25. {
  26. Joystick* joystick = new Joystick();
  27. joystick->initialize(style, properties);
  28. joystick->_index = properties->getInt("index");
  29. return joystick;
  30. }
  31. void Joystick::initialize(Theme::Style* style, Properties* properties)
  32. {
  33. GP_ASSERT(properties);
  34. Control::initialize(style, properties);
  35. Control::State state = getState();
  36. if (!properties->exists("radius"))
  37. {
  38. GP_ERROR("Failed to load joystick; required attribute 'radius' is missing.");
  39. return;
  40. }
  41. _radius = properties->getFloat("radius");
  42. GP_ASSERT(_radius != 0.0f);
  43. if (properties->exists("relative"))
  44. {
  45. setRelative(properties->getBool("relative"));
  46. }
  47. else
  48. {
  49. setRelative(false);
  50. }
  51. Theme::ThemeImage* inner = getImage("inner", state);
  52. if (inner)
  53. {
  54. _innerSize = new Vector2();
  55. Vector2 innerSize;
  56. if (properties->getVector2("innerRegion", &innerSize))
  57. {
  58. _innerSize->set(innerSize.x, innerSize.y);
  59. }
  60. else
  61. {
  62. const Rectangle& rect = inner->getRegion();
  63. _innerSize->set(rect.width, rect.height);
  64. }
  65. }
  66. Theme::ThemeImage* outer = getImage("outer", state);
  67. if (outer)
  68. {
  69. _outerSize = new Vector2();
  70. Vector2 outerSize;
  71. if (properties->getVector2("outerRegion", &outerSize))
  72. {
  73. _outerSize->set(outerSize.x, outerSize.y);
  74. }
  75. else
  76. {
  77. const Rectangle& rect = outer->getRegion();
  78. _outerSize->set(rect.width, rect.height);
  79. }
  80. _screenRegion.width = _outerSize->x;
  81. _screenRegion.height = _outerSize->y;
  82. }
  83. else
  84. {
  85. if (inner)
  86. {
  87. const Rectangle& rect = inner->getRegion();
  88. _screenRegion.width = rect.width;
  89. _screenRegion.height = rect.height;
  90. }
  91. else
  92. {
  93. _screenRegion.width = _radius * 2.0f;
  94. _screenRegion.height = _screenRegion.width;
  95. }
  96. }
  97. }
  98. void Joystick::addListener(Control::Listener* listener, int eventFlags)
  99. {
  100. if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
  101. {
  102. GP_ERROR("TEXT_CHANGED event is not applicable to this control.");
  103. }
  104. Control::addListener(listener, eventFlags);
  105. }
  106. bool Joystick::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  107. {
  108. switch (evt)
  109. {
  110. case Touch::TOUCH_PRESS:
  111. {
  112. if (_contactIndex == INVALID_CONTACT_INDEX)
  113. {
  114. float dx = 0.0f;
  115. float dy = 0.0f;
  116. _contactIndex = (int)contactIndex;
  117. // Get the displacement of the touch from the centre.
  118. if (!_relative)
  119. {
  120. dx = x - _screenRegion.width * 0.5f;
  121. dy = _screenRegion.height * 0.5f - y;
  122. }
  123. else
  124. {
  125. _screenRegion.x = x + _bounds.x - _screenRegion.width * 0.5f;
  126. _screenRegion.y = y + _bounds.y - _screenRegion.height * 0.5f;
  127. }
  128. _displacement.set(dx, dy);
  129. // If the displacement is greater than the radius, then cap the displacement to the
  130. // radius.
  131. Vector2 value;
  132. if ((fabs(_displacement.x) > _radius) || (fabs(_displacement.y) > _radius))
  133. {
  134. _displacement.normalize();
  135. value.set(_displacement);
  136. _displacement.scale(_radius);
  137. }
  138. else
  139. {
  140. value.set(_displacement);
  141. GP_ASSERT(_radius);
  142. value.scale(1.0f / _radius);
  143. }
  144. // Check if the value has changed. Won't this always be the case?
  145. if (_value != value)
  146. {
  147. _value.set(value);
  148. _dirty = true;
  149. notifyListeners(Control::Listener::VALUE_CHANGED);
  150. }
  151. return true;
  152. }
  153. break;
  154. }
  155. case Touch::TOUCH_MOVE:
  156. {
  157. if (_contactIndex == (int) contactIndex)
  158. {
  159. float dx = x - ((_relative) ? _screenRegion.x - _bounds.x : 0.0f) - _screenRegion.width * 0.5f;
  160. float dy = -(y - ((_relative) ? _screenRegion.y - _bounds.y : 0.0f) - _screenRegion.height * 0.5f);
  161. _displacement.set(dx, dy);
  162. Vector2 value;
  163. if ((fabs(_displacement.x) > _radius) || (fabs(_displacement.y) > _radius))
  164. {
  165. _displacement.normalize();
  166. value.set(_displacement);
  167. _displacement.scale(_radius);
  168. }
  169. else
  170. {
  171. value.set(_displacement);
  172. GP_ASSERT(_radius);
  173. value.scale(1.0f / _radius);
  174. }
  175. if (_value != value)
  176. {
  177. _value.set(value);
  178. _dirty = true;
  179. notifyListeners(Control::Listener::VALUE_CHANGED);
  180. }
  181. return true;
  182. }
  183. break;
  184. }
  185. case Touch::TOUCH_RELEASE:
  186. {
  187. if (_contactIndex == (int) contactIndex)
  188. {
  189. _contactIndex = INVALID_CONTACT_INDEX;
  190. // Reset displacement and direction vectors.
  191. _displacement.set(0.0f, 0.0f);
  192. Vector2 value(_displacement);
  193. if (_value != value)
  194. {
  195. _value.set(value);
  196. _dirty = true;
  197. notifyListeners(Control::Listener::VALUE_CHANGED);
  198. }
  199. return true;
  200. }
  201. break;
  202. }
  203. }
  204. return Control::touchEvent(evt, x, y, contactIndex);
  205. }
  206. void Joystick::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  207. {
  208. GP_ASSERT(spriteBatch);
  209. Control::State state = getState();
  210. // If the joystick is not absolute, then only draw if it is active.
  211. if (!_relative || (_relative && state == ACTIVE))
  212. {
  213. if (!_relative)
  214. {
  215. _screenRegion.x = _viewportClipBounds.x + (_viewportClipBounds.width - _screenRegion.width) / 2.0f;
  216. _screenRegion.y = _viewportClipBounds.y + (_viewportClipBounds.height - _screenRegion.height) / 2.0f;
  217. }
  218. // Draw the outer image.
  219. Theme::ThemeImage* outer = getImage("outer", state);
  220. if (outer)
  221. {
  222. const Theme::UVs& uvs = outer->getUVs();
  223. const Vector4& color = outer->getColor();
  224. if (_relative)
  225. spriteBatch->draw(_screenRegion.x, _screenRegion.y, _outerSize->x, _outerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color);
  226. else
  227. spriteBatch->draw(_screenRegion.x, _screenRegion.y, _outerSize->x, _outerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
  228. }
  229. // Draw the inner image.
  230. Theme::ThemeImage* inner = getImage("inner", state);
  231. if (inner)
  232. {
  233. Vector2 position(_screenRegion.x, _screenRegion.y);
  234. // Adjust position to reflect displacement.
  235. position.x += _displacement.x;
  236. position.y += -_displacement.y;
  237. // Get the uvs and color and draw.
  238. const Theme::UVs& uvs = inner->getUVs();
  239. const Vector4& color = inner->getColor();
  240. if (_relative)
  241. spriteBatch->draw(position.x, position.y, _innerSize->x, _innerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color);
  242. else
  243. spriteBatch->draw(position.x, position.y, _innerSize->x, _innerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
  244. }
  245. }
  246. }
  247. const char* Joystick::getType() const
  248. {
  249. return "joystick";
  250. }
  251. }