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|
- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Font.h"
- #include "Base.h"
- #include "Bundle.h"
- #include "FileSystem.h"
- #include "Font.h"
- #include "Game.h"
- #include "Ref.h"
- #include "lua_FontFormat.h"
- #include "lua_FontJustify.h"
- namespace gameplay
- {
- void luaRegister_Font()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_Font_addRef},
- {"createText", lua_Font_createText},
- {"drawText", lua_Font_drawText},
- {"finish", lua_Font_finish},
- {"getCharacterSpacing", lua_Font_getCharacterSpacing},
- {"getFormat", lua_Font_getFormat},
- {"getIndexAtLocation", lua_Font_getIndexAtLocation},
- {"getLocationAtIndex", lua_Font_getLocationAtIndex},
- {"getRefCount", lua_Font_getRefCount},
- {"getSize", lua_Font_getSize},
- {"getSpriteBatch", lua_Font_getSpriteBatch},
- {"isCharacterSupported", lua_Font_isCharacterSupported},
- {"measureText", lua_Font_measureText},
- {"release", lua_Font_release},
- {"setCharacterSpacing", lua_Font_setCharacterSpacing},
- {"start", lua_Font_start},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_Font_static_create},
- {"getJustify", lua_Font_static_getJustify},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("Font", lua_members, NULL, lua_Font__gc, lua_statics, scopePath);
- }
- static Font* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Font");
- luaL_argcheck(state, userdata != NULL, 1, "'Font' expected.");
- return (Font*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Font__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Font");
- luaL_argcheck(state, userdata != NULL, 1, "'Font' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Font* instance = (Font*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_Font__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_createText(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 3 to type 'Vector4'.");
- lua_error(state);
- }
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->createText(param1, *param2, *param3);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_createText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 5:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 3 to type 'Vector4'.");
- lua_error(state);
- }
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->createText(param1, *param2, *param3, param4);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_createText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 6:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 3 to type 'Vector4'.");
- lua_error(state);
- }
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->createText(param1, *param2, *param3, param4, param5);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_createText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 3 to type 'Vector4'.");
- lua_error(state);
- }
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->createText(param1, *param2, *param3, param4, param5, param6);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_createText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 8:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN &&
- lua_type(state, 8) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 3 to type 'Vector4'.");
- lua_error(state);
- }
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->createText(param1, *param2, *param3, param4, param5, param6, param7);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_createText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 9:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN &&
- lua_type(state, 8) == LUA_TBOOLEAN &&
- (lua_type(state, 9) == LUA_TUSERDATA || lua_type(state, 9) == LUA_TTABLE || lua_type(state, 9) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 3 to type 'Vector4'.");
- lua_error(state);
- }
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- // Get parameter 8 off the stack.
- bool param8Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param8 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(9, "Rectangle", false, ¶m8Valid);
- if (!param8Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 8 to type 'Rectangle'.");
- lua_error(state);
- }
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->createText(param1, *param2, *param3, param4, param5, param6, param7, param8);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_createText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4, 5, 6, 7, 8 or 9).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_drawText(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<Font::Text> param1 = gameplay::ScriptUtil::getObjectPointer<Font::Text>(2, "FontText", false, ¶m1Valid);
- if (!param1Valid)
- break;
- Font* instance = getInstance(state);
- instance->drawText(param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 4:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- break;
- Font* instance = getInstance(state);
- instance->drawText(param1, *param2, *param3);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 5:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param4 = gameplay::ScriptUtil::getObjectPointer<Vector4>(5, "Vector4", true, ¶m4Valid);
- if (!param4Valid)
- break;
- Font* instance = getInstance(state);
- instance->drawText(param1, param2, param3, *param4);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- break;
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- Font* instance = getInstance(state);
- instance->drawText(param1, *param2, *param3, param4);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 6:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL) &&
- lua_type(state, 6) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param4 = gameplay::ScriptUtil::getObjectPointer<Vector4>(5, "Vector4", true, ¶m4Valid);
- if (!param4Valid)
- break;
- // Get parameter 5 off the stack.
- unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 6);
- Font* instance = getInstance(state);
- instance->drawText(param1, param2, param3, *param4, param5);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- break;
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- Font* instance = getInstance(state);
- instance->drawText(param1, *param2, *param3, param4, param5);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 7:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL) &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param4 = gameplay::ScriptUtil::getObjectPointer<Vector4>(5, "Vector4", true, ¶m4Valid);
- if (!param4Valid)
- break;
- // Get parameter 5 off the stack.
- unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 6);
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- Font* instance = getInstance(state);
- instance->drawText(param1, param2, param3, *param4, param5, param6);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- break;
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- Font* instance = getInstance(state);
- instance->drawText(param1, *param2, *param3, param4, param5, param6);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 8:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TNUMBER &&
- lua_type(state, 8) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 4);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 5);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 6);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 7);
- // Get parameter 7 off the stack.
- float param7 = (float)luaL_checknumber(state, 8);
- Font* instance = getInstance(state);
- instance->drawText(param1, param2, param3, param4, param5, param6, param7);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN &&
- lua_type(state, 8) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- break;
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- Font* instance = getInstance(state);
- instance->drawText(param1, *param2, *param3, param4, param5, param6, param7);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 9:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TNUMBER &&
- lua_type(state, 8) == LUA_TNUMBER &&
- lua_type(state, 9) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 4);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 5);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 6);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 7);
- // Get parameter 7 off the stack.
- float param7 = (float)luaL_checknumber(state, 8);
- // Get parameter 8 off the stack.
- unsigned int param8 = (unsigned int)luaL_checkunsigned(state, 9);
- Font* instance = getInstance(state);
- instance->drawText(param1, param2, param3, param4, param5, param6, param7, param8);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
- lua_type(state, 5) == LUA_TNUMBER &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN &&
- lua_type(state, 8) == LUA_TBOOLEAN &&
- (lua_type(state, 9) == LUA_TUSERDATA || lua_type(state, 9) == LUA_TTABLE || lua_type(state, 9) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- bool param3Valid;
- gameplay::ScriptUtil::LuaArray<Vector4> param3 = gameplay::ScriptUtil::getObjectPointer<Vector4>(4, "Vector4", true, ¶m3Valid);
- if (!param3Valid)
- break;
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 5);
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- // Get parameter 8 off the stack.
- bool param8Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param8 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(9, "Rectangle", false, ¶m8Valid);
- if (!param8Valid)
- break;
- Font* instance = getInstance(state);
- instance->drawText(param1, *param2, *param3, param4, param5, param6, param7, param8);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 10:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- lua_type(state, 5) == LUA_TNUMBER &&
- lua_type(state, 6) == LUA_TNUMBER &&
- lua_type(state, 7) == LUA_TNUMBER &&
- lua_type(state, 8) == LUA_TNUMBER &&
- lua_type(state, 9) == LUA_TNUMBER &&
- lua_type(state, 10) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- int param3 = (int)luaL_checkint(state, 4);
- // Get parameter 4 off the stack.
- float param4 = (float)luaL_checknumber(state, 5);
- // Get parameter 5 off the stack.
- float param5 = (float)luaL_checknumber(state, 6);
- // Get parameter 6 off the stack.
- float param6 = (float)luaL_checknumber(state, 7);
- // Get parameter 7 off the stack.
- float param7 = (float)luaL_checknumber(state, 8);
- // Get parameter 8 off the stack.
- unsigned int param8 = (unsigned int)luaL_checkunsigned(state, 9);
- // Get parameter 9 off the stack.
- bool param9 = gameplay::ScriptUtil::luaCheckBool(state, 10);
- Font* instance = getInstance(state);
- instance->drawText(param1, param2, param3, param4, param5, param6, param7, param8, param9);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_drawText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2, 4, 5, 6, 7, 8, 9 or 10).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_finish(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- instance->finish();
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_finish - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getCharacterSpacing(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- float result = instance->getCharacterSpacing();
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getCharacterSpacing - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getFormat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- Font::Format result = instance->getFormat();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_FontFormat(result));
- return 1;
- }
- lua_pushstring(state, "lua_Font_getFormat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getIndexAtLocation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 6:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", true, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- bool param5Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param5 = gameplay::ScriptUtil::getObjectPointer<Vector2>(6, "Vector2", false, ¶m5Valid);
- if (!param5Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 5 to type 'Vector2'.");
- lua_error(state);
- }
- Font* instance = getInstance(state);
- int result = instance->getIndexAtLocation(param1, *param2, param3, *param4, param5);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getIndexAtLocation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL) &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", true, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- bool param5Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param5 = gameplay::ScriptUtil::getObjectPointer<Vector2>(6, "Vector2", false, ¶m5Valid);
- if (!param5Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 5 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 6 off the stack.
- Font::Justify param6 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 7));
- Font* instance = getInstance(state);
- int result = instance->getIndexAtLocation(param1, *param2, param3, *param4, param5, param6);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getIndexAtLocation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 8:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL) &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL) &&
- lua_type(state, 8) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", true, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- bool param5Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param5 = gameplay::ScriptUtil::getObjectPointer<Vector2>(6, "Vector2", false, ¶m5Valid);
- if (!param5Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 5 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 6 off the stack.
- Font::Justify param6 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 7));
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- Font* instance = getInstance(state);
- int result = instance->getIndexAtLocation(param1, *param2, param3, *param4, param5, param6, param7);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getIndexAtLocation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 9:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL) &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL) &&
- lua_type(state, 8) == LUA_TBOOLEAN &&
- lua_type(state, 9) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", true, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- bool param5Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param5 = gameplay::ScriptUtil::getObjectPointer<Vector2>(6, "Vector2", false, ¶m5Valid);
- if (!param5Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 5 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 6 off the stack.
- Font::Justify param6 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 7));
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- // Get parameter 8 off the stack.
- bool param8 = gameplay::ScriptUtil::luaCheckBool(state, 9);
- Font* instance = getInstance(state);
- int result = instance->getIndexAtLocation(param1, *param2, param3, *param4, param5, param6, param7, param8);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getIndexAtLocation - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 6, 7, 8 or 9).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getLocationAtIndex(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 6:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- lua_type(state, 6) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", false, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 6);
- Font* instance = getInstance(state);
- instance->getLocationAtIndex(param1, *param2, param3, param4, param5);
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_getLocationAtIndex - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- lua_type(state, 6) == LUA_TNUMBER &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", false, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 6);
- // Get parameter 6 off the stack.
- Font::Justify param6 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 7));
- Font* instance = getInstance(state);
- instance->getLocationAtIndex(param1, *param2, param3, param4, param5, param6);
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_getLocationAtIndex - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 8:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- lua_type(state, 6) == LUA_TNUMBER &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL) &&
- lua_type(state, 8) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", false, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 6);
- // Get parameter 6 off the stack.
- Font::Justify param6 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 7));
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- Font* instance = getInstance(state);
- instance->getLocationAtIndex(param1, *param2, param3, param4, param5, param6, param7);
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_getLocationAtIndex - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 9:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- lua_type(state, 6) == LUA_TNUMBER &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL) &&
- lua_type(state, 8) == LUA_TBOOLEAN &&
- lua_type(state, 9) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
- lua_error(state);
- }
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Vector2> param4 = gameplay::ScriptUtil::getObjectPointer<Vector2>(5, "Vector2", false, ¶m4Valid);
- if (!param4Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 4 to type 'Vector2'.");
- lua_error(state);
- }
- // Get parameter 5 off the stack.
- unsigned int param5 = (unsigned int)luaL_checkunsigned(state, 6);
- // Get parameter 6 off the stack.
- Font::Justify param6 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 7));
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- // Get parameter 8 off the stack.
- bool param8 = gameplay::ScriptUtil::luaCheckBool(state, 9);
- Font* instance = getInstance(state);
- instance->getLocationAtIndex(param1, *param2, param3, param4, param5, param6, param7, param8);
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_getLocationAtIndex - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 6, 7, 8 or 9).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getSize(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- unsigned int result = instance->getSize();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_getSize - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_getSpriteBatch(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- void* returnPtr = (void*)instance->getSpriteBatch();
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "SpriteBatch");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_getSpriteBatch - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_isCharacterSupported(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- Font* instance = getInstance(state);
- bool result = instance->isCharacterSupported(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Font_isCharacterSupported - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_measureText(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 5:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 3 off the stack.
- gameplay::ScriptUtil::LuaArray<unsigned int> param3 = gameplay::ScriptUtil::getUnsignedIntPointer(4);
- // Get parameter 4 off the stack.
- gameplay::ScriptUtil::LuaArray<unsigned int> param4 = gameplay::ScriptUtil::getUnsignedIntPointer(5);
- Font* instance = getInstance(state);
- instance->measureText(param1, param2, param3, param4);
-
- return 0;
- }
- } while (0);
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param4 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(5, "Rectangle", false, ¶m4Valid);
- if (!param4Valid)
- break;
- Font* instance = getInstance(state);
- instance->measureText(param1, *param2, param3, param4);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_measureText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 6:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param4 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(5, "Rectangle", false, ¶m4Valid);
- if (!param4Valid)
- break;
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- Font* instance = getInstance(state);
- instance->measureText(param1, *param2, param3, param4, param5);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_measureText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 7:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param4 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(5, "Rectangle", false, ¶m4Valid);
- if (!param4Valid)
- break;
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- Font* instance = getInstance(state);
- instance->measureText(param1, *param2, param3, param4, param5, param6);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_measureText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 8:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TBOOLEAN &&
- lua_type(state, 8) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param2 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
- if (!param2Valid)
- break;
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- bool param4Valid;
- gameplay::ScriptUtil::LuaArray<Rectangle> param4 = gameplay::ScriptUtil::getObjectPointer<Rectangle>(5, "Rectangle", false, ¶m4Valid);
- if (!param4Valid)
- break;
- // Get parameter 5 off the stack.
- Font::Justify param5 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- bool param6 = gameplay::ScriptUtil::luaCheckBool(state, 7);
- // Get parameter 7 off the stack.
- bool param7 = gameplay::ScriptUtil::luaCheckBool(state, 8);
- Font* instance = getInstance(state);
- instance->measureText(param1, *param2, param3, param4, param5, param6, param7);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_Font_measureText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 5, 6, 7 or 8).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_setCharacterSpacing(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- Font* instance = getInstance(state);
- instance->setCharacterSpacing(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_setCharacterSpacing - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_start(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font* instance = getInstance(state);
- instance->start();
-
- return 0;
- }
- lua_pushstring(state, "lua_Font_start - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- void* returnPtr = (void*)Font::create(param1);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Font");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(2, false);
- void* returnPtr = (void*)Font::create(param1, param2);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "Font");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_Font_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Font_static_getJustify(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- Font::Justify result = Font::getJustify(param1);
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_FontJustify(result));
- return 1;
- }
- lua_pushstring(state, "lua_Font_static_getJustify - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
|