classgameplay_1_1_script_controller.html 93 KB

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  66. <li class="navelem"><b>gameplay</b> </li>
  67. <li class="navelem"><a class="el" href="classgameplay_1_1_script_controller.html">ScriptController</a> </li>
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  73. <a href="#pub-methods">Public Member Functions</a> &#124;
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  76. <div class="title">gameplay::ScriptController Class Reference</div> </div>
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  78. <div class="contents">
  79. <p><code>#include &lt;ScriptController.h&gt;</code></p>
  80. <p><a href="classgameplay_1_1_script_controller-members.html">List of all members.</a></p>
  81. <table class="memberdecls">
  82. <tr><td colspan="2"><h2><a name="pub-methods"></a>
  83. Public Member Functions</h2></td></tr>
  84. <tr class="memitem:aeee2f3c540bc8cd3480589939ccbf64a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aeee2f3c540bc8cd3480589939ccbf64a">loadScript</a> (const char *path, bool forceReload=false)</td></tr>
  85. <tr class="memitem:ae478047facb082367b9d68975af84c88"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ae478047facb082367b9d68975af84c88">loadUrl</a> (const char *url)</td></tr>
  86. <tr class="memitem:acb739b7fa547e0c17ec2c83003a142b2"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  87. <tr class="memitem:acb739b7fa547e0c17ec2c83003a142b2"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">executeFunction</a> (const char *func)</td></tr>
  88. <tr class="memitem:ac87bb43b36ce19521b8fcccc96e7b48f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  89. <tr class="memitem:ac87bb43b36ce19521b8fcccc96e7b48f"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac87bb43b36ce19521b8fcccc96e7b48f">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  90. <tr class="memitem:aa9afc0a519b763e95b2d82065699888e"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  91. <tr class="memitem:aa9afc0a519b763e95b2d82065699888e"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aa9afc0a519b763e95b2d82065699888e">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  92. <tr class="memitem:a089e4e2cf6bb44335e187faa4644ebfa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a089e4e2cf6bb44335e187faa4644ebfa">getBool</a> (const char *name)</td></tr>
  93. <tr class="memitem:ac156e71f6411c8c1fce71ceb3ba14a5d"><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac156e71f6411c8c1fce71ceb3ba14a5d">getChar</a> (const char *name)</td></tr>
  94. <tr class="memitem:a78a22d129b2f6d0851a814a71a0ab8c7"><td class="memItemLeft" align="right" valign="top">short&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a78a22d129b2f6d0851a814a71a0ab8c7">getShort</a> (const char *name)</td></tr>
  95. <tr class="memitem:a927379b2cf8c23d2888b611cdeb247dc"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a927379b2cf8c23d2888b611cdeb247dc">getInt</a> (const char *name)</td></tr>
  96. <tr class="memitem:a4c070daf36371f4c69a547fc239743be"><td class="memItemLeft" align="right" valign="top">long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a4c070daf36371f4c69a547fc239743be">getLong</a> (const char *name)</td></tr>
  97. <tr class="memitem:a9194bbd3040bc7b4301c96f0e5c4462a"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a9194bbd3040bc7b4301c96f0e5c4462a">getUnsignedChar</a> (const char *name)</td></tr>
  98. <tr class="memitem:a478c1f54e82792809d4962855a2fc654"><td class="memItemLeft" align="right" valign="top">unsigned short&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a478c1f54e82792809d4962855a2fc654">getUnsignedShort</a> (const char *name)</td></tr>
  99. <tr class="memitem:a6f88b2246ddf3d0ebde32a7b007aeeaf"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a6f88b2246ddf3d0ebde32a7b007aeeaf">getUnsignedInt</a> (const char *name)</td></tr>
  100. <tr class="memitem:a9ad6fe6b5c5e149c23321ca6df1fa3a0"><td class="memItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a9ad6fe6b5c5e149c23321ca6df1fa3a0">getUnsignedLong</a> (const char *name)</td></tr>
  101. <tr class="memitem:ad850c0b4fbe66c9a6cac56882ad1966f"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ad850c0b4fbe66c9a6cac56882ad1966f">getFloat</a> (const char *name)</td></tr>
  102. <tr class="memitem:a65a15e934704b4921c2b5c8b2b57016a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a65a15e934704b4921c2b5c8b2b57016a">getDouble</a> (const char *name)</td></tr>
  103. <tr class="memitem:aea160ca5d2077a7de8fa75ce6a733d32"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#aea160ca5d2077a7de8fa75ce6a733d32">getString</a> (const char *name)</td></tr>
  104. <tr class="memitem:a415a7ab62655a32586ad91780c221cc1"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  105. <tr class="memitem:a415a7ab62655a32586ad91780c221cc1"><td class="memTemplItemLeft" align="right" valign="top">T *&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a415a7ab62655a32586ad91780c221cc1">getObjectPointer</a> (const char *type, const char *name)</td></tr>
  106. <tr class="memitem:a7b02af8e375d3d60d3585eae4e5d40c0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a7b02af8e375d3d60d3585eae4e5d40c0">setBool</a> (const char *name, bool v)</td></tr>
  107. <tr class="memitem:ab754ac8b86f4ce4ee69b9dabc28d3eba"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab754ac8b86f4ce4ee69b9dabc28d3eba">setChar</a> (const char *name, char v)</td></tr>
  108. <tr class="memitem:a8e19d21c7f8b36202cd28895d3ed99ef"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a8e19d21c7f8b36202cd28895d3ed99ef">setShort</a> (const char *name, short v)</td></tr>
  109. <tr class="memitem:ab23e88a3775b8a49c576695d3e46d001"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab23e88a3775b8a49c576695d3e46d001">setInt</a> (const char *name, int v)</td></tr>
  110. <tr class="memitem:a73c31c5762db0712f34b506547e33c87"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a73c31c5762db0712f34b506547e33c87">setLong</a> (const char *name, long v)</td></tr>
  111. <tr class="memitem:abcf2e0bb0b3c98366e4086d1dece0276"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#abcf2e0bb0b3c98366e4086d1dece0276">setUnsignedChar</a> (const char *name, unsigned char v)</td></tr>
  112. <tr class="memitem:ad7a42338e5f0356c7258510285a3cc49"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ad7a42338e5f0356c7258510285a3cc49">setUnsignedShort</a> (const char *name, unsigned short v)</td></tr>
  113. <tr class="memitem:a32243f0a769df7572433dd8431fbc880"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a32243f0a769df7572433dd8431fbc880">setUnsignedInt</a> (const char *name, unsigned int v)</td></tr>
  114. <tr class="memitem:adeac3a568d7ae7d3678552b0a21c1752"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#adeac3a568d7ae7d3678552b0a21c1752">setUnsignedLong</a> (const char *name, unsigned long v)</td></tr>
  115. <tr class="memitem:af33f30e4753ca029bc6c984d484fa644"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#af33f30e4753ca029bc6c984d484fa644">setFloat</a> (const char *name, float v)</td></tr>
  116. <tr class="memitem:a4436b541f64827f881726f84d99397c2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a4436b541f64827f881726f84d99397c2">setDouble</a> (const char *name, double v)</td></tr>
  117. <tr class="memitem:a19f800dd70aa406b91f4963bc3bddc21"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a19f800dd70aa406b91f4963bc3bddc21">setString</a> (const char *name, const char *v)</td></tr>
  118. <tr class="memitem:a0bee0306c5c686ea0c8cdc0bf4f99c55"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
  119. <tr class="memitem:a0bee0306c5c686ea0c8cdc0bf4f99c55"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a0bee0306c5c686ea0c8cdc0bf4f99c55">setObjectPointer</a> (const char *type, const char *name, T *v)</td></tr>
  120. <tr class="memitem:a57489b4dea163bf806344ee274d52b73"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  121. <tr class="memitem:a57489b4dea163bf806344ee274d52b73"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a57489b4dea163bf806344ee274d52b73">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  122. <tr class="memitem:a3deed4c3d6ee22b5e739195b0f39d548"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  123. <tr class="memitem:a3deed4c3d6ee22b5e739195b0f39d548"><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3deed4c3d6ee22b5e739195b0f39d548">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  124. <tr class="memitem:a340ca4a92296b9a5c072162192660728"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  125. <tr class="memitem:a340ca4a92296b9a5c072162192660728"><td class="memTemplItemLeft" align="right" valign="top">char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a340ca4a92296b9a5c072162192660728">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  126. <tr class="memitem:ab878d063df94176b3b0bd377034e6064"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  127. <tr class="memitem:ab878d063df94176b3b0bd377034e6064"><td class="memTemplItemLeft" align="right" valign="top">short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab878d063df94176b3b0bd377034e6064">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  128. <tr class="memitem:a6ad586f37cd55c591d0289cb461a67da"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  129. <tr class="memitem:a6ad586f37cd55c591d0289cb461a67da"><td class="memTemplItemLeft" align="right" valign="top">int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a6ad586f37cd55c591d0289cb461a67da">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  130. <tr class="memitem:a8f0bfb476d8f639a4638076291223086"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  131. <tr class="memitem:a8f0bfb476d8f639a4638076291223086"><td class="memTemplItemLeft" align="right" valign="top">long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a8f0bfb476d8f639a4638076291223086">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  132. <tr class="memitem:a3c23fc272e2195d150b2d20bbfad8d10"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  133. <tr class="memitem:a3c23fc272e2195d150b2d20bbfad8d10"><td class="memTemplItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3c23fc272e2195d150b2d20bbfad8d10">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  134. <tr class="memitem:a0b660eadaa1807081771de6350441ff3"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  135. <tr class="memitem:a0b660eadaa1807081771de6350441ff3"><td class="memTemplItemLeft" align="right" valign="top">unsigned short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a0b660eadaa1807081771de6350441ff3">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  136. <tr class="memitem:add0b79de241a446c5225884703d13c39"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  137. <tr class="memitem:add0b79de241a446c5225884703d13c39"><td class="memTemplItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#add0b79de241a446c5225884703d13c39">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  138. <tr class="memitem:a8564a1deafeddb21e430cc625da10b30"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  139. <tr class="memitem:a8564a1deafeddb21e430cc625da10b30"><td class="memTemplItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a8564a1deafeddb21e430cc625da10b30">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  140. <tr class="memitem:a492751c1ef7f7459655f960be893097c"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  141. <tr class="memitem:a492751c1ef7f7459655f960be893097c"><td class="memTemplItemLeft" align="right" valign="top">float&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a492751c1ef7f7459655f960be893097c">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  142. <tr class="memitem:a9b229386381d3a0c003fba1010f348c1"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  143. <tr class="memitem:a9b229386381d3a0c003fba1010f348c1"><td class="memTemplItemLeft" align="right" valign="top">double&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a9b229386381d3a0c003fba1010f348c1">executeFunction</a> (const char *func, const char *args,...)</td></tr>
  144. <tr class="memitem:a771beef86b5da3c9093fddcddbfa5e52"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  145. <tr class="memitem:a771beef86b5da3c9093fddcddbfa5e52"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a771beef86b5da3c9093fddcddbfa5e52">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  146. <tr class="memitem:a624461054ced803a94f5d9818f1d246e"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  147. <tr class="memitem:a624461054ced803a94f5d9818f1d246e"><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a624461054ced803a94f5d9818f1d246e">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  148. <tr class="memitem:a5188001d07c961e5fca6f1b713bc85c2"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  149. <tr class="memitem:a5188001d07c961e5fca6f1b713bc85c2"><td class="memTemplItemLeft" align="right" valign="top">char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a5188001d07c961e5fca6f1b713bc85c2">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  150. <tr class="memitem:af2c339db595a9677ae72d11b5bdac5e0"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  151. <tr class="memitem:af2c339db595a9677ae72d11b5bdac5e0"><td class="memTemplItemLeft" align="right" valign="top">short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#af2c339db595a9677ae72d11b5bdac5e0">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  152. <tr class="memitem:ab5e48ba410ec69e3de0fc18d6f22cb00"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  153. <tr class="memitem:ab5e48ba410ec69e3de0fc18d6f22cb00"><td class="memTemplItemLeft" align="right" valign="top">int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ab5e48ba410ec69e3de0fc18d6f22cb00">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  154. <tr class="memitem:a217ce0f656d2b96b3efef4b321d06f5b"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  155. <tr class="memitem:a217ce0f656d2b96b3efef4b321d06f5b"><td class="memTemplItemLeft" align="right" valign="top">long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a217ce0f656d2b96b3efef4b321d06f5b">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  156. <tr class="memitem:a3e151093003a186edfdcc5eed2b36fe1"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  157. <tr class="memitem:a3e151093003a186edfdcc5eed2b36fe1"><td class="memTemplItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a3e151093003a186edfdcc5eed2b36fe1">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  158. <tr class="memitem:a84be636bf047cc06d9260e2795bf207a"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  159. <tr class="memitem:a84be636bf047cc06d9260e2795bf207a"><td class="memTemplItemLeft" align="right" valign="top">unsigned short&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a84be636bf047cc06d9260e2795bf207a">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  160. <tr class="memitem:ac061ead58d027571e8ef2d4381d2ed6c"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  161. <tr class="memitem:ac061ead58d027571e8ef2d4381d2ed6c"><td class="memTemplItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac061ead58d027571e8ef2d4381d2ed6c">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  162. <tr class="memitem:ac3fd97113fef1d870be68656d59070ea"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  163. <tr class="memitem:ac3fd97113fef1d870be68656d59070ea"><td class="memTemplItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#ac3fd97113fef1d870be68656d59070ea">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  164. <tr class="memitem:a685b160db54d4d98f1cf07e2e0b41a57"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  165. <tr class="memitem:a685b160db54d4d98f1cf07e2e0b41a57"><td class="memTemplItemLeft" align="right" valign="top">float&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a685b160db54d4d98f1cf07e2e0b41a57">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  166. <tr class="memitem:a9bcd4db738f2993a2c99a901efe7aee1"><td class="memTemplParams" colspan="2">template&lt;&gt; </td></tr>
  167. <tr class="memitem:a9bcd4db738f2993a2c99a901efe7aee1"><td class="memTemplItemLeft" align="right" valign="top">double&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_controller.html#a9bcd4db738f2993a2c99a901efe7aee1">executeFunction</a> (const char *func, const char *args, va_list *list)</td></tr>
  168. <tr><td colspan="2"><h2><a name="friends"></a>
  169. Friends</h2></td></tr>
  170. <tr class="memitem:ae762c160e7e3e6d5e800ac5595e6a86a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae762c160e7e3e6d5e800ac5595e6a86a"></a>
  171. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerLibrary</b> (const char *name, const luaL_Reg *functions)</td></tr>
  172. <tr class="memitem:ad0ab7be75342ad847d7beac5d7412cb1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad0ab7be75342ad847d7beac5d7412cb1"></a>
  173. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerConstantBool</b> (std::string name, bool value, std::vector&lt; std::string &gt; scopePath)</td></tr>
  174. <tr class="memitem:ab0ca1dbb60a6a43d2627cb809ce6c345"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab0ca1dbb60a6a43d2627cb809ce6c345"></a>
  175. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerConstantNumber</b> (std::string name, double value, std::vector&lt; std::string &gt; scopePath)</td></tr>
  176. <tr class="memitem:a9c49002e4e5258b304c98680274a2063"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9c49002e4e5258b304c98680274a2063"></a>
  177. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerConstantString</b> (std::string name, std::string value, std::vector&lt; std::string &gt; scopePath)</td></tr>
  178. <tr class="memitem:a966bf7c2777a57409eddb0139b70b009"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a966bf7c2777a57409eddb0139b70b009"></a>
  179. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerClass</b> (const char *name, const luaL_Reg *members, lua_CFunction newFunction, lua_CFunction deleteFunction, const luaL_Reg *statics, std::vector&lt; std::string &gt; scopePath)</td></tr>
  180. <tr class="memitem:a1d465e18de50c584117562fffc938000"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1d465e18de50c584117562fffc938000"></a>
  181. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::registerFunction</b> (const char *luaFunction, lua_CFunction cppFunction)</td></tr>
  182. <tr class="memitem:a87b17f448f609a0367c92dbcc85dfc07"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a87b17f448f609a0367c92dbcc85dfc07"></a>
  183. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::setGlobalHierarchyPair</b> (std::string base, std::string derived)</td></tr>
  184. <tr class="memitem:a0736c7938fc869e14af5b2df97c1db36"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0736c7938fc869e14af5b2df97c1db36"></a>
  185. void&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::addStringFromEnumConversionFunction</b> (luaStringEnumConversionFunction stringFromEnum)</td></tr>
  186. <tr class="memitem:a13a2705ce36236a209ceaf8dc777e0c4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a13a2705ce36236a209ceaf8dc777e0c4"></a>
  187. bool *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getBoolPointer</b> (int index)</td></tr>
  188. <tr class="memitem:ab6f2640e4e7f92cc10ca2d61de0959ea"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab6f2640e4e7f92cc10ca2d61de0959ea"></a>
  189. short *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getShortPointer</b> (int index)</td></tr>
  190. <tr class="memitem:ac4d77c30aa6cd9af02d080fc80dee341"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac4d77c30aa6cd9af02d080fc80dee341"></a>
  191. int *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getIntPointer</b> (int index)</td></tr>
  192. <tr class="memitem:ab33575d8b1269af4ee24ada62b172724"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab33575d8b1269af4ee24ada62b172724"></a>
  193. long *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getLongPointer</b> (int index)</td></tr>
  194. <tr class="memitem:a2d8ad9f1c0bc7aa15e120cfd0a72bbfa"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2d8ad9f1c0bc7aa15e120cfd0a72bbfa"></a>
  195. unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedCharPointer</b> (int index)</td></tr>
  196. <tr class="memitem:afc6bcda2107f87ed76a0edd562552080"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afc6bcda2107f87ed76a0edd562552080"></a>
  197. unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedShortPointer</b> (int index)</td></tr>
  198. <tr class="memitem:a69666649798aa176b80baf59f623ce9c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a69666649798aa176b80baf59f623ce9c"></a>
  199. unsigned int *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedIntPointer</b> (int index)</td></tr>
  200. <tr class="memitem:a7e8cba4291e20c6f615094d463882991"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7e8cba4291e20c6f615094d463882991"></a>
  201. unsigned long *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getUnsignedLongPointer</b> (int index)</td></tr>
  202. <tr class="memitem:a6b4bd6976b55719d07cc9b0834ec7371"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6b4bd6976b55719d07cc9b0834ec7371"></a>
  203. float *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getFloatPointer</b> (int index)</td></tr>
  204. <tr class="memitem:a22119eb5cdcd519b973e171caef2a762"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a22119eb5cdcd519b973e171caef2a762"></a>
  205. double *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getDoublePointer</b> (int index)</td></tr>
  206. <tr class="memitem:a62641a97edbf4d1a5dbae692c831983c"><td class="memTemplParams" colspan="2"><a class="anchor" id="a62641a97edbf4d1a5dbae692c831983c"></a>
  207. template&lt;typename T &gt; </td></tr>
  208. <tr class="memitem:a62641a97edbf4d1a5dbae692c831983c"><td class="memTemplItemLeft" align="right" valign="top">T *&#160;</td><td class="memTemplItemRight" valign="bottom"><b>ScriptUtil::getObjectPointer</b> (int index, const char *type, bool nonNull)</td></tr>
  209. <tr class="memitem:a667f44e40c1c8d32cf06d8ba3f936d14"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a667f44e40c1c8d32cf06d8ba3f936d14"></a>
  210. const char *&#160;</td><td class="memItemRight" valign="bottom"><b>ScriptUtil::getString</b> (int index, bool isStdString)</td></tr>
  211. </table>
  212. <hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
  213. <div class="textblock"><p>Controls and manages all scripts. </p>
  214. </div><hr/><h2>Member Function Documentation</h2>
  215. <a class="anchor" id="acb739b7fa547e0c17ec2c83003a142b2"></a>
  216. <div class="memitem">
  217. <div class="memproto">
  218. <table class="memname">
  219. <tr>
  220. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a>&lt; double &gt; </td>
  221. <td>(</td>
  222. <td class="paramtype">const char *&#160;</td>
  223. <td class="paramname"><em>func</em></td><td>)</td>
  224. <td></td>
  225. </tr>
  226. </table>
  227. </div>
  228. <div class="memdoc">
  229. <p>Calls the specified no-parameter Lua function.</p>
  230. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  231. <table class="params">
  232. <tr><td class="paramname">func</td><td>The name of the function to call. </td></tr>
  233. </table>
  234. </dd>
  235. </dl>
  236. <dl class="section return"><dt>Returns:</dt><dd>The return value of the executed Lua function.</dd></dl>
  237. <p>Template specialization. </p>
  238. </div>
  239. </div>
  240. <a class="anchor" id="ac87bb43b36ce19521b8fcccc96e7b48f"></a>
  241. <div class="memitem">
  242. <div class="memproto">
  243. <div class="memtemplate">
  244. template&lt;typename T &gt; </div>
  245. <table class="memname">
  246. <tr>
  247. <td class="memname">T <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  248. <td>(</td>
  249. <td class="paramtype">const char *&#160;</td>
  250. <td class="paramname"><em>func</em>, </td>
  251. </tr>
  252. <tr>
  253. <td class="paramkey"></td>
  254. <td></td>
  255. <td class="paramtype">const char *&#160;</td>
  256. <td class="paramname"><em>args</em>, </td>
  257. </tr>
  258. <tr>
  259. <td class="paramkey"></td>
  260. <td></td>
  261. <td class="paramtype">&#160;</td>
  262. <td class="paramname"><em>...</em>&#160;</td>
  263. </tr>
  264. <tr>
  265. <td></td>
  266. <td>)</td>
  267. <td></td><td></td>
  268. </tr>
  269. </table>
  270. </div>
  271. <div class="memdoc">
  272. <p>Calls the specified Lua function using the given parameters.</p>
  273. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  274. <table class="params">
  275. <tr><td class="paramname">func</td><td>The name of the function to call. </td></tr>
  276. <tr><td class="paramname">args</td><td>The argument signature of the function. Of the form 'xxx', where each 'x' is a parameter type and must be one of:<ul>
  277. <li>'b' - bool</li>
  278. <li>'c' - char</li>
  279. <li>'h' - short</li>
  280. <li>'i' - int</li>
  281. <li>'l' - long</li>
  282. <li>'f' - float</li>
  283. <li>'d' - double</li>
  284. <li>'ui' - unsigned int</li>
  285. <li>'ul' - unsigned long</li>
  286. <li>'uc' - unsigned char</li>
  287. <li>'uh' - unsigned short</li>
  288. <li>'s' - string</li>
  289. <li>'p' - pointer</li>
  290. <li>'&lt;object-type&gt;' - a <b>pointer</b> to an object of the given type (where the qualified type name is enclosed by angle brackets).</li>
  291. <li>'[enum-type]' - an enumerated value of the given type (where the qualified type name is enclosed by square brackets). </li>
  292. </ul>
  293. </td></tr>
  294. </table>
  295. </dd>
  296. </dl>
  297. <dl class="section return"><dt>Returns:</dt><dd>The return value of the executed Lua function. </dd></dl>
  298. </div>
  299. </div>
  300. <a class="anchor" id="aa9afc0a519b763e95b2d82065699888e"></a>
  301. <div class="memitem">
  302. <div class="memproto">
  303. <div class="memtemplate">
  304. template&lt;typename T &gt; </div>
  305. <table class="memname">
  306. <tr>
  307. <td class="memname">T <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  308. <td>(</td>
  309. <td class="paramtype">const char *&#160;</td>
  310. <td class="paramname"><em>func</em>, </td>
  311. </tr>
  312. <tr>
  313. <td class="paramkey"></td>
  314. <td></td>
  315. <td class="paramtype">const char *&#160;</td>
  316. <td class="paramname"><em>args</em>, </td>
  317. </tr>
  318. <tr>
  319. <td class="paramkey"></td>
  320. <td></td>
  321. <td class="paramtype">va_list *&#160;</td>
  322. <td class="paramname"><em>list</em>&#160;</td>
  323. </tr>
  324. <tr>
  325. <td></td>
  326. <td>)</td>
  327. <td></td><td></td>
  328. </tr>
  329. </table>
  330. </div>
  331. <div class="memdoc">
  332. <p>Calls the specified Lua function using the given parameters.</p>
  333. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  334. <table class="params">
  335. <tr><td class="paramname">func</td><td>The name of the function to call. </td></tr>
  336. <tr><td class="paramname">args</td><td>The argument signature of the function. Of the form 'xxx', where each 'x' is a parameter type and must be one of:<ul>
  337. <li>'b' - bool</li>
  338. <li>'c' - char</li>
  339. <li>'h' - short</li>
  340. <li>'i' - int</li>
  341. <li>'l' - long</li>
  342. <li>'f' - float</li>
  343. <li>'d' - double</li>
  344. <li>'ui' - unsigned int</li>
  345. <li>'ul' - unsigned long</li>
  346. <li>'uc' - unsigned char</li>
  347. <li>'uh' - unsigned short</li>
  348. <li>'s' - string</li>
  349. <li>'p' - pointer</li>
  350. <li>'&lt;object-type&gt;' - a <b>pointer</b> to an object of the given type (where the qualified type name is enclosed by angle brackets).</li>
  351. <li>'[enum-type]' - an enumerated value of the given type (where the qualified type name is enclosed by square brackets). </li>
  352. </ul>
  353. </td></tr>
  354. <tr><td class="paramname">list</td><td>The variable argument list containing the function's parameters. </td></tr>
  355. </table>
  356. </dd>
  357. </dl>
  358. <dl class="section return"><dt>Returns:</dt><dd>The return value of the executed Lua function. </dd></dl>
  359. </div>
  360. </div>
  361. <a class="anchor" id="a57489b4dea163bf806344ee274d52b73"></a>
  362. <div class="memitem">
  363. <div class="memproto">
  364. <div class="memtemplate">
  365. template&lt;&gt; </div>
  366. <table class="memname">
  367. <tr>
  368. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  369. <td>(</td>
  370. <td class="paramtype">const char *&#160;</td>
  371. <td class="paramname"><em>func</em>, </td>
  372. </tr>
  373. <tr>
  374. <td class="paramkey"></td>
  375. <td></td>
  376. <td class="paramtype">const char *&#160;</td>
  377. <td class="paramname"><em>args</em>, </td>
  378. </tr>
  379. <tr>
  380. <td class="paramkey"></td>
  381. <td></td>
  382. <td class="paramtype">&#160;</td>
  383. <td class="paramname"><em>...</em>&#160;</td>
  384. </tr>
  385. <tr>
  386. <td></td>
  387. <td>)</td>
  388. <td></td><td></td>
  389. </tr>
  390. </table>
  391. </div>
  392. <div class="memdoc">
  393. <p>Template specialization. </p>
  394. </div>
  395. </div>
  396. <a class="anchor" id="a3deed4c3d6ee22b5e739195b0f39d548"></a>
  397. <div class="memitem">
  398. <div class="memproto">
  399. <div class="memtemplate">
  400. template&lt;&gt; </div>
  401. <table class="memname">
  402. <tr>
  403. <td class="memname">bool <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  404. <td>(</td>
  405. <td class="paramtype">const char *&#160;</td>
  406. <td class="paramname"><em>func</em>, </td>
  407. </tr>
  408. <tr>
  409. <td class="paramkey"></td>
  410. <td></td>
  411. <td class="paramtype">const char *&#160;</td>
  412. <td class="paramname"><em>args</em>, </td>
  413. </tr>
  414. <tr>
  415. <td class="paramkey"></td>
  416. <td></td>
  417. <td class="paramtype">&#160;</td>
  418. <td class="paramname"><em>...</em>&#160;</td>
  419. </tr>
  420. <tr>
  421. <td></td>
  422. <td>)</td>
  423. <td></td><td></td>
  424. </tr>
  425. </table>
  426. </div>
  427. <div class="memdoc">
  428. <p>Template specialization. </p>
  429. </div>
  430. </div>
  431. <a class="anchor" id="a340ca4a92296b9a5c072162192660728"></a>
  432. <div class="memitem">
  433. <div class="memproto">
  434. <div class="memtemplate">
  435. template&lt;&gt; </div>
  436. <table class="memname">
  437. <tr>
  438. <td class="memname">char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  439. <td>(</td>
  440. <td class="paramtype">const char *&#160;</td>
  441. <td class="paramname"><em>func</em>, </td>
  442. </tr>
  443. <tr>
  444. <td class="paramkey"></td>
  445. <td></td>
  446. <td class="paramtype">const char *&#160;</td>
  447. <td class="paramname"><em>args</em>, </td>
  448. </tr>
  449. <tr>
  450. <td class="paramkey"></td>
  451. <td></td>
  452. <td class="paramtype">&#160;</td>
  453. <td class="paramname"><em>...</em>&#160;</td>
  454. </tr>
  455. <tr>
  456. <td></td>
  457. <td>)</td>
  458. <td></td><td></td>
  459. </tr>
  460. </table>
  461. </div>
  462. <div class="memdoc">
  463. <p>Template specialization. </p>
  464. </div>
  465. </div>
  466. <a class="anchor" id="ab878d063df94176b3b0bd377034e6064"></a>
  467. <div class="memitem">
  468. <div class="memproto">
  469. <div class="memtemplate">
  470. template&lt;&gt; </div>
  471. <table class="memname">
  472. <tr>
  473. <td class="memname">short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  474. <td>(</td>
  475. <td class="paramtype">const char *&#160;</td>
  476. <td class="paramname"><em>func</em>, </td>
  477. </tr>
  478. <tr>
  479. <td class="paramkey"></td>
  480. <td></td>
  481. <td class="paramtype">const char *&#160;</td>
  482. <td class="paramname"><em>args</em>, </td>
  483. </tr>
  484. <tr>
  485. <td class="paramkey"></td>
  486. <td></td>
  487. <td class="paramtype">&#160;</td>
  488. <td class="paramname"><em>...</em>&#160;</td>
  489. </tr>
  490. <tr>
  491. <td></td>
  492. <td>)</td>
  493. <td></td><td></td>
  494. </tr>
  495. </table>
  496. </div>
  497. <div class="memdoc">
  498. <p>Template specialization. </p>
  499. </div>
  500. </div>
  501. <a class="anchor" id="a6ad586f37cd55c591d0289cb461a67da"></a>
  502. <div class="memitem">
  503. <div class="memproto">
  504. <div class="memtemplate">
  505. template&lt;&gt; </div>
  506. <table class="memname">
  507. <tr>
  508. <td class="memname">int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  509. <td>(</td>
  510. <td class="paramtype">const char *&#160;</td>
  511. <td class="paramname"><em>func</em>, </td>
  512. </tr>
  513. <tr>
  514. <td class="paramkey"></td>
  515. <td></td>
  516. <td class="paramtype">const char *&#160;</td>
  517. <td class="paramname"><em>args</em>, </td>
  518. </tr>
  519. <tr>
  520. <td class="paramkey"></td>
  521. <td></td>
  522. <td class="paramtype">&#160;</td>
  523. <td class="paramname"><em>...</em>&#160;</td>
  524. </tr>
  525. <tr>
  526. <td></td>
  527. <td>)</td>
  528. <td></td><td></td>
  529. </tr>
  530. </table>
  531. </div>
  532. <div class="memdoc">
  533. <p>Template specialization. </p>
  534. </div>
  535. </div>
  536. <a class="anchor" id="a8f0bfb476d8f639a4638076291223086"></a>
  537. <div class="memitem">
  538. <div class="memproto">
  539. <div class="memtemplate">
  540. template&lt;&gt; </div>
  541. <table class="memname">
  542. <tr>
  543. <td class="memname">long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  544. <td>(</td>
  545. <td class="paramtype">const char *&#160;</td>
  546. <td class="paramname"><em>func</em>, </td>
  547. </tr>
  548. <tr>
  549. <td class="paramkey"></td>
  550. <td></td>
  551. <td class="paramtype">const char *&#160;</td>
  552. <td class="paramname"><em>args</em>, </td>
  553. </tr>
  554. <tr>
  555. <td class="paramkey"></td>
  556. <td></td>
  557. <td class="paramtype">&#160;</td>
  558. <td class="paramname"><em>...</em>&#160;</td>
  559. </tr>
  560. <tr>
  561. <td></td>
  562. <td>)</td>
  563. <td></td><td></td>
  564. </tr>
  565. </table>
  566. </div>
  567. <div class="memdoc">
  568. <p>Template specialization. </p>
  569. </div>
  570. </div>
  571. <a class="anchor" id="a3c23fc272e2195d150b2d20bbfad8d10"></a>
  572. <div class="memitem">
  573. <div class="memproto">
  574. <div class="memtemplate">
  575. template&lt;&gt; </div>
  576. <table class="memname">
  577. <tr>
  578. <td class="memname">unsigned char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  579. <td>(</td>
  580. <td class="paramtype">const char *&#160;</td>
  581. <td class="paramname"><em>func</em>, </td>
  582. </tr>
  583. <tr>
  584. <td class="paramkey"></td>
  585. <td></td>
  586. <td class="paramtype">const char *&#160;</td>
  587. <td class="paramname"><em>args</em>, </td>
  588. </tr>
  589. <tr>
  590. <td class="paramkey"></td>
  591. <td></td>
  592. <td class="paramtype">&#160;</td>
  593. <td class="paramname"><em>...</em>&#160;</td>
  594. </tr>
  595. <tr>
  596. <td></td>
  597. <td>)</td>
  598. <td></td><td></td>
  599. </tr>
  600. </table>
  601. </div>
  602. <div class="memdoc">
  603. <p>Template specialization. </p>
  604. </div>
  605. </div>
  606. <a class="anchor" id="a0b660eadaa1807081771de6350441ff3"></a>
  607. <div class="memitem">
  608. <div class="memproto">
  609. <div class="memtemplate">
  610. template&lt;&gt; </div>
  611. <table class="memname">
  612. <tr>
  613. <td class="memname">unsigned short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  614. <td>(</td>
  615. <td class="paramtype">const char *&#160;</td>
  616. <td class="paramname"><em>func</em>, </td>
  617. </tr>
  618. <tr>
  619. <td class="paramkey"></td>
  620. <td></td>
  621. <td class="paramtype">const char *&#160;</td>
  622. <td class="paramname"><em>args</em>, </td>
  623. </tr>
  624. <tr>
  625. <td class="paramkey"></td>
  626. <td></td>
  627. <td class="paramtype">&#160;</td>
  628. <td class="paramname"><em>...</em>&#160;</td>
  629. </tr>
  630. <tr>
  631. <td></td>
  632. <td>)</td>
  633. <td></td><td></td>
  634. </tr>
  635. </table>
  636. </div>
  637. <div class="memdoc">
  638. <p>Template specialization. </p>
  639. </div>
  640. </div>
  641. <a class="anchor" id="add0b79de241a446c5225884703d13c39"></a>
  642. <div class="memitem">
  643. <div class="memproto">
  644. <div class="memtemplate">
  645. template&lt;&gt; </div>
  646. <table class="memname">
  647. <tr>
  648. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  649. <td>(</td>
  650. <td class="paramtype">const char *&#160;</td>
  651. <td class="paramname"><em>func</em>, </td>
  652. </tr>
  653. <tr>
  654. <td class="paramkey"></td>
  655. <td></td>
  656. <td class="paramtype">const char *&#160;</td>
  657. <td class="paramname"><em>args</em>, </td>
  658. </tr>
  659. <tr>
  660. <td class="paramkey"></td>
  661. <td></td>
  662. <td class="paramtype">&#160;</td>
  663. <td class="paramname"><em>...</em>&#160;</td>
  664. </tr>
  665. <tr>
  666. <td></td>
  667. <td>)</td>
  668. <td></td><td></td>
  669. </tr>
  670. </table>
  671. </div>
  672. <div class="memdoc">
  673. <p>Template specialization. </p>
  674. </div>
  675. </div>
  676. <a class="anchor" id="a8564a1deafeddb21e430cc625da10b30"></a>
  677. <div class="memitem">
  678. <div class="memproto">
  679. <div class="memtemplate">
  680. template&lt;&gt; </div>
  681. <table class="memname">
  682. <tr>
  683. <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  684. <td>(</td>
  685. <td class="paramtype">const char *&#160;</td>
  686. <td class="paramname"><em>func</em>, </td>
  687. </tr>
  688. <tr>
  689. <td class="paramkey"></td>
  690. <td></td>
  691. <td class="paramtype">const char *&#160;</td>
  692. <td class="paramname"><em>args</em>, </td>
  693. </tr>
  694. <tr>
  695. <td class="paramkey"></td>
  696. <td></td>
  697. <td class="paramtype">&#160;</td>
  698. <td class="paramname"><em>...</em>&#160;</td>
  699. </tr>
  700. <tr>
  701. <td></td>
  702. <td>)</td>
  703. <td></td><td></td>
  704. </tr>
  705. </table>
  706. </div>
  707. <div class="memdoc">
  708. <p>Template specialization. </p>
  709. </div>
  710. </div>
  711. <a class="anchor" id="a492751c1ef7f7459655f960be893097c"></a>
  712. <div class="memitem">
  713. <div class="memproto">
  714. <div class="memtemplate">
  715. template&lt;&gt; </div>
  716. <table class="memname">
  717. <tr>
  718. <td class="memname">float <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  719. <td>(</td>
  720. <td class="paramtype">const char *&#160;</td>
  721. <td class="paramname"><em>func</em>, </td>
  722. </tr>
  723. <tr>
  724. <td class="paramkey"></td>
  725. <td></td>
  726. <td class="paramtype">const char *&#160;</td>
  727. <td class="paramname"><em>args</em>, </td>
  728. </tr>
  729. <tr>
  730. <td class="paramkey"></td>
  731. <td></td>
  732. <td class="paramtype">&#160;</td>
  733. <td class="paramname"><em>...</em>&#160;</td>
  734. </tr>
  735. <tr>
  736. <td></td>
  737. <td>)</td>
  738. <td></td><td></td>
  739. </tr>
  740. </table>
  741. </div>
  742. <div class="memdoc">
  743. <p>Template specialization. </p>
  744. </div>
  745. </div>
  746. <a class="anchor" id="a9b229386381d3a0c003fba1010f348c1"></a>
  747. <div class="memitem">
  748. <div class="memproto">
  749. <div class="memtemplate">
  750. template&lt;&gt; </div>
  751. <table class="memname">
  752. <tr>
  753. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  754. <td>(</td>
  755. <td class="paramtype">const char *&#160;</td>
  756. <td class="paramname"><em>func</em>, </td>
  757. </tr>
  758. <tr>
  759. <td class="paramkey"></td>
  760. <td></td>
  761. <td class="paramtype">const char *&#160;</td>
  762. <td class="paramname"><em>args</em>, </td>
  763. </tr>
  764. <tr>
  765. <td class="paramkey"></td>
  766. <td></td>
  767. <td class="paramtype">&#160;</td>
  768. <td class="paramname"><em>...</em>&#160;</td>
  769. </tr>
  770. <tr>
  771. <td></td>
  772. <td>)</td>
  773. <td></td><td></td>
  774. </tr>
  775. </table>
  776. </div>
  777. <div class="memdoc">
  778. <p>Template specialization. </p>
  779. </div>
  780. </div>
  781. <a class="anchor" id="a771beef86b5da3c9093fddcddbfa5e52"></a>
  782. <div class="memitem">
  783. <div class="memproto">
  784. <div class="memtemplate">
  785. template&lt;&gt; </div>
  786. <table class="memname">
  787. <tr>
  788. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  789. <td>(</td>
  790. <td class="paramtype">const char *&#160;</td>
  791. <td class="paramname"><em>func</em>, </td>
  792. </tr>
  793. <tr>
  794. <td class="paramkey"></td>
  795. <td></td>
  796. <td class="paramtype">const char *&#160;</td>
  797. <td class="paramname"><em>args</em>, </td>
  798. </tr>
  799. <tr>
  800. <td class="paramkey"></td>
  801. <td></td>
  802. <td class="paramtype">va_list *&#160;</td>
  803. <td class="paramname"><em>list</em>&#160;</td>
  804. </tr>
  805. <tr>
  806. <td></td>
  807. <td>)</td>
  808. <td></td><td></td>
  809. </tr>
  810. </table>
  811. </div>
  812. <div class="memdoc">
  813. <p>Template specialization. </p>
  814. </div>
  815. </div>
  816. <a class="anchor" id="a624461054ced803a94f5d9818f1d246e"></a>
  817. <div class="memitem">
  818. <div class="memproto">
  819. <div class="memtemplate">
  820. template&lt;&gt; </div>
  821. <table class="memname">
  822. <tr>
  823. <td class="memname">bool <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  824. <td>(</td>
  825. <td class="paramtype">const char *&#160;</td>
  826. <td class="paramname"><em>func</em>, </td>
  827. </tr>
  828. <tr>
  829. <td class="paramkey"></td>
  830. <td></td>
  831. <td class="paramtype">const char *&#160;</td>
  832. <td class="paramname"><em>args</em>, </td>
  833. </tr>
  834. <tr>
  835. <td class="paramkey"></td>
  836. <td></td>
  837. <td class="paramtype">va_list *&#160;</td>
  838. <td class="paramname"><em>list</em>&#160;</td>
  839. </tr>
  840. <tr>
  841. <td></td>
  842. <td>)</td>
  843. <td></td><td></td>
  844. </tr>
  845. </table>
  846. </div>
  847. <div class="memdoc">
  848. <p>Template specialization. </p>
  849. </div>
  850. </div>
  851. <a class="anchor" id="a5188001d07c961e5fca6f1b713bc85c2"></a>
  852. <div class="memitem">
  853. <div class="memproto">
  854. <div class="memtemplate">
  855. template&lt;&gt; </div>
  856. <table class="memname">
  857. <tr>
  858. <td class="memname">char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  859. <td>(</td>
  860. <td class="paramtype">const char *&#160;</td>
  861. <td class="paramname"><em>func</em>, </td>
  862. </tr>
  863. <tr>
  864. <td class="paramkey"></td>
  865. <td></td>
  866. <td class="paramtype">const char *&#160;</td>
  867. <td class="paramname"><em>args</em>, </td>
  868. </tr>
  869. <tr>
  870. <td class="paramkey"></td>
  871. <td></td>
  872. <td class="paramtype">va_list *&#160;</td>
  873. <td class="paramname"><em>list</em>&#160;</td>
  874. </tr>
  875. <tr>
  876. <td></td>
  877. <td>)</td>
  878. <td></td><td></td>
  879. </tr>
  880. </table>
  881. </div>
  882. <div class="memdoc">
  883. <p>Template specialization. </p>
  884. </div>
  885. </div>
  886. <a class="anchor" id="af2c339db595a9677ae72d11b5bdac5e0"></a>
  887. <div class="memitem">
  888. <div class="memproto">
  889. <div class="memtemplate">
  890. template&lt;&gt; </div>
  891. <table class="memname">
  892. <tr>
  893. <td class="memname">short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  894. <td>(</td>
  895. <td class="paramtype">const char *&#160;</td>
  896. <td class="paramname"><em>func</em>, </td>
  897. </tr>
  898. <tr>
  899. <td class="paramkey"></td>
  900. <td></td>
  901. <td class="paramtype">const char *&#160;</td>
  902. <td class="paramname"><em>args</em>, </td>
  903. </tr>
  904. <tr>
  905. <td class="paramkey"></td>
  906. <td></td>
  907. <td class="paramtype">va_list *&#160;</td>
  908. <td class="paramname"><em>list</em>&#160;</td>
  909. </tr>
  910. <tr>
  911. <td></td>
  912. <td>)</td>
  913. <td></td><td></td>
  914. </tr>
  915. </table>
  916. </div>
  917. <div class="memdoc">
  918. <p>Template specialization. </p>
  919. </div>
  920. </div>
  921. <a class="anchor" id="ab5e48ba410ec69e3de0fc18d6f22cb00"></a>
  922. <div class="memitem">
  923. <div class="memproto">
  924. <div class="memtemplate">
  925. template&lt;&gt; </div>
  926. <table class="memname">
  927. <tr>
  928. <td class="memname">int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  929. <td>(</td>
  930. <td class="paramtype">const char *&#160;</td>
  931. <td class="paramname"><em>func</em>, </td>
  932. </tr>
  933. <tr>
  934. <td class="paramkey"></td>
  935. <td></td>
  936. <td class="paramtype">const char *&#160;</td>
  937. <td class="paramname"><em>args</em>, </td>
  938. </tr>
  939. <tr>
  940. <td class="paramkey"></td>
  941. <td></td>
  942. <td class="paramtype">va_list *&#160;</td>
  943. <td class="paramname"><em>list</em>&#160;</td>
  944. </tr>
  945. <tr>
  946. <td></td>
  947. <td>)</td>
  948. <td></td><td></td>
  949. </tr>
  950. </table>
  951. </div>
  952. <div class="memdoc">
  953. <p>Template specialization. </p>
  954. </div>
  955. </div>
  956. <a class="anchor" id="a217ce0f656d2b96b3efef4b321d06f5b"></a>
  957. <div class="memitem">
  958. <div class="memproto">
  959. <div class="memtemplate">
  960. template&lt;&gt; </div>
  961. <table class="memname">
  962. <tr>
  963. <td class="memname">long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  964. <td>(</td>
  965. <td class="paramtype">const char *&#160;</td>
  966. <td class="paramname"><em>func</em>, </td>
  967. </tr>
  968. <tr>
  969. <td class="paramkey"></td>
  970. <td></td>
  971. <td class="paramtype">const char *&#160;</td>
  972. <td class="paramname"><em>args</em>, </td>
  973. </tr>
  974. <tr>
  975. <td class="paramkey"></td>
  976. <td></td>
  977. <td class="paramtype">va_list *&#160;</td>
  978. <td class="paramname"><em>list</em>&#160;</td>
  979. </tr>
  980. <tr>
  981. <td></td>
  982. <td>)</td>
  983. <td></td><td></td>
  984. </tr>
  985. </table>
  986. </div>
  987. <div class="memdoc">
  988. <p>Template specialization. </p>
  989. </div>
  990. </div>
  991. <a class="anchor" id="a3e151093003a186edfdcc5eed2b36fe1"></a>
  992. <div class="memitem">
  993. <div class="memproto">
  994. <div class="memtemplate">
  995. template&lt;&gt; </div>
  996. <table class="memname">
  997. <tr>
  998. <td class="memname">unsigned char <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  999. <td>(</td>
  1000. <td class="paramtype">const char *&#160;</td>
  1001. <td class="paramname"><em>func</em>, </td>
  1002. </tr>
  1003. <tr>
  1004. <td class="paramkey"></td>
  1005. <td></td>
  1006. <td class="paramtype">const char *&#160;</td>
  1007. <td class="paramname"><em>args</em>, </td>
  1008. </tr>
  1009. <tr>
  1010. <td class="paramkey"></td>
  1011. <td></td>
  1012. <td class="paramtype">va_list *&#160;</td>
  1013. <td class="paramname"><em>list</em>&#160;</td>
  1014. </tr>
  1015. <tr>
  1016. <td></td>
  1017. <td>)</td>
  1018. <td></td><td></td>
  1019. </tr>
  1020. </table>
  1021. </div>
  1022. <div class="memdoc">
  1023. <p>Template specialization. </p>
  1024. </div>
  1025. </div>
  1026. <a class="anchor" id="a84be636bf047cc06d9260e2795bf207a"></a>
  1027. <div class="memitem">
  1028. <div class="memproto">
  1029. <div class="memtemplate">
  1030. template&lt;&gt; </div>
  1031. <table class="memname">
  1032. <tr>
  1033. <td class="memname">unsigned short <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1034. <td>(</td>
  1035. <td class="paramtype">const char *&#160;</td>
  1036. <td class="paramname"><em>func</em>, </td>
  1037. </tr>
  1038. <tr>
  1039. <td class="paramkey"></td>
  1040. <td></td>
  1041. <td class="paramtype">const char *&#160;</td>
  1042. <td class="paramname"><em>args</em>, </td>
  1043. </tr>
  1044. <tr>
  1045. <td class="paramkey"></td>
  1046. <td></td>
  1047. <td class="paramtype">va_list *&#160;</td>
  1048. <td class="paramname"><em>list</em>&#160;</td>
  1049. </tr>
  1050. <tr>
  1051. <td></td>
  1052. <td>)</td>
  1053. <td></td><td></td>
  1054. </tr>
  1055. </table>
  1056. </div>
  1057. <div class="memdoc">
  1058. <p>Template specialization. </p>
  1059. </div>
  1060. </div>
  1061. <a class="anchor" id="ac061ead58d027571e8ef2d4381d2ed6c"></a>
  1062. <div class="memitem">
  1063. <div class="memproto">
  1064. <div class="memtemplate">
  1065. template&lt;&gt; </div>
  1066. <table class="memname">
  1067. <tr>
  1068. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1069. <td>(</td>
  1070. <td class="paramtype">const char *&#160;</td>
  1071. <td class="paramname"><em>func</em>, </td>
  1072. </tr>
  1073. <tr>
  1074. <td class="paramkey"></td>
  1075. <td></td>
  1076. <td class="paramtype">const char *&#160;</td>
  1077. <td class="paramname"><em>args</em>, </td>
  1078. </tr>
  1079. <tr>
  1080. <td class="paramkey"></td>
  1081. <td></td>
  1082. <td class="paramtype">va_list *&#160;</td>
  1083. <td class="paramname"><em>list</em>&#160;</td>
  1084. </tr>
  1085. <tr>
  1086. <td></td>
  1087. <td>)</td>
  1088. <td></td><td></td>
  1089. </tr>
  1090. </table>
  1091. </div>
  1092. <div class="memdoc">
  1093. <p>Template specialization. </p>
  1094. </div>
  1095. </div>
  1096. <a class="anchor" id="ac3fd97113fef1d870be68656d59070ea"></a>
  1097. <div class="memitem">
  1098. <div class="memproto">
  1099. <div class="memtemplate">
  1100. template&lt;&gt; </div>
  1101. <table class="memname">
  1102. <tr>
  1103. <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1104. <td>(</td>
  1105. <td class="paramtype">const char *&#160;</td>
  1106. <td class="paramname"><em>func</em>, </td>
  1107. </tr>
  1108. <tr>
  1109. <td class="paramkey"></td>
  1110. <td></td>
  1111. <td class="paramtype">const char *&#160;</td>
  1112. <td class="paramname"><em>args</em>, </td>
  1113. </tr>
  1114. <tr>
  1115. <td class="paramkey"></td>
  1116. <td></td>
  1117. <td class="paramtype">va_list *&#160;</td>
  1118. <td class="paramname"><em>list</em>&#160;</td>
  1119. </tr>
  1120. <tr>
  1121. <td></td>
  1122. <td>)</td>
  1123. <td></td><td></td>
  1124. </tr>
  1125. </table>
  1126. </div>
  1127. <div class="memdoc">
  1128. <p>Template specialization. </p>
  1129. </div>
  1130. </div>
  1131. <a class="anchor" id="a685b160db54d4d98f1cf07e2e0b41a57"></a>
  1132. <div class="memitem">
  1133. <div class="memproto">
  1134. <div class="memtemplate">
  1135. template&lt;&gt; </div>
  1136. <table class="memname">
  1137. <tr>
  1138. <td class="memname">float <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1139. <td>(</td>
  1140. <td class="paramtype">const char *&#160;</td>
  1141. <td class="paramname"><em>func</em>, </td>
  1142. </tr>
  1143. <tr>
  1144. <td class="paramkey"></td>
  1145. <td></td>
  1146. <td class="paramtype">const char *&#160;</td>
  1147. <td class="paramname"><em>args</em>, </td>
  1148. </tr>
  1149. <tr>
  1150. <td class="paramkey"></td>
  1151. <td></td>
  1152. <td class="paramtype">va_list *&#160;</td>
  1153. <td class="paramname"><em>list</em>&#160;</td>
  1154. </tr>
  1155. <tr>
  1156. <td></td>
  1157. <td>)</td>
  1158. <td></td><td></td>
  1159. </tr>
  1160. </table>
  1161. </div>
  1162. <div class="memdoc">
  1163. <p>Template specialization. </p>
  1164. </div>
  1165. </div>
  1166. <a class="anchor" id="a9bcd4db738f2993a2c99a901efe7aee1"></a>
  1167. <div class="memitem">
  1168. <div class="memproto">
  1169. <div class="memtemplate">
  1170. template&lt;&gt; </div>
  1171. <table class="memname">
  1172. <tr>
  1173. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#acb739b7fa547e0c17ec2c83003a142b2">gameplay::ScriptController::executeFunction</a> </td>
  1174. <td>(</td>
  1175. <td class="paramtype">const char *&#160;</td>
  1176. <td class="paramname"><em>func</em>, </td>
  1177. </tr>
  1178. <tr>
  1179. <td class="paramkey"></td>
  1180. <td></td>
  1181. <td class="paramtype">const char *&#160;</td>
  1182. <td class="paramname"><em>args</em>, </td>
  1183. </tr>
  1184. <tr>
  1185. <td class="paramkey"></td>
  1186. <td></td>
  1187. <td class="paramtype">va_list *&#160;</td>
  1188. <td class="paramname"><em>list</em>&#160;</td>
  1189. </tr>
  1190. <tr>
  1191. <td></td>
  1192. <td>)</td>
  1193. <td></td><td></td>
  1194. </tr>
  1195. </table>
  1196. </div>
  1197. <div class="memdoc">
  1198. <p>Template specialization. </p>
  1199. </div>
  1200. </div>
  1201. <a class="anchor" id="a089e4e2cf6bb44335e187faa4644ebfa"></a>
  1202. <div class="memitem">
  1203. <div class="memproto">
  1204. <table class="memname">
  1205. <tr>
  1206. <td class="memname">bool <a class="el" href="classgameplay_1_1_script_controller.html#a089e4e2cf6bb44335e187faa4644ebfa">gameplay::ScriptController::getBool</a> </td>
  1207. <td>(</td>
  1208. <td class="paramtype">const char *&#160;</td>
  1209. <td class="paramname"><em>name</em></td><td>)</td>
  1210. <td></td>
  1211. </tr>
  1212. </table>
  1213. </div>
  1214. <div class="memdoc">
  1215. <p>Gets the global boolean script variable with the given name.</p>
  1216. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1217. <table class="params">
  1218. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1219. </table>
  1220. </dd>
  1221. </dl>
  1222. <dl class="section return"><dt>Returns:</dt><dd>The global boolean script variable. </dd></dl>
  1223. </div>
  1224. </div>
  1225. <a class="anchor" id="ac156e71f6411c8c1fce71ceb3ba14a5d"></a>
  1226. <div class="memitem">
  1227. <div class="memproto">
  1228. <table class="memname">
  1229. <tr>
  1230. <td class="memname">char <a class="el" href="classgameplay_1_1_script_controller.html#ac156e71f6411c8c1fce71ceb3ba14a5d">gameplay::ScriptController::getChar</a> </td>
  1231. <td>(</td>
  1232. <td class="paramtype">const char *&#160;</td>
  1233. <td class="paramname"><em>name</em></td><td>)</td>
  1234. <td></td>
  1235. </tr>
  1236. </table>
  1237. </div>
  1238. <div class="memdoc">
  1239. <p>Gets the global char script variable with the given name.</p>
  1240. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1241. <table class="params">
  1242. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1243. </table>
  1244. </dd>
  1245. </dl>
  1246. <dl class="section return"><dt>Returns:</dt><dd>The global char script variable. </dd></dl>
  1247. </div>
  1248. </div>
  1249. <a class="anchor" id="a65a15e934704b4921c2b5c8b2b57016a"></a>
  1250. <div class="memitem">
  1251. <div class="memproto">
  1252. <table class="memname">
  1253. <tr>
  1254. <td class="memname">double <a class="el" href="classgameplay_1_1_script_controller.html#a65a15e934704b4921c2b5c8b2b57016a">gameplay::ScriptController::getDouble</a> </td>
  1255. <td>(</td>
  1256. <td class="paramtype">const char *&#160;</td>
  1257. <td class="paramname"><em>name</em></td><td>)</td>
  1258. <td></td>
  1259. </tr>
  1260. </table>
  1261. </div>
  1262. <div class="memdoc">
  1263. <p>Gets the global double script variable with the given name.</p>
  1264. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1265. <table class="params">
  1266. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1267. </table>
  1268. </dd>
  1269. </dl>
  1270. <dl class="section return"><dt>Returns:</dt><dd>The global double script variable. </dd></dl>
  1271. </div>
  1272. </div>
  1273. <a class="anchor" id="ad850c0b4fbe66c9a6cac56882ad1966f"></a>
  1274. <div class="memitem">
  1275. <div class="memproto">
  1276. <table class="memname">
  1277. <tr>
  1278. <td class="memname">float <a class="el" href="classgameplay_1_1_script_controller.html#ad850c0b4fbe66c9a6cac56882ad1966f">gameplay::ScriptController::getFloat</a> </td>
  1279. <td>(</td>
  1280. <td class="paramtype">const char *&#160;</td>
  1281. <td class="paramname"><em>name</em></td><td>)</td>
  1282. <td></td>
  1283. </tr>
  1284. </table>
  1285. </div>
  1286. <div class="memdoc">
  1287. <p>Gets the global float script variable with the given name.</p>
  1288. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1289. <table class="params">
  1290. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1291. </table>
  1292. </dd>
  1293. </dl>
  1294. <dl class="section return"><dt>Returns:</dt><dd>The global float script variable. </dd></dl>
  1295. </div>
  1296. </div>
  1297. <a class="anchor" id="a927379b2cf8c23d2888b611cdeb247dc"></a>
  1298. <div class="memitem">
  1299. <div class="memproto">
  1300. <table class="memname">
  1301. <tr>
  1302. <td class="memname">int <a class="el" href="classgameplay_1_1_script_controller.html#a927379b2cf8c23d2888b611cdeb247dc">gameplay::ScriptController::getInt</a> </td>
  1303. <td>(</td>
  1304. <td class="paramtype">const char *&#160;</td>
  1305. <td class="paramname"><em>name</em></td><td>)</td>
  1306. <td></td>
  1307. </tr>
  1308. </table>
  1309. </div>
  1310. <div class="memdoc">
  1311. <p>Gets the global int script variable with the given name.</p>
  1312. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1313. <table class="params">
  1314. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1315. </table>
  1316. </dd>
  1317. </dl>
  1318. <dl class="section return"><dt>Returns:</dt><dd>The global int script variable. </dd></dl>
  1319. </div>
  1320. </div>
  1321. <a class="anchor" id="a4c070daf36371f4c69a547fc239743be"></a>
  1322. <div class="memitem">
  1323. <div class="memproto">
  1324. <table class="memname">
  1325. <tr>
  1326. <td class="memname">long <a class="el" href="classgameplay_1_1_script_controller.html#a4c070daf36371f4c69a547fc239743be">gameplay::ScriptController::getLong</a> </td>
  1327. <td>(</td>
  1328. <td class="paramtype">const char *&#160;</td>
  1329. <td class="paramname"><em>name</em></td><td>)</td>
  1330. <td></td>
  1331. </tr>
  1332. </table>
  1333. </div>
  1334. <div class="memdoc">
  1335. <p>Gets the global long script variable with the given name.</p>
  1336. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1337. <table class="params">
  1338. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1339. </table>
  1340. </dd>
  1341. </dl>
  1342. <dl class="section return"><dt>Returns:</dt><dd>The global long script variable. </dd></dl>
  1343. </div>
  1344. </div>
  1345. <a class="anchor" id="a415a7ab62655a32586ad91780c221cc1"></a>
  1346. <div class="memitem">
  1347. <div class="memproto">
  1348. <div class="memtemplate">
  1349. template&lt;typename T &gt; </div>
  1350. <table class="memname">
  1351. <tr>
  1352. <td class="memname">T* <a class="el" href="classgameplay_1_1_script_controller.html#a415a7ab62655a32586ad91780c221cc1">gameplay::ScriptController::getObjectPointer</a> </td>
  1353. <td>(</td>
  1354. <td class="paramtype">const char *&#160;</td>
  1355. <td class="paramname"><em>type</em>, </td>
  1356. </tr>
  1357. <tr>
  1358. <td class="paramkey"></td>
  1359. <td></td>
  1360. <td class="paramtype">const char *&#160;</td>
  1361. <td class="paramname"><em>name</em>&#160;</td>
  1362. </tr>
  1363. <tr>
  1364. <td></td>
  1365. <td>)</td>
  1366. <td></td><td></td>
  1367. </tr>
  1368. </table>
  1369. </div>
  1370. <div class="memdoc">
  1371. <p>Gets the global pointer script variable of the given type with the given name.</p>
  1372. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1373. <table class="params">
  1374. <tr><td class="paramname">type</td><td>The type of the variable in Lua. </td></tr>
  1375. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1376. </table>
  1377. </dd>
  1378. </dl>
  1379. <dl class="section return"><dt>Returns:</dt><dd>The global pointer script variable. </dd></dl>
  1380. </div>
  1381. </div>
  1382. <a class="anchor" id="a78a22d129b2f6d0851a814a71a0ab8c7"></a>
  1383. <div class="memitem">
  1384. <div class="memproto">
  1385. <table class="memname">
  1386. <tr>
  1387. <td class="memname">short <a class="el" href="classgameplay_1_1_script_controller.html#a78a22d129b2f6d0851a814a71a0ab8c7">gameplay::ScriptController::getShort</a> </td>
  1388. <td>(</td>
  1389. <td class="paramtype">const char *&#160;</td>
  1390. <td class="paramname"><em>name</em></td><td>)</td>
  1391. <td></td>
  1392. </tr>
  1393. </table>
  1394. </div>
  1395. <div class="memdoc">
  1396. <p>Gets the global short script variable with the given name.</p>
  1397. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1398. <table class="params">
  1399. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1400. </table>
  1401. </dd>
  1402. </dl>
  1403. <dl class="section return"><dt>Returns:</dt><dd>The global short script variable. </dd></dl>
  1404. </div>
  1405. </div>
  1406. <a class="anchor" id="aea160ca5d2077a7de8fa75ce6a733d32"></a>
  1407. <div class="memitem">
  1408. <div class="memproto">
  1409. <table class="memname">
  1410. <tr>
  1411. <td class="memname">const char* <a class="el" href="classgameplay_1_1_script_controller.html#aea160ca5d2077a7de8fa75ce6a733d32">gameplay::ScriptController::getString</a> </td>
  1412. <td>(</td>
  1413. <td class="paramtype">const char *&#160;</td>
  1414. <td class="paramname"><em>name</em></td><td>)</td>
  1415. <td></td>
  1416. </tr>
  1417. </table>
  1418. </div>
  1419. <div class="memdoc">
  1420. <p>Gets the global string script variable with the given name.</p>
  1421. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1422. <table class="params">
  1423. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1424. </table>
  1425. </dd>
  1426. </dl>
  1427. <dl class="section return"><dt>Returns:</dt><dd>The global string script variable. </dd></dl>
  1428. </div>
  1429. </div>
  1430. <a class="anchor" id="a9194bbd3040bc7b4301c96f0e5c4462a"></a>
  1431. <div class="memitem">
  1432. <div class="memproto">
  1433. <table class="memname">
  1434. <tr>
  1435. <td class="memname">unsigned char <a class="el" href="classgameplay_1_1_script_controller.html#a9194bbd3040bc7b4301c96f0e5c4462a">gameplay::ScriptController::getUnsignedChar</a> </td>
  1436. <td>(</td>
  1437. <td class="paramtype">const char *&#160;</td>
  1438. <td class="paramname"><em>name</em></td><td>)</td>
  1439. <td></td>
  1440. </tr>
  1441. </table>
  1442. </div>
  1443. <div class="memdoc">
  1444. <p>Gets the global unsigned char script variable with the given name.</p>
  1445. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1446. <table class="params">
  1447. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1448. </table>
  1449. </dd>
  1450. </dl>
  1451. <dl class="section return"><dt>Returns:</dt><dd>The global unsigned char script variable. </dd></dl>
  1452. </div>
  1453. </div>
  1454. <a class="anchor" id="a6f88b2246ddf3d0ebde32a7b007aeeaf"></a>
  1455. <div class="memitem">
  1456. <div class="memproto">
  1457. <table class="memname">
  1458. <tr>
  1459. <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_script_controller.html#a6f88b2246ddf3d0ebde32a7b007aeeaf">gameplay::ScriptController::getUnsignedInt</a> </td>
  1460. <td>(</td>
  1461. <td class="paramtype">const char *&#160;</td>
  1462. <td class="paramname"><em>name</em></td><td>)</td>
  1463. <td></td>
  1464. </tr>
  1465. </table>
  1466. </div>
  1467. <div class="memdoc">
  1468. <p>Gets the global unsigned int script variable with the given name.</p>
  1469. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1470. <table class="params">
  1471. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1472. </table>
  1473. </dd>
  1474. </dl>
  1475. <dl class="section return"><dt>Returns:</dt><dd>The global unsigned int script variable. </dd></dl>
  1476. </div>
  1477. </div>
  1478. <a class="anchor" id="a9ad6fe6b5c5e149c23321ca6df1fa3a0"></a>
  1479. <div class="memitem">
  1480. <div class="memproto">
  1481. <table class="memname">
  1482. <tr>
  1483. <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_script_controller.html#a9ad6fe6b5c5e149c23321ca6df1fa3a0">gameplay::ScriptController::getUnsignedLong</a> </td>
  1484. <td>(</td>
  1485. <td class="paramtype">const char *&#160;</td>
  1486. <td class="paramname"><em>name</em></td><td>)</td>
  1487. <td></td>
  1488. </tr>
  1489. </table>
  1490. </div>
  1491. <div class="memdoc">
  1492. <p>Gets the global unsigned long script variable with the given name.</p>
  1493. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1494. <table class="params">
  1495. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1496. </table>
  1497. </dd>
  1498. </dl>
  1499. <dl class="section return"><dt>Returns:</dt><dd>The global unsigned long script variable. </dd></dl>
  1500. </div>
  1501. </div>
  1502. <a class="anchor" id="a478c1f54e82792809d4962855a2fc654"></a>
  1503. <div class="memitem">
  1504. <div class="memproto">
  1505. <table class="memname">
  1506. <tr>
  1507. <td class="memname">unsigned short <a class="el" href="classgameplay_1_1_script_controller.html#a478c1f54e82792809d4962855a2fc654">gameplay::ScriptController::getUnsignedShort</a> </td>
  1508. <td>(</td>
  1509. <td class="paramtype">const char *&#160;</td>
  1510. <td class="paramname"><em>name</em></td><td>)</td>
  1511. <td></td>
  1512. </tr>
  1513. </table>
  1514. </div>
  1515. <div class="memdoc">
  1516. <p>Gets the global unsigned short script variable with the given name.</p>
  1517. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1518. <table class="params">
  1519. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1520. </table>
  1521. </dd>
  1522. </dl>
  1523. <dl class="section return"><dt>Returns:</dt><dd>The global unsigned short script variable. </dd></dl>
  1524. </div>
  1525. </div>
  1526. <a class="anchor" id="aeee2f3c540bc8cd3480589939ccbf64a"></a>
  1527. <div class="memitem">
  1528. <div class="memproto">
  1529. <table class="memname">
  1530. <tr>
  1531. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#aeee2f3c540bc8cd3480589939ccbf64a">gameplay::ScriptController::loadScript</a> </td>
  1532. <td>(</td>
  1533. <td class="paramtype">const char *&#160;</td>
  1534. <td class="paramname"><em>path</em>, </td>
  1535. </tr>
  1536. <tr>
  1537. <td class="paramkey"></td>
  1538. <td></td>
  1539. <td class="paramtype">bool&#160;</td>
  1540. <td class="paramname"><em>forceReload</em> = <code>false</code>&#160;</td>
  1541. </tr>
  1542. <tr>
  1543. <td></td>
  1544. <td>)</td>
  1545. <td></td><td></td>
  1546. </tr>
  1547. </table>
  1548. </div>
  1549. <div class="memdoc">
  1550. <p>Loads the given script file and executes its global code.</p>
  1551. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1552. <table class="params">
  1553. <tr><td class="paramname">path</td><td>The path to the script. </td></tr>
  1554. <tr><td class="paramname">forceReload</td><td>Whether the script should be reloaded if it has already been loaded. </td></tr>
  1555. </table>
  1556. </dd>
  1557. </dl>
  1558. </div>
  1559. </div>
  1560. <a class="anchor" id="ae478047facb082367b9d68975af84c88"></a>
  1561. <div class="memitem">
  1562. <div class="memproto">
  1563. <table class="memname">
  1564. <tr>
  1565. <td class="memname">std::string <a class="el" href="classgameplay_1_1_script_controller.html#ae478047facb082367b9d68975af84c88">gameplay::ScriptController::loadUrl</a> </td>
  1566. <td>(</td>
  1567. <td class="paramtype">const char *&#160;</td>
  1568. <td class="paramname"><em>url</em></td><td>)</td>
  1569. <td></td>
  1570. </tr>
  1571. </table>
  1572. </div>
  1573. <div class="memdoc">
  1574. <p>Given a URL, loads the referenced file and returns the referenced function name.</p>
  1575. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1576. <table class="params">
  1577. <tr><td class="paramname">url</td><td>The url to load. </td></tr>
  1578. </table>
  1579. </dd>
  1580. </dl>
  1581. <dl class="section return"><dt>Returns:</dt><dd>The function that the URL references. </dd></dl>
  1582. </div>
  1583. </div>
  1584. <a class="anchor" id="a7b02af8e375d3d60d3585eae4e5d40c0"></a>
  1585. <div class="memitem">
  1586. <div class="memproto">
  1587. <table class="memname">
  1588. <tr>
  1589. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a7b02af8e375d3d60d3585eae4e5d40c0">gameplay::ScriptController::setBool</a> </td>
  1590. <td>(</td>
  1591. <td class="paramtype">const char *&#160;</td>
  1592. <td class="paramname"><em>name</em>, </td>
  1593. </tr>
  1594. <tr>
  1595. <td class="paramkey"></td>
  1596. <td></td>
  1597. <td class="paramtype">bool&#160;</td>
  1598. <td class="paramname"><em>v</em>&#160;</td>
  1599. </tr>
  1600. <tr>
  1601. <td></td>
  1602. <td>)</td>
  1603. <td></td><td></td>
  1604. </tr>
  1605. </table>
  1606. </div>
  1607. <div class="memdoc">
  1608. <p>Sets the global boolean script variable with the given name to the given value.</p>
  1609. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1610. <table class="params">
  1611. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1612. <tr><td class="paramname">v</td><td>The boolean value. </td></tr>
  1613. </table>
  1614. </dd>
  1615. </dl>
  1616. </div>
  1617. </div>
  1618. <a class="anchor" id="ab754ac8b86f4ce4ee69b9dabc28d3eba"></a>
  1619. <div class="memitem">
  1620. <div class="memproto">
  1621. <table class="memname">
  1622. <tr>
  1623. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#ab754ac8b86f4ce4ee69b9dabc28d3eba">gameplay::ScriptController::setChar</a> </td>
  1624. <td>(</td>
  1625. <td class="paramtype">const char *&#160;</td>
  1626. <td class="paramname"><em>name</em>, </td>
  1627. </tr>
  1628. <tr>
  1629. <td class="paramkey"></td>
  1630. <td></td>
  1631. <td class="paramtype">char&#160;</td>
  1632. <td class="paramname"><em>v</em>&#160;</td>
  1633. </tr>
  1634. <tr>
  1635. <td></td>
  1636. <td>)</td>
  1637. <td></td><td></td>
  1638. </tr>
  1639. </table>
  1640. </div>
  1641. <div class="memdoc">
  1642. <p>Sets the global char script variable with the given name to the given value.</p>
  1643. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1644. <table class="params">
  1645. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1646. <tr><td class="paramname">v</td><td>The char value. </td></tr>
  1647. </table>
  1648. </dd>
  1649. </dl>
  1650. </div>
  1651. </div>
  1652. <a class="anchor" id="a4436b541f64827f881726f84d99397c2"></a>
  1653. <div class="memitem">
  1654. <div class="memproto">
  1655. <table class="memname">
  1656. <tr>
  1657. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a4436b541f64827f881726f84d99397c2">gameplay::ScriptController::setDouble</a> </td>
  1658. <td>(</td>
  1659. <td class="paramtype">const char *&#160;</td>
  1660. <td class="paramname"><em>name</em>, </td>
  1661. </tr>
  1662. <tr>
  1663. <td class="paramkey"></td>
  1664. <td></td>
  1665. <td class="paramtype">double&#160;</td>
  1666. <td class="paramname"><em>v</em>&#160;</td>
  1667. </tr>
  1668. <tr>
  1669. <td></td>
  1670. <td>)</td>
  1671. <td></td><td></td>
  1672. </tr>
  1673. </table>
  1674. </div>
  1675. <div class="memdoc">
  1676. <p>Sets the global double script variable with the given name to the given value.</p>
  1677. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1678. <table class="params">
  1679. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1680. <tr><td class="paramname">v</td><td>The double value. </td></tr>
  1681. </table>
  1682. </dd>
  1683. </dl>
  1684. </div>
  1685. </div>
  1686. <a class="anchor" id="af33f30e4753ca029bc6c984d484fa644"></a>
  1687. <div class="memitem">
  1688. <div class="memproto">
  1689. <table class="memname">
  1690. <tr>
  1691. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#af33f30e4753ca029bc6c984d484fa644">gameplay::ScriptController::setFloat</a> </td>
  1692. <td>(</td>
  1693. <td class="paramtype">const char *&#160;</td>
  1694. <td class="paramname"><em>name</em>, </td>
  1695. </tr>
  1696. <tr>
  1697. <td class="paramkey"></td>
  1698. <td></td>
  1699. <td class="paramtype">float&#160;</td>
  1700. <td class="paramname"><em>v</em>&#160;</td>
  1701. </tr>
  1702. <tr>
  1703. <td></td>
  1704. <td>)</td>
  1705. <td></td><td></td>
  1706. </tr>
  1707. </table>
  1708. </div>
  1709. <div class="memdoc">
  1710. <p>Sets the global float script variable with the given name to the given value.</p>
  1711. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1712. <table class="params">
  1713. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1714. <tr><td class="paramname">v</td><td>The float value. </td></tr>
  1715. </table>
  1716. </dd>
  1717. </dl>
  1718. </div>
  1719. </div>
  1720. <a class="anchor" id="ab23e88a3775b8a49c576695d3e46d001"></a>
  1721. <div class="memitem">
  1722. <div class="memproto">
  1723. <table class="memname">
  1724. <tr>
  1725. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#ab23e88a3775b8a49c576695d3e46d001">gameplay::ScriptController::setInt</a> </td>
  1726. <td>(</td>
  1727. <td class="paramtype">const char *&#160;</td>
  1728. <td class="paramname"><em>name</em>, </td>
  1729. </tr>
  1730. <tr>
  1731. <td class="paramkey"></td>
  1732. <td></td>
  1733. <td class="paramtype">int&#160;</td>
  1734. <td class="paramname"><em>v</em>&#160;</td>
  1735. </tr>
  1736. <tr>
  1737. <td></td>
  1738. <td>)</td>
  1739. <td></td><td></td>
  1740. </tr>
  1741. </table>
  1742. </div>
  1743. <div class="memdoc">
  1744. <p>Sets the global int script variable with the given name to the given value.</p>
  1745. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1746. <table class="params">
  1747. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1748. <tr><td class="paramname">v</td><td>The int value. </td></tr>
  1749. </table>
  1750. </dd>
  1751. </dl>
  1752. </div>
  1753. </div>
  1754. <a class="anchor" id="a73c31c5762db0712f34b506547e33c87"></a>
  1755. <div class="memitem">
  1756. <div class="memproto">
  1757. <table class="memname">
  1758. <tr>
  1759. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a73c31c5762db0712f34b506547e33c87">gameplay::ScriptController::setLong</a> </td>
  1760. <td>(</td>
  1761. <td class="paramtype">const char *&#160;</td>
  1762. <td class="paramname"><em>name</em>, </td>
  1763. </tr>
  1764. <tr>
  1765. <td class="paramkey"></td>
  1766. <td></td>
  1767. <td class="paramtype">long&#160;</td>
  1768. <td class="paramname"><em>v</em>&#160;</td>
  1769. </tr>
  1770. <tr>
  1771. <td></td>
  1772. <td>)</td>
  1773. <td></td><td></td>
  1774. </tr>
  1775. </table>
  1776. </div>
  1777. <div class="memdoc">
  1778. <p>Sets the global long script variable with the given name to the given value.</p>
  1779. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1780. <table class="params">
  1781. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1782. <tr><td class="paramname">v</td><td>The long value. </td></tr>
  1783. </table>
  1784. </dd>
  1785. </dl>
  1786. </div>
  1787. </div>
  1788. <a class="anchor" id="a0bee0306c5c686ea0c8cdc0bf4f99c55"></a>
  1789. <div class="memitem">
  1790. <div class="memproto">
  1791. <div class="memtemplate">
  1792. template&lt;typename T &gt; </div>
  1793. <table class="memname">
  1794. <tr>
  1795. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a0bee0306c5c686ea0c8cdc0bf4f99c55">gameplay::ScriptController::setObjectPointer</a> </td>
  1796. <td>(</td>
  1797. <td class="paramtype">const char *&#160;</td>
  1798. <td class="paramname"><em>type</em>, </td>
  1799. </tr>
  1800. <tr>
  1801. <td class="paramkey"></td>
  1802. <td></td>
  1803. <td class="paramtype">const char *&#160;</td>
  1804. <td class="paramname"><em>name</em>, </td>
  1805. </tr>
  1806. <tr>
  1807. <td class="paramkey"></td>
  1808. <td></td>
  1809. <td class="paramtype">T *&#160;</td>
  1810. <td class="paramname"><em>v</em>&#160;</td>
  1811. </tr>
  1812. <tr>
  1813. <td></td>
  1814. <td>)</td>
  1815. <td></td><td></td>
  1816. </tr>
  1817. </table>
  1818. </div>
  1819. <div class="memdoc">
  1820. <p>Sets the global pointer script variable of the given type with the given name to the given value.</p>
  1821. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1822. <table class="params">
  1823. <tr><td class="paramname">type</td><td>The type of the script variable. </td></tr>
  1824. <tr><td class="paramname">name</td><td>The name of the variable. </td></tr>
  1825. <tr><td class="paramname">v</td><td>The pointer value. </td></tr>
  1826. </table>
  1827. </dd>
  1828. </dl>
  1829. </div>
  1830. </div>
  1831. <a class="anchor" id="a8e19d21c7f8b36202cd28895d3ed99ef"></a>
  1832. <div class="memitem">
  1833. <div class="memproto">
  1834. <table class="memname">
  1835. <tr>
  1836. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a8e19d21c7f8b36202cd28895d3ed99ef">gameplay::ScriptController::setShort</a> </td>
  1837. <td>(</td>
  1838. <td class="paramtype">const char *&#160;</td>
  1839. <td class="paramname"><em>name</em>, </td>
  1840. </tr>
  1841. <tr>
  1842. <td class="paramkey"></td>
  1843. <td></td>
  1844. <td class="paramtype">short&#160;</td>
  1845. <td class="paramname"><em>v</em>&#160;</td>
  1846. </tr>
  1847. <tr>
  1848. <td></td>
  1849. <td>)</td>
  1850. <td></td><td></td>
  1851. </tr>
  1852. </table>
  1853. </div>
  1854. <div class="memdoc">
  1855. <p>Sets the global short script variable with the given name to the given value.</p>
  1856. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1857. <table class="params">
  1858. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1859. <tr><td class="paramname">v</td><td>The short value. </td></tr>
  1860. </table>
  1861. </dd>
  1862. </dl>
  1863. </div>
  1864. </div>
  1865. <a class="anchor" id="a19f800dd70aa406b91f4963bc3bddc21"></a>
  1866. <div class="memitem">
  1867. <div class="memproto">
  1868. <table class="memname">
  1869. <tr>
  1870. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a19f800dd70aa406b91f4963bc3bddc21">gameplay::ScriptController::setString</a> </td>
  1871. <td>(</td>
  1872. <td class="paramtype">const char *&#160;</td>
  1873. <td class="paramname"><em>name</em>, </td>
  1874. </tr>
  1875. <tr>
  1876. <td class="paramkey"></td>
  1877. <td></td>
  1878. <td class="paramtype">const char *&#160;</td>
  1879. <td class="paramname"><em>v</em>&#160;</td>
  1880. </tr>
  1881. <tr>
  1882. <td></td>
  1883. <td>)</td>
  1884. <td></td><td></td>
  1885. </tr>
  1886. </table>
  1887. </div>
  1888. <div class="memdoc">
  1889. <p>Sets the global string script variable with the given name to the given value.</p>
  1890. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1891. <table class="params">
  1892. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1893. <tr><td class="paramname">v</td><td>The string value. </td></tr>
  1894. </table>
  1895. </dd>
  1896. </dl>
  1897. </div>
  1898. </div>
  1899. <a class="anchor" id="abcf2e0bb0b3c98366e4086d1dece0276"></a>
  1900. <div class="memitem">
  1901. <div class="memproto">
  1902. <table class="memname">
  1903. <tr>
  1904. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#abcf2e0bb0b3c98366e4086d1dece0276">gameplay::ScriptController::setUnsignedChar</a> </td>
  1905. <td>(</td>
  1906. <td class="paramtype">const char *&#160;</td>
  1907. <td class="paramname"><em>name</em>, </td>
  1908. </tr>
  1909. <tr>
  1910. <td class="paramkey"></td>
  1911. <td></td>
  1912. <td class="paramtype">unsigned char&#160;</td>
  1913. <td class="paramname"><em>v</em>&#160;</td>
  1914. </tr>
  1915. <tr>
  1916. <td></td>
  1917. <td>)</td>
  1918. <td></td><td></td>
  1919. </tr>
  1920. </table>
  1921. </div>
  1922. <div class="memdoc">
  1923. <p>Gets the global unsigned char script variable with the given name to the given value.</p>
  1924. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1925. <table class="params">
  1926. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1927. <tr><td class="paramname">v</td><td>The unsigned char value. </td></tr>
  1928. </table>
  1929. </dd>
  1930. </dl>
  1931. </div>
  1932. </div>
  1933. <a class="anchor" id="a32243f0a769df7572433dd8431fbc880"></a>
  1934. <div class="memitem">
  1935. <div class="memproto">
  1936. <table class="memname">
  1937. <tr>
  1938. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#a32243f0a769df7572433dd8431fbc880">gameplay::ScriptController::setUnsignedInt</a> </td>
  1939. <td>(</td>
  1940. <td class="paramtype">const char *&#160;</td>
  1941. <td class="paramname"><em>name</em>, </td>
  1942. </tr>
  1943. <tr>
  1944. <td class="paramkey"></td>
  1945. <td></td>
  1946. <td class="paramtype">unsigned int&#160;</td>
  1947. <td class="paramname"><em>v</em>&#160;</td>
  1948. </tr>
  1949. <tr>
  1950. <td></td>
  1951. <td>)</td>
  1952. <td></td><td></td>
  1953. </tr>
  1954. </table>
  1955. </div>
  1956. <div class="memdoc">
  1957. <p>Sets the global unsigned int script variable with the given name to the given value.</p>
  1958. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1959. <table class="params">
  1960. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1961. <tr><td class="paramname">v</td><td>The unsigned int value. </td></tr>
  1962. </table>
  1963. </dd>
  1964. </dl>
  1965. </div>
  1966. </div>
  1967. <a class="anchor" id="adeac3a568d7ae7d3678552b0a21c1752"></a>
  1968. <div class="memitem">
  1969. <div class="memproto">
  1970. <table class="memname">
  1971. <tr>
  1972. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#adeac3a568d7ae7d3678552b0a21c1752">gameplay::ScriptController::setUnsignedLong</a> </td>
  1973. <td>(</td>
  1974. <td class="paramtype">const char *&#160;</td>
  1975. <td class="paramname"><em>name</em>, </td>
  1976. </tr>
  1977. <tr>
  1978. <td class="paramkey"></td>
  1979. <td></td>
  1980. <td class="paramtype">unsigned long&#160;</td>
  1981. <td class="paramname"><em>v</em>&#160;</td>
  1982. </tr>
  1983. <tr>
  1984. <td></td>
  1985. <td>)</td>
  1986. <td></td><td></td>
  1987. </tr>
  1988. </table>
  1989. </div>
  1990. <div class="memdoc">
  1991. <p>Sets the global unsigned long script variable with the given name to the given value.</p>
  1992. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  1993. <table class="params">
  1994. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  1995. <tr><td class="paramname">v</td><td>The unsigned long value. </td></tr>
  1996. </table>
  1997. </dd>
  1998. </dl>
  1999. </div>
  2000. </div>
  2001. <a class="anchor" id="ad7a42338e5f0356c7258510285a3cc49"></a>
  2002. <div class="memitem">
  2003. <div class="memproto">
  2004. <table class="memname">
  2005. <tr>
  2006. <td class="memname">void <a class="el" href="classgameplay_1_1_script_controller.html#ad7a42338e5f0356c7258510285a3cc49">gameplay::ScriptController::setUnsignedShort</a> </td>
  2007. <td>(</td>
  2008. <td class="paramtype">const char *&#160;</td>
  2009. <td class="paramname"><em>name</em>, </td>
  2010. </tr>
  2011. <tr>
  2012. <td class="paramkey"></td>
  2013. <td></td>
  2014. <td class="paramtype">unsigned short&#160;</td>
  2015. <td class="paramname"><em>v</em>&#160;</td>
  2016. </tr>
  2017. <tr>
  2018. <td></td>
  2019. <td>)</td>
  2020. <td></td><td></td>
  2021. </tr>
  2022. </table>
  2023. </div>
  2024. <div class="memdoc">
  2025. <p>Sets the global unsigned short script variable with the given name to the given value.</p>
  2026. <dl class="params"><dt><b>Parameters:</b></dt><dd>
  2027. <table class="params">
  2028. <tr><td class="paramname">name</td><td>The name of the script variable. </td></tr>
  2029. <tr><td class="paramname">v</td><td>The unsigned short value. </td></tr>
  2030. </table>
  2031. </dd>
  2032. </dl>
  2033. </div>
  2034. </div>
  2035. </div><!-- contents -->
  2036. <hr class="footer"/><address class="footer"><small>
  2037. Generated on Mon Jul 23 2012 23:41:14 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
  2038. <img class="footer" src="doxygen.png" alt="doxygen"/>
  2039. </a> 1.8.0
  2040. </small></address>
  2041. </body>
  2042. </html>