Chris Culy cb37f13d91 Changed tabs to spaces. 13 jaren geleden
..
AbsoluteLayout.cpp 985b27aec2 UI API refactoring: 14 jaren geleden
AbsoluteLayout.h 1087a155d2 Adding documentation to the UI API classes. 14 jaren geleden
Animation.cpp ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
Animation.h ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
AnimationClip.cpp ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
AnimationClip.h cbe5a846de Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value". 14 jaren geleden
AnimationController.cpp ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
AnimationController.h 5532ed322d Added a way to get an animation from an AnimationTarget. 14 jaren geleden
AnimationTarget.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
AnimationTarget.h 0213721be9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 jaren geleden
AnimationValue.cpp 651381eb67 Fixes bug in animation blending of independent values. 14 jaren geleden
AnimationValue.h 651381eb67 Fixes bug in animation blending of independent values. 14 jaren geleden
AudioBuffer.cpp 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
AudioBuffer.h 7e796d6fd1 Audio support for Android using OpenSL ES. Note that multiple features (pitch, 3D audio) are not currently supported by Android. 14 jaren geleden
AudioController.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
AudioController.h 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
AudioListener.cpp 4c19de919b Fixed bug in AudioSource related to cloning AudioSource. 13 jaren geleden
AudioListener.h 4c19de919b Fixed bug in AudioSource related to cloning AudioSource. 13 jaren geleden
AudioSource.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
AudioSource.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Base.h 9853163726 Changed MATH_PIOVER4 use a literal number instead of M_PI_4. 13 jaren geleden
BoundingBox.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
BoundingBox.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
BoundingSphere.cpp b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 jaren geleden
BoundingSphere.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
Button.cpp 325ec380f9 Changing setCallback() to addListener() for UI controls. 14 jaren geleden
Button.h 325ec380f9 Changing setCallback() to addListener() for UI controls. 14 jaren geleden
Camera.cpp 3fbb42bcd9 Removed Viewport.h/.cpp and replaced use via Rectangle class. 13 jaren geleden
Camera.h 3fbb42bcd9 Removed Viewport.h/.cpp and replaced use via Rectangle class. 13 jaren geleden
CheckBox.cpp 6e9486ed43 Letting image lists set a default color. 13 jaren geleden
CheckBox.h 6e9486ed43 Letting image lists set a default color. 13 jaren geleden
Container.cpp 0213721be9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 jaren geleden
Container.h f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Control.cpp 3fbb42bcd9 Removed Viewport.h/.cpp and replaced use via Rectangle class. 13 jaren geleden
Control.h f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Curve.cpp 3d78ad1c1b Fixes bug in animation blending. 14 jaren geleden
Curve.h 3d78ad1c1b Fixes bug in animation blending. 14 jaren geleden
Curve.inl 3d78ad1c1b Fixes bug in animation blending. 14 jaren geleden
DebugNew.cpp 35f2d5128c Adds a warning comment to Game to prevent false memory leaks from being reported in the future. 13 jaren geleden
DebugNew.h 35f2d5128c Adds a warning comment to Game to prevent false memory leaks from being reported in the future. 13 jaren geleden
DepthStencilTarget.cpp 9f1fa900cf Modifying some comments to be more Doxygen-friendly. 14 jaren geleden
DepthStencilTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 jaren geleden
Effect.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
Effect.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
FileSystem.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
FileSystem.h 47b2567d92 Added FileSystem::listFiles(). 14 jaren geleden
FlowLayout.h 55187aac27 Adding a bunch of unfinished UI stuff along with handling of inheritance in Properties files. 14 jaren geleden
Font.cpp 325ec380f9 Changing setCallback() to addListener() for UI controls. 14 jaren geleden
Font.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Form.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Form.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
FrameBuffer.cpp 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 jaren geleden
FrameBuffer.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 jaren geleden
Frustum.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 jaren geleden
Frustum.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
Game.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Game.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Game.inl cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Image.cpp 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 jaren geleden
Image.h 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. 14 jaren geleden
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 jaren geleden
Joint.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Joint.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Keyboard.h b882214017 Fixed multi-touch for Android. 14 jaren geleden
Label.cpp f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Label.h 325ec380f9 Changing setCallback() to addListener() for UI controls. 14 jaren geleden
Layout.h 1087a155d2 Adding documentation to the UI API classes. 14 jaren geleden
Light.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Light.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Material.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Material.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
MaterialParameter.cpp ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
MaterialParameter.h 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
Matrix.cpp 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 jaren geleden
Matrix.h 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
Mesh.cpp cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 jaren geleden
Mesh.h cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 jaren geleden
MeshBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 jaren geleden
MeshBatch.h 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
MeshBatch.inl dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 jaren geleden
MeshPart.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 jaren geleden
MeshPart.h 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 jaren geleden
MeshSkin.cpp ef89abeeb9 Added the ability to clone a node. 13 jaren geleden
MeshSkin.h cb927949f6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 jaren geleden
Model.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Model.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Mouse.h d2bbb5e22c Removed mouseWheelEvent and combined it with mouseEvent instead. 14 jaren geleden
Node.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Node.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Package.cpp 838b03705c Character sample updates. 14 jaren geleden
Package.h 838b03705c Character sample updates. 14 jaren geleden
ParticleEmitter.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
ParticleEmitter.h 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
Pass.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Pass.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
PhysicsCharacter.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsCharacter.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsCollisionObject.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsCollisionObject.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsCollisionShape.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsCollisionShape.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsConstraint.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsController.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsController.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 jaren geleden
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsGenericConstraint.cpp 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsGenericConstraint.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 jaren geleden
PhysicsGhostObject.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsGhostObject.h 0eb784da7f Added support for setting/loading character and ghost physics collision objects from properties files and the .scene file. 13 jaren geleden
PhysicsHingeConstraint.cpp 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsMotionState.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsMotionState.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsRigidBody.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsRigidBody.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsRigidBody.inl cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PhysicsSocketConstraint.cpp 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsSpringConstraint.cpp 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 jaren geleden
Plane.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 jaren geleden
Plane.h cea29b469f Adding null-checks to all Control::create() implementations. 14 jaren geleden
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
Platform.h ddbafec5ea Moved the gameplay splash image into the main gameplay res folder. 13 jaren geleden
PlatformAndroid.cpp ddbafec5ea Moved the gameplay splash image into the main gameplay res folder. 13 jaren geleden
PlatformMacOS.mm 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 jaren geleden
PlatformQNX.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PlatformWin32.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
PlatformiOS.mm ddbafec5ea Moved the gameplay splash image into the main gameplay res folder. 13 jaren geleden
Properties.cpp 67ecff296c - PhysicsCharacter changes. 14 jaren geleden
Properties.h 7041246ec2 Fixing memory leak that occurred when using inheritance. 14 jaren geleden
Quaternion.cpp 1dd0a7b5d3 Renames some methods/member variables to better reflect use. 14 jaren geleden
Quaternion.h 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 jaren geleden
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 jaren geleden
RadioButton.cpp f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
RadioButton.h f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Ray.cpp 184d7c339d Reverting my fix of Darryl's fix of Ray.intersects(Plane) and using the method correctly in Form this time. 14 jaren geleden
Ray.h 723786470d Fixed Ray::intersects(Plane) and made the vector dot product methods const qualified. 14 jaren geleden
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 jaren geleden
Rectangle.cpp 590458c716 Moved Rectangle class width/height back to use float for simplifying usage for users to they wont have to cast. 13 jaren geleden
Rectangle.h 590458c716 Moved Rectangle class width/height back to use float for simplifying usage for users to they wont have to cast. 13 jaren geleden
Ref.cpp f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Ref.h f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
RenderState.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
RenderState.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
RenderTarget.cpp 3773044426 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 jaren geleden
RenderTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 jaren geleden
Scene.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Scene.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
SceneLoader.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
SceneLoader.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Slider.cpp f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Slider.h f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
SpriteBatch.cpp 1087a155d2 Adding documentation to the UI API classes. 14 jaren geleden
SpriteBatch.h 105568dc18 Fixed 3D sound in GamePlay. 13 jaren geleden
Technique.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Technique.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
TextBox.cpp f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
TextBox.h f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
Texture.cpp cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Texture.h cb37f13d91 Changed tabs to spaces. 13 jaren geleden
Theme.cpp 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 jaren geleden
Theme.h 95fc4e1599 Adds new files for PhysicsCollisionShape.h/.cpp 13 jaren geleden
TimeListener.h a5c092a2f3 Added TimeListener interface and the ability to schedule a callback using game time. 14 jaren geleden
Touch.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. 14 jaren geleden
Transform.cpp d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Transform.h d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 jaren geleden
Vector2.cpp aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
Vector2.h aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 jaren geleden
Vector3.cpp aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
Vector3.h aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 jaren geleden
Vector4.cpp aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
Vector4.h aab2daf9ab Fixed compile errors and warnings with qcc. 13 jaren geleden
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 jaren geleden
VertexAttributeBinding.cpp d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 jaren geleden
VertexAttributeBinding.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 jaren geleden
VertexFormat.cpp d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 jaren geleden
VertexFormat.h d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 jaren geleden
VerticalLayout.cpp f150ba812b Refactoring of Theme, especially the way data about texture regions (images used by controls) is stored. 13 jaren geleden
VerticalLayout.h 1087a155d2 Adding documentation to the UI API classes. 14 jaren geleden
gameplay-main-android.cpp 203f0d6ad2 Minor change of comments on gameplay-main-android.cpp file. 14 jaren geleden
gameplay-main-ios.mm aafa932d20 Added methods to Platform to support returning the native display resolution 14 jaren geleden
gameplay-main-macos.mm aafa932d20 Added methods to Platform to support returning the native display resolution 14 jaren geleden
gameplay-main-qnx.cpp 6561f7d058 Modified Win32 window to be centered in screen. 14 jaren geleden
gameplay-main-win32.cpp aafa932d20 Added methods to Platform to support returning the native display resolution 14 jaren geleden
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 jaren geleden
gameplay.h d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 jaren geleden