- // Attributes
- attribute vec3 a_position;
- attribute vec2 a_texCoord;
- // Uniforms
- uniform mat4 u_worldViewProjectionMatrix;
- // Varyings
- varying vec2 v_texCoord;
- void main()
- {
- gl_Position = u_worldViewProjectionMatrix * vec4(a_position, 1);
- v_texCoord = a_texCoord;
- }
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