postprocess.vert 199 B

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  1. // Inputs
  2. attribute vec2 a_position;
  3. attribute vec2 a_texCoord;
  4. // Varying
  5. varying vec2 v_texCoord;
  6. void main()
  7. {
  8. gl_Position = vec4(a_position, 0, 1);
  9. v_texCoord = a_texCoord;
  10. }