bar-descriptor.xml 7.0 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="no"?>
  2. <qnx xmlns="http://www.qnx.com/schemas/application/1.0">
  3. <!-- BlackBerry OS application descriptor file.
  4. Specifies parameters for identifying, installing, and launching native applications on BlackBerry OS.
  5. -->
  6. <!-- A universally unique application identifier. Must be unique across all BlackBerry OS applications.
  7. Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
  8. <id>org.gameplay3d.sample_character</id>
  9. <!-- The name that is displayed in the BlackBerry OS application installer.
  10. May have multiple values for each language. See samples or xsd schema file. Optional. -->
  11. <name>Character</name>
  12. <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
  13. Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
  14. An updated version of application must have a versionNumber value higher than the previous version. Required. -->
  15. <versionNumber>1.7.0</versionNumber>
  16. <!-- Fourth digit segment of the package version. First three segments are taken from the
  17. <versionNumber> element. Must be an integer from 0 to 2^16-1 -->
  18. <buildId>1</buildId>
  19. <!-- Description, displayed in the BlackBerry OS application installer.
  20. May have multiple values for each language. See samples or xsd schema file. Optional. -->
  21. <description>Character</description>
  22. <!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
  23. <author>RIM Canada</author>
  24. <!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
  25. <!-- <authorId>gYAAgPkLP1tZlyYP1wiMaRFFNMw</authorId> -->
  26. <initialWindow>
  27. <aspectRatio>landscape</aspectRatio>
  28. <autoOrients>false</autoOrients>
  29. <systemChrome>none</systemChrome>
  30. <transparent>false</transparent>
  31. </initialWindow>
  32. <category>core.games</category>
  33. <asset path="icon.png">icon.png</asset>
  34. <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
  35. <asset path="../../gameplay/res/shaders">res/shaders</asset>
  36. <asset path="res/common">res/common</asset>
  37. <asset path="res/design/backboard.png">res/png/backboard.png</asset>
  38. <asset path="res/design/basketball.png">res/png/basketball.png</asset>
  39. <asset path="res/design/basketballnet.png">res/png/basketballnet.png</asset>
  40. <asset path="res/design/book.png">res/png/book.png</asset>
  41. <asset path="res/design/bookshelf.png">res/png/bookshelf.png</asset>
  42. <asset path="res/design/character.png">res/png/character.png</asset>
  43. <asset path="res/design/decals.png">res/png/decals.png</asset>
  44. <asset path="res/design/door.png">res/png/door.png</asset>
  45. <asset path="res/design/doorframe.png">res/png/doorframe.png</asset>
  46. <asset path="res/design/easel.png">res/png/easel.png</asset>
  47. <asset path="res/design/floor.png">res/png/floor.png</asset>
  48. <asset path="res/design/floortiles.png">res/png/floortiles.png</asset>
  49. <asset path="res/design/gamepad.png">res/png/gamepad.png</asset>
  50. <asset path="res/design/playtable.png">res/png/playtable.png</asset>
  51. <asset path="res/design/shadow.png">res/png/shadow.png</asset>
  52. <asset path="res/design/storageorganizer.png">res/png/storageorganizer.png</asset>
  53. <asset path="res/design/tableleg1.png">res/png/tableleg1.png</asset>
  54. <asset path="res/design/tableleg2.png">res/png/tableleg2.png</asset>
  55. <asset path="res/design/tableleg3.png">res/png/tableleg3.png</asset>
  56. <asset path="res/design/tableleg4.png">res/png/tableleg4.png</asset>
  57. <asset path="res/design/tabletop.png">res/png/tabletop.png</asset>
  58. <asset path="res/design/tiles.png">res/png/tiles.png</asset>
  59. <asset path="res/design/tilesn.png">res/png/tilesn.png</asset>
  60. <asset path="res/design/toybox.png">res/png/toybox.png</asset>
  61. <asset path="res/design/walleast.png">res/png/walleast.png</asset>
  62. <asset path="res/design/wallnorth.png">res/png/wallnorth.png</asset>
  63. <asset path="res/design/walloverhang.png">res/png/walloverhang.png</asset>
  64. <asset path="res/design/wallsouth.png">res/png/wallsouth.png</asset>
  65. <asset path="res/design/wallwest.png">res/png/wallwest.png</asset>
  66. <asset path="res/design/windowledge.png">res/png/windowledge.png</asset>
  67. <asset path="res/design/wood.png">res/png/wood.png</asset>
  68. <asset path="res/design/woodn.png">res/png/woodn.png</asset>
  69. <asset path="game.png.config">game.config</asset>
  70. <configuration id="com.qnx.qcc.configuration.exe.debug.417937691" name="Device-Debug">
  71. <platformArchitecture>armle-v7</platformArchitecture>
  72. <asset path="Device-Debug/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
  73. </configuration>
  74. <configuration id="com.qnx.qcc.configuration.exe.release.174417925" name="Device-Release">
  75. <platformArchitecture>armle-v7</platformArchitecture>
  76. <asset path="Device-Release/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
  77. </configuration>
  78. <configuration id="com.qnx.qcc.configuration.exe.debug.639567768" name="Simulator">
  79. <platformArchitecture>x86</platformArchitecture>
  80. <asset path="Simulator/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
  81. </configuration>
  82. <configuration name="Device-Debug-QC">
  83. <platformArchitecture>armle-v7</platformArchitecture>
  84. <asset path="Device-Debug-QC/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
  85. </configuration>
  86. <configuration name="Device-Release-QC">
  87. <platformArchitecture>armle-v7</platformArchitecture>
  88. <asset path="Device-Release-QC/sample-character" entry="true" type="Qnx/Elf">sample-character</asset>
  89. </configuration>
  90. <!-- The icon for the application, which should be 114x114. -->
  91. <icon>
  92. <image>icon.png</image>
  93. </icon>
  94. <!-- The splash screen that will appear when your application is launching. Should be 1280x768. -->
  95. <!-- <splashscreen></splashscreen> -->
  96. <!-- Request permission to execute native code. Required for native applications. -->
  97. <action system="true">run_native</action>
  98. <!-- The permissions requested by your application. -->
  99. <!-- <action>access_shared</action> -->
  100. <!-- <action>record_audio</action> -->
  101. <!-- <action>read_geolocation</action> -->
  102. <!-- <action>use_camera</action> -->
  103. <!-- <action>access_internet</action> -->
  104. <!-- <action>play_audio</action> -->
  105. <!-- <action>post_notification</action> -->
  106. <!-- <action>set_audio_volume</action> -->
  107. <!-- <action>read_device_identifying_information</action> -->
  108. <!-- Ensure that shared libraries in the package are found at run-time. -->
  109. <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
  110. </qnx>