scene-encode.bat 370 B

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  1. @echo off
  2. REM This script converts scene.fbx to a gameplay binary format (.gpb) and groups all animations
  3. REM targeting nodes/joints under 'HIKCharacterNode_Boy_Reference' the specified id into a single
  4. REM animation called 'animations'.
  5. "..\..\..\..\bin\windows\gameplay-encoder.exe" -g HIKCharacterNode_Boy_Reference animations scene.fbx ../common/scene.gpb
  6. pause