- @echo off
- REM This script converts scene.fbx to a gameplay binary format (.gpb) and groups all animations
- REM targeting nodes/joints under 'HIKCharacterNode_Boy_Reference' the specified id into a single
- REM animation called 'animations'.
- "..\..\..\..\bin\windows\gameplay-encoder.exe" -g HIKCharacterNode_Boy_Reference animations scene.fbx ../common/scene.gpb
- pause
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