sample-character.vcxproj 36 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="DebugMem|BlackBerry">
  5. <Configuration>DebugMem</Configuration>
  6. <Platform>BlackBerry</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="DebugMem|BlackBerrySimulator">
  9. <Configuration>DebugMem</Configuration>
  10. <Platform>BlackBerrySimulator</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="DebugMem|Win32">
  13. <Configuration>DebugMem</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="DebugMem|x64">
  17. <Configuration>DebugMem</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Debug|BlackBerry">
  21. <Configuration>Debug</Configuration>
  22. <Platform>BlackBerry</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Debug|BlackBerrySimulator">
  25. <Configuration>Debug</Configuration>
  26. <Platform>BlackBerrySimulator</Platform>
  27. </ProjectConfiguration>
  28. <ProjectConfiguration Include="Debug|Win32">
  29. <Configuration>Debug</Configuration>
  30. <Platform>Win32</Platform>
  31. </ProjectConfiguration>
  32. <ProjectConfiguration Include="Debug|x64">
  33. <Configuration>Debug</Configuration>
  34. <Platform>x64</Platform>
  35. </ProjectConfiguration>
  36. <ProjectConfiguration Include="Release|BlackBerry">
  37. <Configuration>Release</Configuration>
  38. <Platform>BlackBerry</Platform>
  39. </ProjectConfiguration>
  40. <ProjectConfiguration Include="Release|BlackBerrySimulator">
  41. <Configuration>Release</Configuration>
  42. <Platform>BlackBerrySimulator</Platform>
  43. </ProjectConfiguration>
  44. <ProjectConfiguration Include="Release|Win32">
  45. <Configuration>Release</Configuration>
  46. <Platform>Win32</Platform>
  47. </ProjectConfiguration>
  48. <ProjectConfiguration Include="Release|x64">
  49. <Configuration>Release</Configuration>
  50. <Platform>x64</Platform>
  51. </ProjectConfiguration>
  52. </ItemGroup>
  53. <PropertyGroup Label="Globals">
  54. <ProjectGuid>{87388E8B-F3CF-428f-BC2C-C1886248C111}</ProjectGuid>
  55. <Keyword>Win32Proj</Keyword>
  56. <RootNamespace>sample-character</RootNamespace>
  57. </PropertyGroup>
  58. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  59. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  60. <ConfigurationType>Application</ConfigurationType>
  61. <UseDebugLibraries>true</UseDebugLibraries>
  62. <CharacterSet>Unicode</CharacterSet>
  63. </PropertyGroup>
  64. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  65. <ConfigurationType>Application</ConfigurationType>
  66. <UseDebugLibraries>true</UseDebugLibraries>
  67. <CharacterSet>Unicode</CharacterSet>
  68. </PropertyGroup>
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerry'" Label="Configuration">
  70. <ConfigurationType>Application</ConfigurationType>
  71. <UseDebugLibraries>true</UseDebugLibraries>
  72. <CharacterSet>Unicode</CharacterSet>
  73. </PropertyGroup>
  74. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerrySimulator'" Label="Configuration">
  75. <ConfigurationType>Application</ConfigurationType>
  76. <UseDebugLibraries>true</UseDebugLibraries>
  77. <CharacterSet>Unicode</CharacterSet>
  78. </PropertyGroup>
  79. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="Configuration">
  80. <ConfigurationType>Application</ConfigurationType>
  81. <UseDebugLibraries>true</UseDebugLibraries>
  82. <CharacterSet>Unicode</CharacterSet>
  83. </PropertyGroup>
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="Configuration">
  85. <ConfigurationType>Application</ConfigurationType>
  86. <UseDebugLibraries>true</UseDebugLibraries>
  87. <CharacterSet>Unicode</CharacterSet>
  88. </PropertyGroup>
  89. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerry'" Label="Configuration">
  90. <ConfigurationType>Application</ConfigurationType>
  91. <UseDebugLibraries>true</UseDebugLibraries>
  92. <CharacterSet>Unicode</CharacterSet>
  93. </PropertyGroup>
  94. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerrySimulator'" Label="Configuration">
  95. <ConfigurationType>Application</ConfigurationType>
  96. <UseDebugLibraries>true</UseDebugLibraries>
  97. <CharacterSet>Unicode</CharacterSet>
  98. </PropertyGroup>
  99. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  100. <ConfigurationType>Application</ConfigurationType>
  101. <UseDebugLibraries>false</UseDebugLibraries>
  102. <WholeProgramOptimization>true</WholeProgramOptimization>
  103. <CharacterSet>Unicode</CharacterSet>
  104. </PropertyGroup>
  105. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  106. <ConfigurationType>Application</ConfigurationType>
  107. <UseDebugLibraries>false</UseDebugLibraries>
  108. <WholeProgramOptimization>true</WholeProgramOptimization>
  109. <CharacterSet>Unicode</CharacterSet>
  110. </PropertyGroup>
  111. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerry'" Label="Configuration">
  112. <ConfigurationType>Application</ConfigurationType>
  113. <UseDebugLibraries>false</UseDebugLibraries>
  114. <WholeProgramOptimization>true</WholeProgramOptimization>
  115. <CharacterSet>Unicode</CharacterSet>
  116. </PropertyGroup>
  117. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerrySimulator'" Label="Configuration">
  118. <ConfigurationType>Application</ConfigurationType>
  119. <UseDebugLibraries>false</UseDebugLibraries>
  120. <WholeProgramOptimization>true</WholeProgramOptimization>
  121. <CharacterSet>Unicode</CharacterSet>
  122. </PropertyGroup>
  123. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  124. <ImportGroup Label="ExtensionSettings">
  125. </ImportGroup>
  126. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  127. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  128. </ImportGroup>
  129. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  130. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  131. </ImportGroup>
  132. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerry'" Label="PropertySheets">
  133. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  134. </ImportGroup>
  135. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerrySimulator'" Label="PropertySheets">
  136. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  137. </ImportGroup>
  138. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="PropertySheets">
  139. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  140. </ImportGroup>
  141. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="PropertySheets">
  142. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  143. </ImportGroup>
  144. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerry'" Label="PropertySheets">
  145. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  146. </ImportGroup>
  147. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerrySimulator'" Label="PropertySheets">
  148. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  149. </ImportGroup>
  150. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  151. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  152. </ImportGroup>
  153. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  154. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  155. </ImportGroup>
  156. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerry'" Label="PropertySheets">
  157. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  158. </ImportGroup>
  159. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerrySimulator'" Label="PropertySheets">
  160. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  161. </ImportGroup>
  162. <PropertyGroup Label="UserMacros" />
  163. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  164. <LinkIncremental>true</LinkIncremental>
  165. <OutDir>$(Configuration)\</OutDir>
  166. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  167. <IntDir>$(Configuration)\</IntDir>
  168. </PropertyGroup>
  169. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  170. <LinkIncremental>true</LinkIncremental>
  171. <OutDir>$(Configuration)\</OutDir>
  172. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  173. <IntDir>$(Configuration)\</IntDir>
  174. </PropertyGroup>
  175. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerry'">
  176. <LinkIncremental>true</LinkIncremental>
  177. <OutDir>Device-$(Configuration)\</OutDir>
  178. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  179. <IntDir>Device-$(Configuration)\</IntDir>
  180. </PropertyGroup>
  181. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerrySimulator'">
  182. <LinkIncremental>true</LinkIncremental>
  183. <OutDir>Simulator\</OutDir>
  184. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  185. <IntDir>Simulator\</IntDir>
  186. </PropertyGroup>
  187. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
  188. <LinkIncremental>true</LinkIncremental>
  189. <OutDir>$(Configuration)\</OutDir>
  190. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  191. <IntDir>$(Configuration)\</IntDir>
  192. </PropertyGroup>
  193. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
  194. <LinkIncremental>true</LinkIncremental>
  195. <OutDir>$(Configuration)\</OutDir>
  196. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  197. <IntDir>$(Configuration)\</IntDir>
  198. </PropertyGroup>
  199. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerry'">
  200. <LinkIncremental>true</LinkIncremental>
  201. <OutDir>Device-$(Configuration)\</OutDir>
  202. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  203. <IntDir>Device-$(Configuration)\</IntDir>
  204. </PropertyGroup>
  205. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerrySimulator'">
  206. <LinkIncremental>true</LinkIncremental>
  207. <OutDir>Simulator\</OutDir>
  208. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  209. <IntDir>Simulator\</IntDir>
  210. </PropertyGroup>
  211. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  212. <LinkIncremental>false</LinkIncremental>
  213. <OutDir>$(Configuration)\</OutDir>
  214. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  215. <IntDir>$(Configuration)\</IntDir>
  216. </PropertyGroup>
  217. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  218. <LinkIncremental>false</LinkIncremental>
  219. <OutDir>$(Configuration)\</OutDir>
  220. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  221. <IntDir>$(Configuration)\</IntDir>
  222. </PropertyGroup>
  223. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerry'">
  224. <LinkIncremental>false</LinkIncremental>
  225. <OutDir>Device-$(Configuration)\</OutDir>
  226. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  227. <IntDir>Device-$(Configuration)\</IntDir>
  228. </PropertyGroup>
  229. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerrySimulator'">
  230. <LinkIncremental>false</LinkIncremental>
  231. <OutDir>Simulator\</OutDir>
  232. <CustomBuildAfterTargets>Build</CustomBuildAfterTargets>
  233. <IntDir>Simulator\</IntDir>
  234. </PropertyGroup>
  235. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  236. <ClCompile>
  237. <PrecompiledHeader>
  238. </PrecompiledHeader>
  239. <WarningLevel>Level3</WarningLevel>
  240. <Optimization>Disabled</Optimization>
  241. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  242. <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  243. <RuntimeTypeInfo>
  244. </RuntimeTypeInfo>
  245. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  246. </ClCompile>
  247. <Link>
  248. <SubSystem>Windows</SubSystem>
  249. <GenerateDebugInformation>true</GenerateDebugInformation>
  250. <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
  251. <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/libpng/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
  252. </Link>
  253. <CustomBuildStep>
  254. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  255. </CustomBuildStep>
  256. <CustomBuildStep>
  257. <Message>Copying game.config...</Message>
  258. </CustomBuildStep>
  259. <CustomBuildStep>
  260. <Outputs>game.config.dummy</Outputs>
  261. </CustomBuildStep>
  262. </ItemDefinitionGroup>
  263. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  264. <ClCompile>
  265. <PrecompiledHeader>
  266. </PrecompiledHeader>
  267. <WarningLevel>Level3</WarningLevel>
  268. <Optimization>Disabled</Optimization>
  269. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  270. <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  271. <RuntimeTypeInfo>
  272. </RuntimeTypeInfo>
  273. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  274. </ClCompile>
  275. <Link>
  276. <SubSystem>Windows</SubSystem>
  277. <GenerateDebugInformation>true</GenerateDebugInformation>
  278. <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
  279. <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/libpng/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
  280. </Link>
  281. <CustomBuildStep>
  282. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  283. </CustomBuildStep>
  284. <CustomBuildStep>
  285. <Message>Copying game.config...</Message>
  286. </CustomBuildStep>
  287. <CustomBuildStep>
  288. <Outputs>game.config.dummy</Outputs>
  289. </CustomBuildStep>
  290. </ItemDefinitionGroup>
  291. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerry'">
  292. <ClCompile>
  293. <PrecompiledHeader>
  294. </PrecompiledHeader>
  295. <WarningLevel>Level3</WarningLevel>
  296. <Optimization>Disabled</Optimization>
  297. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  298. <AdditionalIncludeDirectories>../../external-deps/lua/include;../../external-deps/bullet/include;../../gameplay/src;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  299. <RuntimeTypeInfo>
  300. </RuntimeTypeInfo>
  301. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  302. <AdditionalOptions>-mfpu=neon %(AdditionalOptions)</AdditionalOptions>
  303. </ClCompile>
  304. <Link>
  305. <SubSystem>Windows</SubSystem>
  306. <GenerateDebugInformation>true</GenerateDebugInformation>
  307. <AdditionalDependencies>GLESv2;EGL;screen;m;png14;pps;bps;gestures;OpenAL;asound;gameplay;bullet;vorbis;lua</AdditionalDependencies>
  308. <AdditionalLibraryDirectories>../../external-deps/lua/lib/blackberry/arm;../../external-deps/bullet/lib/blackberry/arm;../../external-deps/oggvorbis/lib/blackberry/arm;../../gameplay/Device-$(Configuration)</AdditionalLibraryDirectories>
  309. </Link>
  310. <CustomBuildStep>
  311. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  312. </CustomBuildStep>
  313. <CustomBuildStep>
  314. <Message>Copying game.config...</Message>
  315. </CustomBuildStep>
  316. <CustomBuildStep>
  317. <Outputs>game.config.dummy</Outputs>
  318. </CustomBuildStep>
  319. </ItemDefinitionGroup>
  320. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|BlackBerrySimulator'">
  321. <ClCompile>
  322. <PrecompiledHeader>
  323. </PrecompiledHeader>
  324. <WarningLevel>Level3</WarningLevel>
  325. <Optimization>Disabled</Optimization>
  326. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  327. <AdditionalIncludeDirectories>../../external-deps/lua/include;../../external-deps/bullet/include;../../gameplay/src;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  328. <RuntimeTypeInfo>
  329. </RuntimeTypeInfo>
  330. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  331. </ClCompile>
  332. <Link>
  333. <SubSystem>Windows</SubSystem>
  334. <GenerateDebugInformation>true</GenerateDebugInformation>
  335. <AdditionalDependencies>GLESv2;EGL;screen;m;png14;pps;bps;gestures;OpenAL;asound;gameplay;bullet;vorbis;lua</AdditionalDependencies>
  336. <AdditionalLibraryDirectories>../../external-deps/lua/lib/blackberry/x86;../../external-deps/bullet/lib/blackberry/x86;../../external-deps/oggvorbis/lib/blackberry/x86;../../gameplay/Simulator</AdditionalLibraryDirectories>
  337. </Link>
  338. <CustomBuildStep>
  339. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  340. </CustomBuildStep>
  341. <CustomBuildStep>
  342. <Message>Copying game.config...</Message>
  343. </CustomBuildStep>
  344. <CustomBuildStep>
  345. <Outputs>game.config.dummy</Outputs>
  346. </CustomBuildStep>
  347. </ItemDefinitionGroup>
  348. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
  349. <ClCompile>
  350. <PrecompiledHeader>
  351. </PrecompiledHeader>
  352. <WarningLevel>Level3</WarningLevel>
  353. <Optimization>Disabled</Optimization>
  354. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  355. <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  356. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  357. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  358. </ClCompile>
  359. <Link>
  360. <SubSystem>Windows</SubSystem>
  361. <GenerateDebugInformation>true</GenerateDebugInformation>
  362. <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
  363. <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/libpng/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
  364. </Link>
  365. <CustomBuildStep>
  366. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  367. </CustomBuildStep>
  368. <CustomBuildStep>
  369. <Message>Copying game.config...</Message>
  370. </CustomBuildStep>
  371. <CustomBuildStep>
  372. <Outputs>game.config.dummy</Outputs>
  373. </CustomBuildStep>
  374. </ItemDefinitionGroup>
  375. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
  376. <ClCompile>
  377. <PrecompiledHeader>
  378. </PrecompiledHeader>
  379. <WarningLevel>Level3</WarningLevel>
  380. <Optimization>Disabled</Optimization>
  381. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  382. <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  383. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  384. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  385. </ClCompile>
  386. <Link>
  387. <SubSystem>Windows</SubSystem>
  388. <GenerateDebugInformation>true</GenerateDebugInformation>
  389. <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;%(AdditionalDependencies)</AdditionalDependencies>
  390. <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/libpng/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
  391. </Link>
  392. <CustomBuildStep>
  393. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  394. </CustomBuildStep>
  395. <CustomBuildStep>
  396. <Message>Copying game.config...</Message>
  397. </CustomBuildStep>
  398. <CustomBuildStep>
  399. <Outputs>game.config.dummy</Outputs>
  400. </CustomBuildStep>
  401. </ItemDefinitionGroup>
  402. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerry'">
  403. <ClCompile>
  404. <PrecompiledHeader>
  405. </PrecompiledHeader>
  406. <WarningLevel>Level3</WarningLevel>
  407. <Optimization>Disabled</Optimization>
  408. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  409. <AdditionalIncludeDirectories>../../external-deps/lua/include;../../external-deps/bullet/include;../../gameplay/src;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  410. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  411. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  412. <AdditionalOptions>-mfpu=neon %(AdditionalOptions)</AdditionalOptions>
  413. </ClCompile>
  414. <Link>
  415. <SubSystem>Windows</SubSystem>
  416. <GenerateDebugInformation>true</GenerateDebugInformation>
  417. <AdditionalDependencies>GLESv2;EGL;screen;m;png14;pps;bps;gestures;OpenAL;asound;gameplay;bullet;vorbis;lua</AdditionalDependencies>
  418. <AdditionalLibraryDirectories>../../external-deps/lua/lib/blackberry/arm;../../external-deps/bullet/lib/blackberry/arm;../../external-deps/oggvorbis/lib/blackberry/arm;../../gameplay/Device-$(Configuration)</AdditionalLibraryDirectories>
  419. </Link>
  420. <CustomBuildStep>
  421. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  422. </CustomBuildStep>
  423. <CustomBuildStep>
  424. <Message>Copying game.config...</Message>
  425. </CustomBuildStep>
  426. <CustomBuildStep>
  427. <Outputs>game.config.dummy</Outputs>
  428. </CustomBuildStep>
  429. </ItemDefinitionGroup>
  430. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|BlackBerrySimulator'">
  431. <ClCompile>
  432. <PrecompiledHeader>
  433. </PrecompiledHeader>
  434. <WarningLevel>Level3</WarningLevel>
  435. <Optimization>Disabled</Optimization>
  436. <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_WINDOWS;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  437. <AdditionalIncludeDirectories>../../external-deps/lua/include;../../external-deps/bullet/include;../../gameplay/src;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  438. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  439. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  440. </ClCompile>
  441. <Link>
  442. <SubSystem>Windows</SubSystem>
  443. <GenerateDebugInformation>true</GenerateDebugInformation>
  444. <AdditionalDependencies>GLESv2;EGL;screen;m;png14;pps;bps;gestures;OpenAL;asound;gameplay;bullet;vorbis;lua</AdditionalDependencies>
  445. <AdditionalLibraryDirectories>../../external-deps/lua/lib/blackberry/x86;../../external-deps/bullet/lib/blackberry/x86;../../external-deps/oggvorbis/lib/blackberry/x86;../../gameplay/Simulator</AdditionalLibraryDirectories>
  446. </Link>
  447. <CustomBuildStep>
  448. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  449. </CustomBuildStep>
  450. <CustomBuildStep>
  451. <Message>Copying game.config...</Message>
  452. </CustomBuildStep>
  453. <CustomBuildStep>
  454. <Outputs>game.config.dummy</Outputs>
  455. </CustomBuildStep>
  456. </ItemDefinitionGroup>
  457. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  458. <ClCompile>
  459. <WarningLevel>Level3</WarningLevel>
  460. <PrecompiledHeader>
  461. </PrecompiledHeader>
  462. <Optimization>MaxSpeed</Optimization>
  463. <FunctionLevelLinking>true</FunctionLevelLinking>
  464. <IntrinsicFunctions>true</IntrinsicFunctions>
  465. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  466. <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  467. </ClCompile>
  468. <Link>
  469. <SubSystem>Windows</SubSystem>
  470. <GenerateDebugInformation>true</GenerateDebugInformation>
  471. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  472. <OptimizeReferences>true</OptimizeReferences>
  473. <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
  474. <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x86;../../external-deps/bullet/lib/windows/x86;../../external-deps/openal/lib/windows/x86;../../external-deps/oggvorbis/lib/windows/x86;../../external-deps/glew/lib/windows/x86;../../external-deps/libpng/lib/windows/x86;../../external-deps/zlib/lib/windows/x86;../../gameplay/windows/x86/$(Configuration)</AdditionalLibraryDirectories>
  475. </Link>
  476. <CustomBuildStep>
  477. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  478. </CustomBuildStep>
  479. <CustomBuildStep>
  480. <Message>Copying game.config...</Message>
  481. </CustomBuildStep>
  482. <CustomBuildStep>
  483. <Outputs>game.config.dummy</Outputs>
  484. </CustomBuildStep>
  485. </ItemDefinitionGroup>
  486. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  487. <ClCompile>
  488. <WarningLevel>Level3</WarningLevel>
  489. <PrecompiledHeader>
  490. </PrecompiledHeader>
  491. <Optimization>MaxSpeed</Optimization>
  492. <FunctionLevelLinking>true</FunctionLevelLinking>
  493. <IntrinsicFunctions>true</IntrinsicFunctions>
  494. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  495. <AdditionalIncludeDirectories>../../gameplay/src;../../external-deps/bullet/include;../../external-deps/lua/include;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  496. </ClCompile>
  497. <Link>
  498. <SubSystem>Windows</SubSystem>
  499. <GenerateDebugInformation>true</GenerateDebugInformation>
  500. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  501. <OptimizeReferences>true</OptimizeReferences>
  502. <AdditionalDependencies>lua.lib;OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
  503. <AdditionalLibraryDirectories>../../external-deps/lua/lib/windows/x64;../../external-deps/bullet/lib/windows/x64;../../external-deps/openal/lib/windows/x64;../../external-deps/oggvorbis/lib/windows/x64;../../external-deps/glew/lib/windows/x64;../../external-deps/libpng/lib/windows/x64;../../external-deps/zlib/lib/windows/x64;../../gameplay/windows/x64/$(Configuration)</AdditionalLibraryDirectories>
  504. </Link>
  505. <CustomBuildStep>
  506. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  507. </CustomBuildStep>
  508. <CustomBuildStep>
  509. <Message>Copying game.config...</Message>
  510. </CustomBuildStep>
  511. <CustomBuildStep>
  512. <Outputs>game.config.dummy</Outputs>
  513. </CustomBuildStep>
  514. </ItemDefinitionGroup>
  515. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerry'">
  516. <ClCompile>
  517. <WarningLevel>Level3</WarningLevel>
  518. <PrecompiledHeader>
  519. </PrecompiledHeader>
  520. <Optimization>MaxSpeed</Optimization>
  521. <FunctionLevelLinking>true</FunctionLevelLinking>
  522. <IntrinsicFunctions>true</IntrinsicFunctions>
  523. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  524. <AdditionalIncludeDirectories>../../external-deps/lua/include;../../external-deps/bullet/include;../../gameplay/src;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  525. <AdditionalOptions>-mfpu=neon %(AdditionalOptions)</AdditionalOptions>
  526. </ClCompile>
  527. <Link>
  528. <SubSystem>Windows</SubSystem>
  529. <GenerateDebugInformation>true</GenerateDebugInformation>
  530. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  531. <OptimizeReferences>true</OptimizeReferences>
  532. <AdditionalDependencies>GLESv2;EGL;screen;m;png14;pps;bps;gestures;OpenAL;asound;gameplay;bullet;vorbis;lua</AdditionalDependencies>
  533. <AdditionalLibraryDirectories>../../external-deps/lua/lib/blackberry/arm;../../external-deps/bullet/lib/blackberry/arm;../../external-deps/oggvorbis/lib/blackberry/arm;../../gameplay/Device-$(Configuration)</AdditionalLibraryDirectories>
  534. </Link>
  535. <CustomBuildStep>
  536. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  537. </CustomBuildStep>
  538. <CustomBuildStep>
  539. <Message>Copying game.config...</Message>
  540. </CustomBuildStep>
  541. <CustomBuildStep>
  542. <Outputs>game.config.dummy</Outputs>
  543. </CustomBuildStep>
  544. </ItemDefinitionGroup>
  545. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|BlackBerrySimulator'">
  546. <ClCompile>
  547. <WarningLevel>Level3</WarningLevel>
  548. <PrecompiledHeader>
  549. </PrecompiledHeader>
  550. <Optimization>MaxSpeed</Optimization>
  551. <FunctionLevelLinking>true</FunctionLevelLinking>
  552. <IntrinsicFunctions>true</IntrinsicFunctions>
  553. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  554. <AdditionalIncludeDirectories>../../external-deps/lua/include;../../external-deps/bullet/include;../../gameplay/src;../../external-deps/openal/include/AL;../../external-deps/oggvorbis/include;../../external-deps/libpng/include;../../external-deps/zlib/include;../../external-deps/glew/include</AdditionalIncludeDirectories>
  555. </ClCompile>
  556. <Link>
  557. <SubSystem>Windows</SubSystem>
  558. <GenerateDebugInformation>true</GenerateDebugInformation>
  559. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  560. <OptimizeReferences>true</OptimizeReferences>
  561. <AdditionalDependencies>GLESv2;EGL;screen;m;png14;pps;bps;gestures;OpenAL;asound;gameplay;bullet;vorbis;lua</AdditionalDependencies>
  562. <AdditionalLibraryDirectories>../../external-deps/lua/lib/blackberry/x86;../../external-deps/bullet/lib/blackberry/x86;../../external-deps/oggvorbis/lib/blackberry/x86;../../gameplay/Simulator</AdditionalLibraryDirectories>
  563. </Link>
  564. <CustomBuildStep>
  565. <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
  566. </CustomBuildStep>
  567. <CustomBuildStep>
  568. <Message>Copying game.config...</Message>
  569. </CustomBuildStep>
  570. <CustomBuildStep>
  571. <Outputs>game.config.dummy</Outputs>
  572. </CustomBuildStep>
  573. </ItemDefinitionGroup>
  574. <ItemGroup>
  575. <None Include="bar-descriptor.xml">
  576. <SubType>Designer</SubType>
  577. </None>
  578. <None Include="game.config">
  579. <SubType>Designer</SubType>
  580. </None>
  581. <None Include="game.dxt.config">
  582. <SubType>Designer</SubType>
  583. </None>
  584. <None Include="icon.png" />
  585. <None Include="res\common\boy.animation" />
  586. <None Include="res\common\gamepad.form" />
  587. <None Include="res\common\gamepad.theme" />
  588. <None Include="res\common\scene.material" />
  589. <None Include="res\common\scene.physics" />
  590. <None Include="res\common\scene.scene" />
  591. </ItemGroup>
  592. <ItemGroup>
  593. <ClCompile Include="src\CharacterGame.cpp" />
  594. </ItemGroup>
  595. <ItemGroup>
  596. <ClInclude Include="src\CharacterGame.h" />
  597. </ItemGroup>
  598. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  599. <ImportGroup Label="ExtensionTargets">
  600. </ImportGroup>
  601. </Project>