gameplay-encoder.vcxproj.filters 8.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup>
  4. <ClCompile Include="src\Animation.cpp">
  5. <Filter>src</Filter>
  6. </ClCompile>
  7. <ClCompile Include="src\AnimationChannel.cpp">
  8. <Filter>src</Filter>
  9. </ClCompile>
  10. <ClCompile Include="src\Animations.cpp">
  11. <Filter>src</Filter>
  12. </ClCompile>
  13. <ClCompile Include="src\Base.cpp">
  14. <Filter>src</Filter>
  15. </ClCompile>
  16. <ClCompile Include="src\BoundingVolume.cpp">
  17. <Filter>src</Filter>
  18. </ClCompile>
  19. <ClCompile Include="src\Camera.cpp">
  20. <Filter>src</Filter>
  21. </ClCompile>
  22. <ClCompile Include="src\Effect.cpp">
  23. <Filter>src</Filter>
  24. </ClCompile>
  25. <ClCompile Include="src\EncoderArguments.cpp">
  26. <Filter>src</Filter>
  27. </ClCompile>
  28. <ClCompile Include="src\FBXSceneEncoder.cpp">
  29. <Filter>src</Filter>
  30. </ClCompile>
  31. <ClCompile Include="src\FileIO.cpp">
  32. <Filter>src</Filter>
  33. </ClCompile>
  34. <ClCompile Include="src\Font.cpp">
  35. <Filter>src</Filter>
  36. </ClCompile>
  37. <ClCompile Include="src\Glyph.cpp">
  38. <Filter>src</Filter>
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  40. <ClCompile Include="src\GPBDecoder.cpp">
  41. <Filter>src</Filter>
  42. </ClCompile>
  43. <ClCompile Include="src\GPBFile.cpp">
  44. <Filter>src</Filter>
  45. </ClCompile>
  46. <ClCompile Include="src\Light.cpp">
  47. <Filter>src</Filter>
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  49. <ClCompile Include="src\main.cpp">
  50. <Filter>src</Filter>
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  52. <ClCompile Include="src\Material.cpp">
  53. <Filter>src</Filter>
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  55. <ClCompile Include="src\MaterialParameter.cpp">
  56. <Filter>src</Filter>
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  58. <ClCompile Include="src\Matrix.cpp">
  59. <Filter>src</Filter>
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  74. <Filter>src</Filter>
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  79. <ClCompile Include="src\Quaternion.cpp">
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  83. <Filter>src</Filter>
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  85. <ClCompile Include="src\ReferenceTable.cpp">
  86. <Filter>src</Filter>
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  88. <ClCompile Include="src\Scene.cpp">
  89. <Filter>src</Filter>
  90. </ClCompile>
  91. <ClCompile Include="src\StringUtil.cpp">
  92. <Filter>src</Filter>
  93. </ClCompile>
  94. <ClCompile Include="src\Transform.cpp">
  95. <Filter>src</Filter>
  96. </ClCompile>
  97. <ClCompile Include="src\TTFFontEncoder.cpp">
  98. <Filter>src</Filter>
  99. </ClCompile>
  100. <ClCompile Include="src\Vector2.cpp">
  101. <Filter>src</Filter>
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  103. <ClCompile Include="src\Vector3.cpp">
  104. <Filter>src</Filter>
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  106. <ClCompile Include="src\Vector4.cpp">
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  109. <ClCompile Include="src\Vertex.cpp">
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  113. <Filter>src</Filter>
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  115. <ClCompile Include="src\Curve.cpp">
  116. <Filter>src</Filter>
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  118. <ClCompile Include="src\Heightmap.cpp">
  119. <Filter>src</Filter>
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  121. <ClCompile Include="src\Image.cpp">
  122. <Filter>src</Filter>
  123. </ClCompile>
  124. <ClCompile Include="src\NormalMapGenerator.cpp">
  125. <Filter>src</Filter>
  126. </ClCompile>
  127. <ClCompile Include="src\Constants.cpp">
  128. <Filter>src</Filter>
  129. </ClCompile>
  130. <ClCompile Include="src\FBXUtil.cpp">
  131. <Filter>src</Filter>
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  133. <ClCompile Include="src\MeshSubSet.cpp">
  134. <Filter>src</Filter>
  135. </ClCompile>
  136. <ClCompile Include="src\Sampler.cpp">
  137. <Filter>src</Filter>
  138. </ClCompile>
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  142. <Filter>src</Filter>
  143. </ClInclude>
  144. <ClInclude Include="src\Animation.h">
  145. <Filter>src</Filter>
  146. </ClInclude>
  147. <ClInclude Include="src\AnimationChannel.h">
  148. <Filter>src</Filter>
  149. </ClInclude>
  150. <ClInclude Include="src\Animations.h">
  151. <Filter>src</Filter>
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  153. <ClInclude Include="src\Base.h">
  154. <Filter>src</Filter>
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  172. <Filter>src</Filter>
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  190. <Filter>src</Filter>
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  193. <Filter>src</Filter>
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  196. <Filter>src</Filter>
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  199. <Filter>src</Filter>
  200. </ClInclude>
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  202. <Filter>src</Filter>
  203. </ClInclude>
  204. <ClInclude Include="src\MeshSkin.h">
  205. <Filter>src</Filter>
  206. </ClInclude>
  207. <ClInclude Include="src\Model.h">
  208. <Filter>src</Filter>
  209. </ClInclude>
  210. <ClInclude Include="src\Node.h">
  211. <Filter>src</Filter>
  212. </ClInclude>
  213. <ClInclude Include="src\Object.h">
  214. <Filter>src</Filter>
  215. </ClInclude>
  216. <ClInclude Include="src\Quaternion.h">
  217. <Filter>src</Filter>
  218. </ClInclude>
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  220. <Filter>src</Filter>
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  223. <Filter>src</Filter>
  224. </ClInclude>
  225. <ClInclude Include="src\Scene.h">
  226. <Filter>src</Filter>
  227. </ClInclude>
  228. <ClInclude Include="src\StringUtil.h">
  229. <Filter>src</Filter>
  230. </ClInclude>
  231. <ClInclude Include="src\Transform.h">
  232. <Filter>src</Filter>
  233. </ClInclude>
  234. <ClInclude Include="src\TTFFontEncoder.h">
  235. <Filter>src</Filter>
  236. </ClInclude>
  237. <ClInclude Include="src\Vector2.h">
  238. <Filter>src</Filter>
  239. </ClInclude>
  240. <ClInclude Include="src\Vector3.h">
  241. <Filter>src</Filter>
  242. </ClInclude>
  243. <ClInclude Include="src\Vector4.h">
  244. <Filter>src</Filter>
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  246. <ClInclude Include="src\Vertex.h">
  247. <Filter>src</Filter>
  248. </ClInclude>
  249. <ClInclude Include="src\Curve.h">
  250. <Filter>src</Filter>
  251. </ClInclude>
  252. <ClInclude Include="src\Thread.h">
  253. <Filter>src</Filter>
  254. </ClInclude>
  255. <ClInclude Include="src\Heightmap.h">
  256. <Filter>src</Filter>
  257. </ClInclude>
  258. <ClInclude Include="src\Image.h">
  259. <Filter>src</Filter>
  260. </ClInclude>
  261. <ClInclude Include="src\NormalMapGenerator.h">
  262. <Filter>src</Filter>
  263. </ClInclude>
  264. <ClInclude Include="src\Constants.h">
  265. <Filter>src</Filter>
  266. </ClInclude>
  267. <ClInclude Include="src\FBXUtil.h">
  268. <Filter>src</Filter>
  269. </ClInclude>
  270. <ClInclude Include="src\MeshSubSet.h">
  271. <Filter>src</Filter>
  272. </ClInclude>
  273. <ClInclude Include="src\Sampler.h">
  274. <Filter>src</Filter>
  275. </ClInclude>
  276. </ItemGroup>
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  291. <Filter>src</Filter>
  292. </None>
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  294. </ItemGroup>
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  297. <UniqueIdentifier>{6393521c-00fb-48f6-b480-87f8d978a74f}</UniqueIdentifier>
  298. </Filter>
  299. </ItemGroup>
  300. </Project>