gameplay-encoder.xcscheme 3.1 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. version = "1.3">
  4. <BuildAction
  5. parallelizeBuildables = "YES"
  6. buildImplicitDependencies = "YES">
  7. <BuildActionEntries>
  8. <BuildActionEntry
  9. buildForTesting = "YES"
  10. buildForRunning = "YES"
  11. buildForProfiling = "YES"
  12. buildForArchiving = "YES"
  13. buildForAnalyzing = "YES">
  14. <BuildableReference
  15. BuildableIdentifier = "primary"
  16. BlueprintIdentifier = "42475CE5147208A000610A6A"
  17. BuildableName = "gameplay-encoder"
  18. BlueprintName = "gameplay-encoder"
  19. ReferencedContainer = "container:gameplay-encoder.xcodeproj">
  20. </BuildableReference>
  21. </BuildActionEntry>
  22. </BuildActionEntries>
  23. </BuildAction>
  24. <TestAction
  25. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  26. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  27. shouldUseLaunchSchemeArgsEnv = "YES"
  28. buildConfiguration = "Debug">
  29. <Testables>
  30. </Testables>
  31. <MacroExpansion>
  32. <BuildableReference
  33. BuildableIdentifier = "primary"
  34. BlueprintIdentifier = "42475CE5147208A000610A6A"
  35. BuildableName = "gameplay-encoder"
  36. BlueprintName = "gameplay-encoder"
  37. ReferencedContainer = "container:gameplay-encoder.xcodeproj">
  38. </BuildableReference>
  39. </MacroExpansion>
  40. </TestAction>
  41. <LaunchAction
  42. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  43. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  44. launchStyle = "0"
  45. useCustomWorkingDirectory = "NO"
  46. buildConfiguration = "Debug"
  47. ignoresPersistentStateOnLaunch = "NO"
  48. debugDocumentVersioning = "YES"
  49. allowLocationSimulation = "YES">
  50. <BuildableProductRunnable>
  51. <BuildableReference
  52. BuildableIdentifier = "primary"
  53. BlueprintIdentifier = "42475CE5147208A000610A6A"
  54. BuildableName = "gameplay-encoder"
  55. BlueprintName = "gameplay-encoder"
  56. ReferencedContainer = "container:gameplay-encoder.xcodeproj">
  57. </BuildableReference>
  58. </BuildableProductRunnable>
  59. <AdditionalOptions>
  60. </AdditionalOptions>
  61. </LaunchAction>
  62. <ProfileAction
  63. shouldUseLaunchSchemeArgsEnv = "YES"
  64. savedToolIdentifier = ""
  65. useCustomWorkingDirectory = "NO"
  66. buildConfiguration = "Release"
  67. debugDocumentVersioning = "YES">
  68. <BuildableProductRunnable>
  69. <BuildableReference
  70. BuildableIdentifier = "primary"
  71. BlueprintIdentifier = "42475CE5147208A000610A6A"
  72. BuildableName = "gameplay-encoder"
  73. BlueprintName = "gameplay-encoder"
  74. ReferencedContainer = "container:gameplay-encoder.xcodeproj">
  75. </BuildableReference>
  76. </BuildableProductRunnable>
  77. </ProfileAction>
  78. <AnalyzeAction
  79. buildConfiguration = "Debug">
  80. </AnalyzeAction>
  81. <ArchiveAction
  82. buildConfiguration = "Release"
  83. revealArchiveInOrganizer = "YES">
  84. </ArchiveAction>
  85. </Scheme>