| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914 |
- #include "Base.h"
- #include "Container.h"
- #include "Layout.h"
- #include "AbsoluteLayout.h"
- #include "FlowLayout.h"
- #include "VerticalLayout.h"
- #include "Label.h"
- #include "Button.h"
- #include "CheckBox.h"
- #include "RadioButton.h"
- #include "Slider.h"
- #include "TextBox.h"
- #include "Joystick.h"
- #include "Game.h"
- namespace gameplay
- {
- // If the user stops scrolling for this amount of time (in millis) before touch/click release, don't apply inertia.
- static const long SCROLL_INERTIA_DELAY = 100L;
- // Factor to multiply friction by before applying to velocity.
- static const float SCROLL_FRICTION_FACTOR = 5.0f;
- Container::Container()
- : _layout(NULL), _scrollBarTopCap(NULL), _scrollBarVertical(NULL), _scrollBarBottomCap(NULL),
- _scrollBarLeftCap(NULL), _scrollBarHorizontal(NULL), _scrollBarRightCap(NULL),
- _scroll(SCROLL_NONE), _scrollBarBounds(Rectangle::empty()), _scrollPosition(Vector2::zero()),
- _scrollBarsAutoHide(false), _scrollBarOpacity(1.0f), _scrolling(false),
- _scrollingFirstX(0), _scrollingFirstY(0),
- _scrollingLastX(0), _scrollingLastY(0),
- _scrollingStartTimeX(0), _scrollingStartTimeY(0), _scrollingLastTime(0),
- _scrollingVelocity(Vector2::zero()), _scrollingFriction(1.0f),
- _scrollingRight(false), _scrollingDown(false), _scrollBarOpacityClip(NULL), _zIndexDefault(0)
- {
- }
- Container::Container(const Container& copy)
- {
- }
- Container::~Container()
- {
- std::vector<Control*>::iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- SAFE_RELEASE((*it));
- }
- SAFE_RELEASE(_layout);
- }
- Container* Container::create(Layout::Type type)
- {
- Layout* layout = NULL;
- switch (type)
- {
- case Layout::LAYOUT_ABSOLUTE:
- layout = AbsoluteLayout::create();
- break;
- case Layout::LAYOUT_FLOW:
- layout = FlowLayout::create();
- break;
- case Layout::LAYOUT_VERTICAL:
- layout = VerticalLayout::create();
- break;
- }
- Container* container = new Container();
- container->_layout = layout;
- return container;
- }
- Container* Container::create(Theme::Style* style, Properties* properties, Theme* theme)
- {
- GP_ASSERT(properties);
- const char* layoutString = properties->getString("layout");
- Container* container = Container::create(getLayoutType(layoutString));
- container->initialize(style, properties);
- container->_scroll = getScroll(properties->getString("scroll"));
- container->_scrollBarsAutoHide = properties->getBool("scrollBarsAutoHide");
- if (container->_scrollBarsAutoHide)
- {
- container->_scrollBarOpacity = 0.0f;
- }
- container->addControls(theme, properties);
- container->_layout->update(container, container->_scrollPosition);
- return container;
- }
- void Container::addControls(Theme* theme, Properties* properties)
- {
- GP_ASSERT(theme);
- GP_ASSERT(properties);
- // Add all the controls to this container.
- Properties* controlSpace = properties->getNextNamespace();
- while (controlSpace != NULL)
- {
- Control* control = NULL;
- const char* controlStyleName = controlSpace->getString("style");
- Theme::Style* controlStyle = NULL;
- if (controlStyleName)
- {
- controlStyle = theme->getStyle(controlStyleName);
- }
- else
- {
- Theme::Style::Overlay* overlay = Theme::Style::Overlay::create();
- controlStyle = new Theme::Style(theme, "", 1.0f / theme->_texture->getWidth(), 1.0f / theme->_texture->getHeight(),
- Theme::Margin::empty(), Theme::Border::empty(), overlay, overlay, overlay, overlay);
- }
- std::string controlName(controlSpace->getNamespace());
- std::transform(controlName.begin(), controlName.end(), controlName.begin(), (int(*)(int))toupper);
- if (controlName == "LABEL")
- {
- control = Label::create(controlStyle, controlSpace);
- }
- else if (controlName == "BUTTON")
- {
- control = Button::create(controlStyle, controlSpace);
- }
- else if (controlName == "CHECKBOX")
- {
- control = CheckBox::create(controlStyle, controlSpace);
- }
- else if (controlName == "RADIOBUTTON")
- {
- control = RadioButton::create(controlStyle, controlSpace);
- }
- else if (controlName == "CONTAINER")
- {
- control = Container::create(controlStyle, controlSpace, theme);
- }
- else if (controlName == "SLIDER")
- {
- control = Slider::create(controlStyle, controlSpace);
- }
- else if (controlName == "TEXTBOX")
- {
- control = TextBox::create(controlStyle, controlSpace);
- }
- else if (controlName == "JOYSTICK")
- {
- control = Joystick::create(controlStyle, controlSpace);
- }
- else
- {
- GP_ERROR("Failed to create control; unrecognized control name '%s'.", controlName.c_str());
- }
- // Add the new control to the form.
- if (control)
- {
- addControl(control);
- if (control->getZIndex() == -1)
- {
- control->setZIndex(_zIndexDefault++);
- }
- }
- // Get the next control.
- controlSpace = properties->getNextNamespace();
- }
- // Sort controls by Z-Order.
- std::sort(_controls.begin(), _controls.end(), &sortControlsByZOrder);
- }
- Layout* Container::getLayout()
- {
- return _layout;
- }
- unsigned int Container::addControl(Control* control)
- {
- GP_ASSERT(control);
- _controls.push_back(control);
- return _controls.size() - 1;
- }
- void Container::insertControl(Control* control, unsigned int index)
- {
- GP_ASSERT(control);
- std::vector<Control*>::iterator it = _controls.begin() + index;
- _controls.insert(it, control);
- }
- void Container::removeControl(unsigned int index)
- {
- std::vector<Control*>::iterator it = _controls.begin() + index;
- _controls.erase(it);
- }
- void Container::removeControl(const char* id)
- {
- std::vector<Control*>::iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- Control* c = *it;
- if (strcmp(id, c->getID()) == 0)
- {
- _controls.erase(it);
- return;
- }
- }
- }
- void Container::removeControl(Control* control)
- {
- GP_ASSERT(control);
- std::vector<Control*>::iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- if (*it == control)
- {
- _controls.erase(it);
- return;
- }
- }
- }
- Control* Container::getControl(unsigned int index) const
- {
- std::vector<Control*>::const_iterator it = _controls.begin() + index;
- return *it;
- }
- Control* Container::getControl(const char* id) const
- {
- GP_ASSERT(id);
- std::vector<Control*>::const_iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- Control* c = *it;
- GP_ASSERT(c);
- if (strcmp(id, c->getID()) == 0)
- {
- return c;
- }
- else if (c->isContainer())
- {
- Control* cc = ((Container*)c)->getControl(id);
- if (cc)
- {
- return cc;
- }
- }
- }
- return NULL;
- }
- const std::vector<Control*>& Container::getControls() const
- {
- return _controls;
- }
- void Container::setScroll(Scroll scroll)
- {
- if (scroll != _scroll)
- {
- _scroll = scroll;
- _dirty = true;
- }
- }
- Container::Scroll Container::getScroll() const
- {
- return _scroll;
- }
- void Container::setScrollBarsAutoHide(bool autoHide)
- {
- if (autoHide != _scrollBarsAutoHide)
- {
- _scrollBarsAutoHide = autoHide;
- _dirty = true;
- }
- }
- bool Container::isScrollBarsAutoHide() const
- {
- return _scrollBarsAutoHide;
- }
- Animation* Container::getAnimation(const char* id) const
- {
- std::vector<Control*>::const_iterator itr = _controls.begin();
- std::vector<Control*>::const_iterator end = _controls.end();
-
- Control* control = NULL;
- for (; itr != end; itr++)
- {
- control = *itr;
- GP_ASSERT(control);
- Animation* animation = control->getAnimation(id);
- if (animation)
- return animation;
- if (control->isContainer())
- {
- animation = ((Container*)control)->getAnimation(id);
- if (animation)
- return animation;
- }
- }
- return NULL;
- }
- void Container::update(const Control* container, const Vector2& offset)
- {
- // Update this container's viewport.
- Control::update(container, offset);
- // Get scrollbar images and diminish clipping bounds to make room for scrollbars.
- if ((_scroll & SCROLL_HORIZONTAL) == SCROLL_HORIZONTAL)
- {
- _scrollBarLeftCap = getImage("scrollBarLeftCap", _state);
- _scrollBarHorizontal = getImage("horizontalScrollBar", _state);
- _scrollBarRightCap = getImage("scrollBarRightCap", _state);
- GP_ASSERT(_scrollBarLeftCap && _scrollBarHorizontal && _scrollBarRightCap);
- _viewportClipBounds.height -= _scrollBarHorizontal->getRegion().height;
- }
- if ((_scroll & SCROLL_VERTICAL) == SCROLL_VERTICAL)
- {
- _scrollBarTopCap = getImage("scrollBarTopCap", _state);
- _scrollBarVertical = getImage("verticalScrollBar", _state);
- _scrollBarBottomCap = getImage("scrollBarBottomCap", _state);
- GP_ASSERT(_scrollBarTopCap && _scrollBarVertical && _scrollBarBottomCap);
-
- _viewportClipBounds.width -= _scrollBarVertical->getRegion().width;
- }
- // Sort controls by Z-Order.
- std::sort(_controls.begin(), _controls.end(), &sortControlsByZOrder);
- GP_ASSERT(_layout);
- if (_scroll != SCROLL_NONE)
- updateScroll();
- else
- _layout->update(this, Vector2::zero());
- }
- void Container::draw(SpriteBatch* spriteBatch, const Rectangle& clip, bool needsClear, bool cleared, float targetHeight)
- {
- if (needsClear)
- {
- GL_ASSERT( glEnable(GL_SCISSOR_TEST) );
- GL_ASSERT( glClearColor(0, 0, 0, 0) );
- float clearY = targetHeight - _clearBounds.y - _clearBounds.height;
- GL_ASSERT( glScissor(_clearBounds.x, clearY,
- _clearBounds.width, _clearBounds.height) );
- GL_ASSERT( glClear(GL_COLOR_BUFFER_BIT) );
- GL_ASSERT( glDisable(GL_SCISSOR_TEST) );
- needsClear = false;
- cleared = true;
- }
- else if (!cleared)
- {
- needsClear = true;
- }
- spriteBatch->begin();
- Control::drawBorder(spriteBatch, clip);
- spriteBatch->end();
- std::vector<Control*>::const_iterator it;
- Rectangle boundsUnion = Rectangle::empty();
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- Control* control = *it;
- GP_ASSERT(control);
- if (!needsClear || control->isDirty() || control->_clearBounds.intersects(boundsUnion))
- {
- control->draw(spriteBatch, _viewportClipBounds, needsClear, cleared, targetHeight);
- Rectangle::combine(control->_clearBounds, boundsUnion, &boundsUnion);
- }
- }
- if (_scroll != SCROLL_NONE && (_scrollBarOpacity > 0.0f))
- {
- // Draw scroll bars.
- Rectangle clipRegion(_viewportClipBounds);
- spriteBatch->begin();
- if (_scrollBarBounds.height > 0)
- {
- const Rectangle& topRegion = _scrollBarTopCap->getRegion();
- const Theme::UVs& topUVs = _scrollBarTopCap->getUVs();
- Vector4 topColor = _scrollBarTopCap->getColor();
- topColor.w *= _scrollBarOpacity * _opacity;
- const Rectangle& verticalRegion = _scrollBarVertical->getRegion();
- const Theme::UVs& verticalUVs = _scrollBarVertical->getUVs();
- Vector4 verticalColor = _scrollBarVertical->getColor();
- verticalColor.w *= _scrollBarOpacity * _opacity;
- const Rectangle& bottomRegion = _scrollBarBottomCap->getRegion();
- const Theme::UVs& bottomUVs = _scrollBarBottomCap->getUVs();
- Vector4 bottomColor = _scrollBarBottomCap->getColor();
- bottomColor.w *= _scrollBarOpacity * _opacity;
- clipRegion.width += verticalRegion.width;
- Rectangle bounds(_viewportBounds.x + _viewportBounds.width - verticalRegion.width,
- _viewportBounds.y + _scrollBarBounds.y,
- topRegion.width, topRegion.height);
- spriteBatch->draw(bounds.x, bounds.y, bounds.width, bounds.height, topUVs.u1, topUVs.v1, topUVs.u2, topUVs.v2, topColor, clipRegion);
- bounds.y += topRegion.height;
- bounds.height = _scrollBarBounds.height - topRegion.height - bottomRegion.height;
- spriteBatch->draw(bounds.x, bounds.y, bounds.width, bounds.height, verticalUVs.u1, verticalUVs.v1, verticalUVs.u2, verticalUVs.v2, verticalColor, clipRegion);
- bounds.y += bounds.height;
- bounds.height = bottomRegion.height;
- spriteBatch->draw(bounds.x, bounds.y, bounds.width, bounds.height, bottomUVs.u1, bottomUVs.v1, bottomUVs.u2, bottomUVs.v2, bottomColor, clipRegion);
- }
- if (_scrollBarBounds.width > 0)
- {
- const Rectangle& leftRegion = _scrollBarLeftCap->getRegion();
- const Theme::UVs& leftUVs = _scrollBarLeftCap->getUVs();
- Vector4 leftColor = _scrollBarLeftCap->getColor();
- leftColor.w *= _scrollBarOpacity * _opacity;
- const Rectangle& horizontalRegion = _scrollBarHorizontal->getRegion();
- const Theme::UVs& horizontalUVs = _scrollBarHorizontal->getUVs();
- Vector4 horizontalColor = _scrollBarHorizontal->getColor();
- horizontalColor.w *= _scrollBarOpacity * _opacity;
- const Rectangle& rightRegion = _scrollBarRightCap->getRegion();
- const Theme::UVs& rightUVs = _scrollBarRightCap->getUVs();
- Vector4 rightColor = _scrollBarRightCap->getColor();
- rightColor.w *= _scrollBarOpacity * _opacity;
- clipRegion.height += horizontalRegion.height;
-
- Rectangle bounds(_viewportBounds.x + _scrollBarBounds.x,
- _viewportBounds.y + _viewportBounds.height - horizontalRegion.height,
- leftRegion.width, leftRegion.height);
- spriteBatch->draw(bounds.x, bounds.y, bounds.width, bounds.height, leftUVs.u1, leftUVs.v1, leftUVs.u2, leftUVs.v2, leftColor, clipRegion);
- bounds.x += leftRegion.width;
- bounds.width = _scrollBarBounds.width - leftRegion.width - rightRegion.width;
- spriteBatch->draw(bounds.x, bounds.y, bounds.width, bounds.height, horizontalUVs.u1, horizontalUVs.v1, horizontalUVs.u2, horizontalUVs.v2, horizontalColor, clipRegion);
- bounds.x += bounds.width;
- bounds.width = rightRegion.width;
- spriteBatch->draw(bounds.x, bounds.y, bounds.width, bounds.height, rightUVs.u1, rightUVs.v1, rightUVs.u2, rightUVs.v2, rightColor, clipRegion);
- }
- spriteBatch->end();
- if (_scrollingVelocity.isZero())
- {
- _dirty = false;
- }
- }
- else
- {
- _dirty = false;
- }
- }
- bool Container::isDirty()
- {
- if (_dirty)
- {
- return true;
- }
- else
- {
- std::vector<Control*>::const_iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- GP_ASSERT(*it);
- if ((*it)->isDirty())
- {
- return true;
- }
- }
- }
- return false;
- }
- bool Container::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- if (!isEnabled())
- {
- return false;
- }
- bool eventConsumed = false;
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- float xPos = border.left + padding.left;
- float yPos = border.top + padding.top;
- Vector2* offset = NULL;
- if (_scroll != SCROLL_NONE)
- {
- offset = &_scrollPosition;
- }
- std::vector<Control*>::const_iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- Control* control = *it;
- GP_ASSERT(control);
- if (!control->isEnabled())
- {
- continue;
- }
- const Rectangle& bounds = control->getBounds();
- float boundsX = bounds.x;
- float boundsY = bounds.y;
- if (offset)
- {
- boundsX += offset->x;
- boundsY += offset->y;
- }
- if (control->getState() != Control::NORMAL ||
- (evt == Touch::TOUCH_PRESS &&
- x >= xPos + boundsX &&
- x <= xPos + boundsX + bounds.width &&
- y >= yPos + boundsY &&
- y <= yPos + boundsY + bounds.height))
- {
- // Pass on the event's clip relative to the control.
- eventConsumed |= control->touchEvent(evt, x - xPos - boundsX, y - yPos - boundsY, contactIndex);
- }
- }
- if (!isEnabled())
- {
- return (_consumeTouchEvents | eventConsumed);
- }
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- setState(Control::FOCUS);
- break;
- case Touch::TOUCH_RELEASE:
- setState(Control::NORMAL);
- break;
- }
- if (!eventConsumed && _scroll != SCROLL_NONE)
- {
- if (touchEventScroll(evt, x - xPos, y - yPos, contactIndex))
- {
- _dirty = true;
- }
- }
- return (_consumeTouchEvents | eventConsumed);
- }
- void Container::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- std::vector<Control*>::const_iterator it;
- for (it = _controls.begin(); it < _controls.end(); it++)
- {
- Control* control = *it;
- GP_ASSERT(control);
- if (!control->isEnabled())
- {
- continue;
- }
- if (control->isContainer() || control->getState() == Control::FOCUS)
- {
- control->keyEvent(evt, key);
- }
- }
- }
- bool Container::isContainer()
- {
- return true;
- }
- Layout::Type Container::getLayoutType(const char* layoutString)
- {
- if (!layoutString)
- {
- return Layout::LAYOUT_ABSOLUTE;
- }
- std::string layoutName(layoutString);
- std::transform(layoutName.begin(), layoutName.end(), layoutName.begin(), (int(*)(int))toupper);
- if (layoutName == "LAYOUT_ABSOLUTE")
- {
- return Layout::LAYOUT_ABSOLUTE;
- }
- else if (layoutName == "LAYOUT_VERTICAL")
- {
- return Layout::LAYOUT_VERTICAL;
- }
- else if (layoutName == "LAYOUT_FLOW")
- {
- return Layout::LAYOUT_FLOW;
- }
- else if (layoutName == "LAYOUT_SCROLL")
- {
- return Layout::LAYOUT_SCROLL;
- }
- else
- {
- // Default.
- return Layout::LAYOUT_ABSOLUTE;
- }
- }
- void Container::updateScroll()
- {
- // Update Time.
- static long lastFrameTime = Game::getGameTime();
- long frameTime = Game::getGameTime();
- long elapsedTime = (frameTime - lastFrameTime);
- lastFrameTime = frameTime;
- const Theme::Border& containerBorder = getBorder(_state);
- const Theme::Padding& containerPadding = getPadding();
- // Calculate total width and height.
- float totalWidth = 0;
- float totalHeight = 0;
- std::vector<Control*> controls = getControls();
- unsigned int controlsCount = controls.size();
- for (unsigned int i = 0; i < controlsCount; i++)
- {
- Control* control = controls.at(i);
- const Rectangle& bounds = control->getBounds();
- const Theme::Margin& margin = control->getMargin();
- float newWidth = bounds.x + bounds.width;
- if (newWidth > totalWidth)
- {
- totalWidth = newWidth;
- }
- float newHeight = bounds.y + bounds.height;
- if (newHeight > totalHeight)
- {
- totalHeight = newHeight;
- }
- }
- float vWidth = getImageRegion("verticalScrollBar", _state).width;
- float hHeight = getImageRegion("horizontalScrollBar", _state).height;
- float clipWidth = _bounds.width - containerBorder.left - containerBorder.right - containerPadding.left - containerPadding.right - vWidth;
- float clipHeight = _bounds.height - containerBorder.top - containerBorder.bottom - containerPadding.top - containerPadding.bottom - hHeight;
- // Apply and dampen inertia.
- if (!_scrolling && !_scrollingVelocity.isZero())
- {
- // Calculate the time passed since last update.
- float elapsedSecs = (float)elapsedTime * 0.001f;
- _scrollPosition.x += _scrollingVelocity.x * elapsedSecs;
- _scrollPosition.y += _scrollingVelocity.y * elapsedSecs;
- float dampening = 1.0f - _scrollingFriction * SCROLL_FRICTION_FACTOR * elapsedSecs;
- _scrollingVelocity.x *= dampening;
- _scrollingVelocity.y *= dampening;
- if (abs(_scrollingVelocity.x) < 100.0f)
- _scrollingVelocity.x = 0.0f;
- if (abs(_scrollingVelocity.y) < 100.0f)
- _scrollingVelocity.y = 0.0f;
- }
- // Stop scrolling when the far edge is reached.
- if (-_scrollPosition.x > totalWidth - clipWidth)
- {
- _scrollPosition.x = -(totalWidth - clipWidth);
- _scrollingVelocity.x = 0;
- }
-
- if (-_scrollPosition.y > totalHeight - clipHeight)
- {
- _scrollPosition.y = -(totalHeight - clipHeight);
- _scrollingVelocity.y = 0;
- }
- if (_scrollPosition.x > 0)
- {
- _scrollPosition.x = 0;
- _scrollingVelocity.x = 0;
- }
- if (_scrollPosition.y > 0)
- {
- _scrollPosition.y = 0;
- _scrollingVelocity.y = 0;
- }
- float scrollWidth = 0;
- if (clipWidth < totalWidth)
- scrollWidth = (clipWidth / totalWidth) * clipWidth;
- float scrollHeight = 0;
- if (clipHeight < totalHeight)
- scrollHeight = (clipHeight / totalHeight) * clipHeight;
- _scrollBarBounds.set(((-_scrollPosition.x) / totalWidth) * clipWidth,
- ((-_scrollPosition.y) / totalHeight) * clipHeight,
- scrollWidth, scrollHeight);
- // If scroll velocity is 0 and scrollbars are not always visible, trigger fade-out animation.
- if (!_scrolling && _scrollingVelocity.isZero() && _scrollBarsAutoHide && _scrollBarOpacity == 1.0f)
- {
- float to = 0;
- _scrollBarOpacity = 0.99f;
- Animation* animation = createAnimationFromTo("scrollbar-fade-out", ANIMATE_OPACITY, &_scrollBarOpacity, &to, Curve::QUADRATIC_IN_OUT, 500L);
- _scrollBarOpacityClip = animation->getClip();
- _scrollBarOpacityClip->play();
- }
- // Position controls within scroll area.
- _layout->update(this, _scrollPosition);
- }
- bool Container::touchEventScroll(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- switch(evt)
- {
- case Touch::TOUCH_PRESS:
- _scrollingLastX = _scrollingFirstX = x;
- _scrollingLastY = _scrollingFirstY = y;
- _scrollingVelocity.set(0, 0);
- _scrolling = true;
- _scrollingStartTimeX = _scrollingStartTimeY = 0;
-
- if (_scrollBarOpacityClip && _scrollBarOpacityClip->isPlaying())
- {
- _scrollBarOpacityClip->stop();
- _scrollBarOpacityClip = NULL;
- }
- _scrollBarOpacity = 1.0f;
- return true;
- case Touch::TOUCH_MOVE:
- if (_scrolling)
- {
- // Calculate the latest movement delta for the next update to use.
- int vx = x - _scrollingLastX;
- int vy = y - _scrollingLastY;
- _scrollingVelocity.set(vx, vy);
- _scrollPosition.x += vx;
- _scrollPosition.y += vy;
- _scrollingLastX = x;
- _scrollingLastY = y;
- // If the user changes direction, reset the start time and position.
- bool goingRight = (vx > 0);
- if (goingRight != _scrollingRight)
- {
- _scrollingFirstX = x;
- _scrollingRight = goingRight;
- _scrollingStartTimeX = Game::getAbsoluteTime();
- }
- bool goingDown = (vy > 0);
- if (goingDown != _scrollingDown)
- {
- _scrollingFirstY = y;
- _scrollingDown = goingDown;
- _scrollingStartTimeY = Game::getAbsoluteTime();
- }
- if (!_scrollingStartTimeX)
- _scrollingStartTimeX = Game::getAbsoluteTime();
- if (!_scrollingStartTimeY)
- _scrollingStartTimeY = Game::getAbsoluteTime();
- _scrollingLastTime = Game::getAbsoluteTime();
- return true;
- }
- break;
- case Touch::TOUCH_RELEASE:
- _scrolling = false;
- long timeSinceLastMove = Game::getAbsoluteTime() - _scrollingLastTime;
- if (timeSinceLastMove > SCROLL_INERTIA_DELAY)
- {
- _scrollingVelocity.set(0, 0);
- return true;
- }
- int dx = _scrollingLastX - _scrollingFirstX;
- int dy = _scrollingLastY - _scrollingFirstY;
- long timeTakenX = Game::getAbsoluteTime() - _scrollingStartTimeX;
- float elapsedSecsX = (float)timeTakenX * 0.001f;
- long timeTakenY = Game::getAbsoluteTime() - _scrollingStartTimeY;
- float elapsedSecsY = (float)timeTakenY * 0.001f;
- float vx = dx;
- float vy = dy;
- if (elapsedSecsX > 0)
- vx = (float)dx / elapsedSecsX;
- if (elapsedSecsY > 0)
- vy = (float)dy / elapsedSecsY;
- _scrollingVelocity.set(vx, vy);
- return true;
- }
- return false;
- }
- Container::Scroll Container::getScroll(const char* scroll)
- {
- if (!scroll)
- return Container::SCROLL_NONE;
- if (strcmp(scroll, "SCROLL_NONE") == 0)
- {
- return Container::SCROLL_NONE;
- }
- else if (strcmp(scroll, "SCROLL_HORIZONTAL") == 0)
- {
- return Container::SCROLL_HORIZONTAL;
- }
- else if (strcmp(scroll, "SCROLL_VERTICAL") == 0)
- {
- return Container::SCROLL_VERTICAL;
- }
- else if (strcmp(scroll, "SCROLL_BOTH") == 0)
- {
- return Container::SCROLL_BOTH;
- }
- else
- {
- GP_ERROR("Failed to get corresponding scroll state for unsupported value '%s'.", scroll);
- }
- return Container::SCROLL_NONE;
- }
- bool sortControlsByZOrder(Control* c1, Control* c2)
- {
- if (c1->getZIndex() < c2->getZIndex())
- return true;
- return false;
- }
- unsigned int Container::getAnimationPropertyComponentCount(int propertyId) const
- {
- switch(propertyId)
- {
- case ANIMATE_OPACITY:
- return 1;
- default:
- return Control::getAnimationPropertyComponentCount(propertyId);
- }
- }
- void Container::getAnimationPropertyValue(int propertyId, AnimationValue* value)
- {
- GP_ASSERT(value);
- switch(propertyId)
- {
- case ANIMATE_OPACITY:
- value->setFloat(0, _scrollBarOpacity);
- break;
- default:
- Control::getAnimationPropertyValue(propertyId, value);
- break;
- }
- }
- void Container::setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight)
- {
- GP_ASSERT(value);
- switch(propertyId)
- {
- case ANIMATE_OPACITY:
- _scrollBarOpacity = Curve::lerp(blendWeight, _opacity, value->getFloat(0));
- _dirty = true;
- break;
- default:
- Control::setAnimationPropertyValue(propertyId, value, blendWeight);
- break;
- }
- }
- }
|