lua_AudioSourceState.cpp 1.6 KB

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  1. #include "Base.h"
  2. #include "lua_AudioSourceState.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_AudioSourceState_INITIAL = "INITIAL";
  7. static const char* luaEnumString_AudioSourceState_PLAYING = "PLAYING";
  8. static const char* luaEnumString_AudioSourceState_PAUSED = "PAUSED";
  9. static const char* luaEnumString_AudioSourceState_STOPPED = "STOPPED";
  10. AudioSource::State lua_enumFromString_AudioSourceState(const char* s)
  11. {
  12. if (strcmp(s, luaEnumString_AudioSourceState_INITIAL) == 0)
  13. return AudioSource::INITIAL;
  14. if (strcmp(s, luaEnumString_AudioSourceState_PLAYING) == 0)
  15. return AudioSource::PLAYING;
  16. if (strcmp(s, luaEnumString_AudioSourceState_PAUSED) == 0)
  17. return AudioSource::PAUSED;
  18. if (strcmp(s, luaEnumString_AudioSourceState_STOPPED) == 0)
  19. return AudioSource::STOPPED;
  20. GP_ERROR("Invalid enumeration value '%s' for enumeration AudioSource::State.", s);
  21. return AudioSource::INITIAL;
  22. }
  23. const char* lua_stringFromEnum_AudioSourceState(AudioSource::State e)
  24. {
  25. if (e == AudioSource::INITIAL)
  26. return luaEnumString_AudioSourceState_INITIAL;
  27. if (e == AudioSource::PLAYING)
  28. return luaEnumString_AudioSourceState_PLAYING;
  29. if (e == AudioSource::PAUSED)
  30. return luaEnumString_AudioSourceState_PAUSED;
  31. if (e == AudioSource::STOPPED)
  32. return luaEnumString_AudioSourceState_STOPPED;
  33. GP_ERROR("Invalid enumeration value '%d' for enumeration AudioSource::State.", e);
  34. return enumStringEmpty;
  35. }
  36. }