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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_DepthStencilTarget.h"
- #include "Base.h"
- #include "DepthStencilTarget.h"
- #include "Game.h"
- #include "Ref.h"
- #include "lua_DepthStencilTargetFormat.h"
- namespace gameplay
- {
- void luaRegister_DepthStencilTarget()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_DepthStencilTarget_addRef},
- {"getFormat", lua_DepthStencilTarget_getFormat},
- {"getId", lua_DepthStencilTarget_getId},
- {"getRefCount", lua_DepthStencilTarget_getRefCount},
- {"release", lua_DepthStencilTarget_release},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_DepthStencilTarget_static_create},
- {"getDepthStencilTarget", lua_DepthStencilTarget_static_getDepthStencilTarget},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("DepthStencilTarget", lua_members, NULL, lua_DepthStencilTarget__gc, lua_statics, scopePath);
- }
- static DepthStencilTarget* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "DepthStencilTarget");
- luaL_argcheck(state, userdata != NULL, 1, "'DepthStencilTarget' expected.");
- return (DepthStencilTarget*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_DepthStencilTarget__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "DepthStencilTarget");
- luaL_argcheck(state, userdata != NULL, 1, "'DepthStencilTarget' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- DepthStencilTarget* instance = (DepthStencilTarget*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- DepthStencilTarget* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_getFormat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- DepthStencilTarget* instance = getInstance(state);
- DepthStencilTarget::Format result = instance->getFormat();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_DepthStencilTargetFormat(result));
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_getFormat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_getId(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- DepthStencilTarget* instance = getInstance(state);
- const char* result = instance->getId();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_getId - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- DepthStencilTarget* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- DepthStencilTarget* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptUtil::getString(1, false);
- // Get parameter 2 off the stack.
- DepthStencilTarget::Format param2 = (DepthStencilTarget::Format)lua_enumFromString_DepthStencilTargetFormat(luaL_checkstring(state, 2));
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 3);
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 4);
- void* returnPtr = (void*)DepthStencilTarget::create(param1, param2, param3, param4);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "DepthStencilTarget");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_DepthStencilTarget_static_getDepthStencilTarget(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptUtil::getString(1, false);
- void* returnPtr = (void*)DepthStencilTarget::getDepthStencilTarget(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "DepthStencilTarget");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_DepthStencilTarget_static_getDepthStencilTarget - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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