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- #ifndef LUA_EFFECT_H_
- #define LUA_EFFECT_H_
- namespace gameplay
- {
- // Lua bindings for Effect.
- int lua_Effect__gc(lua_State* state);
- int lua_Effect_addRef(lua_State* state);
- int lua_Effect_bind(lua_State* state);
- int lua_Effect_getId(lua_State* state);
- int lua_Effect_getRefCount(lua_State* state);
- int lua_Effect_getUniform(lua_State* state);
- int lua_Effect_getUniformCount(lua_State* state);
- int lua_Effect_getVertexAttribute(lua_State* state);
- int lua_Effect_release(lua_State* state);
- int lua_Effect_setValue(lua_State* state);
- int lua_Effect_static_createFromFile(lua_State* state);
- int lua_Effect_static_createFromSource(lua_State* state);
- int lua_Effect_static_getCurrentEffect(lua_State* state);
- void luaRegister_Effect();
- }
- #endif
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