lua_Effect.h 769 B

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  1. #ifndef LUA_EFFECT_H_
  2. #define LUA_EFFECT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Effect.
  6. int lua_Effect__gc(lua_State* state);
  7. int lua_Effect_addRef(lua_State* state);
  8. int lua_Effect_bind(lua_State* state);
  9. int lua_Effect_getId(lua_State* state);
  10. int lua_Effect_getRefCount(lua_State* state);
  11. int lua_Effect_getUniform(lua_State* state);
  12. int lua_Effect_getUniformCount(lua_State* state);
  13. int lua_Effect_getVertexAttribute(lua_State* state);
  14. int lua_Effect_release(lua_State* state);
  15. int lua_Effect_setValue(lua_State* state);
  16. int lua_Effect_static_createFromFile(lua_State* state);
  17. int lua_Effect_static_createFromSource(lua_State* state);
  18. int lua_Effect_static_getCurrentEffect(lua_State* state);
  19. void luaRegister_Effect();
  20. }
  21. #endif