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- #ifndef LUA_FRAMEBUFFER_H_
- #define LUA_FRAMEBUFFER_H_
- namespace gameplay
- {
- // Lua bindings for FrameBuffer.
- int lua_FrameBuffer__gc(lua_State* state);
- int lua_FrameBuffer_addRef(lua_State* state);
- int lua_FrameBuffer_bind(lua_State* state);
- int lua_FrameBuffer_getDepthStencilTarget(lua_State* state);
- int lua_FrameBuffer_getHeight(lua_State* state);
- int lua_FrameBuffer_getId(lua_State* state);
- int lua_FrameBuffer_getRefCount(lua_State* state);
- int lua_FrameBuffer_getRenderTarget(lua_State* state);
- int lua_FrameBuffer_getWidth(lua_State* state);
- int lua_FrameBuffer_release(lua_State* state);
- int lua_FrameBuffer_setDepthStencilTarget(lua_State* state);
- int lua_FrameBuffer_setRenderTarget(lua_State* state);
- int lua_FrameBuffer_static_bindDefault(lua_State* state);
- int lua_FrameBuffer_static_create(lua_State* state);
- int lua_FrameBuffer_static_getFrameBuffer(lua_State* state);
- int lua_FrameBuffer_static_getMaxRenderTargets(lua_State* state);
- void luaRegister_FrameBuffer();
- }
- #endif
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