lua_FrameBuffer.h 1.0 KB

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  1. #ifndef LUA_FRAMEBUFFER_H_
  2. #define LUA_FRAMEBUFFER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for FrameBuffer.
  6. int lua_FrameBuffer__gc(lua_State* state);
  7. int lua_FrameBuffer_addRef(lua_State* state);
  8. int lua_FrameBuffer_bind(lua_State* state);
  9. int lua_FrameBuffer_getDepthStencilTarget(lua_State* state);
  10. int lua_FrameBuffer_getHeight(lua_State* state);
  11. int lua_FrameBuffer_getId(lua_State* state);
  12. int lua_FrameBuffer_getRefCount(lua_State* state);
  13. int lua_FrameBuffer_getRenderTarget(lua_State* state);
  14. int lua_FrameBuffer_getWidth(lua_State* state);
  15. int lua_FrameBuffer_release(lua_State* state);
  16. int lua_FrameBuffer_setDepthStencilTarget(lua_State* state);
  17. int lua_FrameBuffer_setRenderTarget(lua_State* state);
  18. int lua_FrameBuffer_static_bindDefault(lua_State* state);
  19. int lua_FrameBuffer_static_create(lua_State* state);
  20. int lua_FrameBuffer_static_getFrameBuffer(lua_State* state);
  21. int lua_FrameBuffer_static_getMaxRenderTargets(lua_State* state);
  22. void luaRegister_FrameBuffer();
  23. }
  24. #endif