lua_Game.h 2.0 KB

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  1. #ifndef LUA_GAME_H_
  2. #define LUA_GAME_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Game.
  6. int lua_Game__gc(lua_State* state);
  7. int lua_Game_clear(lua_State* state);
  8. int lua_Game_displayKeyboard(lua_State* state);
  9. int lua_Game_exit(lua_State* state);
  10. int lua_Game_frame(lua_State* state);
  11. int lua_Game_gamepadEvent(lua_State* state);
  12. int lua_Game_getAccelerometerValues(lua_State* state);
  13. int lua_Game_getAnimationController(lua_State* state);
  14. int lua_Game_getAudioController(lua_State* state);
  15. int lua_Game_getAudioListener(lua_State* state);
  16. int lua_Game_getConfig(lua_State* state);
  17. int lua_Game_getFrameRate(lua_State* state);
  18. int lua_Game_getGamepad(lua_State* state);
  19. int lua_Game_getGamepadCount(lua_State* state);
  20. int lua_Game_getHeight(lua_State* state);
  21. int lua_Game_getPhysicsController(lua_State* state);
  22. int lua_Game_getState(lua_State* state);
  23. int lua_Game_getViewport(lua_State* state);
  24. int lua_Game_getWidth(lua_State* state);
  25. int lua_Game_hasMouse(lua_State* state);
  26. int lua_Game_isCursorVisible(lua_State* state);
  27. int lua_Game_isInitialized(lua_State* state);
  28. int lua_Game_isMouseCaptured(lua_State* state);
  29. int lua_Game_isMultiTouch(lua_State* state);
  30. int lua_Game_keyEvent(lua_State* state);
  31. int lua_Game_menuEvent(lua_State* state);
  32. int lua_Game_mouseEvent(lua_State* state);
  33. int lua_Game_pause(lua_State* state);
  34. int lua_Game_resume(lua_State* state);
  35. int lua_Game_run(lua_State* state);
  36. int lua_Game_schedule(lua_State* state);
  37. int lua_Game_setCursorVisible(lua_State* state);
  38. int lua_Game_setMouseCaptured(lua_State* state);
  39. int lua_Game_setMultiTouch(lua_State* state);
  40. int lua_Game_setViewport(lua_State* state);
  41. int lua_Game_static_getAbsoluteTime(lua_State* state);
  42. int lua_Game_static_getGameTime(lua_State* state);
  43. int lua_Game_static_getInstance(lua_State* state);
  44. int lua_Game_static_isVsync(lua_State* state);
  45. int lua_Game_static_setVsync(lua_State* state);
  46. int lua_Game_touchEvent(lua_State* state);
  47. void luaRegister_Game();
  48. }
  49. #endif