lua_GamepadButtonState.cpp 1.1 KB

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  1. #include "Base.h"
  2. #include "lua_GamepadButtonState.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_GamepadButtonState_BUTTON_PRESSED = "BUTTON_PRESSED";
  7. static const char* luaEnumString_GamepadButtonState_BUTTON_RELEASED = "BUTTON_RELEASED";
  8. Gamepad::ButtonState lua_enumFromString_GamepadButtonState(const char* s)
  9. {
  10. if (strcmp(s, luaEnumString_GamepadButtonState_BUTTON_PRESSED) == 0)
  11. return Gamepad::BUTTON_PRESSED;
  12. if (strcmp(s, luaEnumString_GamepadButtonState_BUTTON_RELEASED) == 0)
  13. return Gamepad::BUTTON_RELEASED;
  14. GP_ERROR("Invalid enumeration value '%s' for enumeration Gamepad::ButtonState.", s);
  15. return Gamepad::BUTTON_PRESSED;
  16. }
  17. const char* lua_stringFromEnum_GamepadButtonState(Gamepad::ButtonState e)
  18. {
  19. if (e == Gamepad::BUTTON_PRESSED)
  20. return luaEnumString_GamepadButtonState_BUTTON_PRESSED;
  21. if (e == Gamepad::BUTTON_RELEASED)
  22. return luaEnumString_GamepadButtonState_BUTTON_RELEASED;
  23. GP_ERROR("Invalid enumeration value '%d' for enumeration Gamepad::ButtonState.", e);
  24. return enumStringEmpty;
  25. }
  26. }