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- #ifndef LUA_GLOBAL_H_
- #define LUA_GLOBAL_H_
- #include "lua_AnimationClipListenerEventType.h"
- #include "lua_AudioSourceState.h"
- #include "lua_CameraType.h"
- #include "lua_ContainerScroll.h"
- #include "lua_ControlAlignment.h"
- #include "lua_ControlListenerEventType.h"
- #include "lua_ControlState.h"
- #include "lua_CurveInterpolationType.h"
- #include "lua_DepthStencilTargetFormat.h"
- #include "lua_FontJustify.h"
- #include "lua_FontStyle.h"
- #include "lua_GameClearFlags.h"
- #include "lua_GameState.h"
- #include "lua_GamepadButtonState.h"
- #include "lua_GamepadGamepadEvent.h"
- #include "lua_ImageFormat.h"
- #include "lua_KeyboardKey.h"
- #include "lua_KeyboardKeyEvent.h"
- #include "lua_LayoutType.h"
- #include "lua_LightType.h"
- #include "lua_MeshIndexFormat.h"
- #include "lua_MeshPrimitiveType.h"
- #include "lua_MouseMouseEvent.h"
- #include "lua_NodeType.h"
- #include "lua_ParticleEmitterTextureBlending.h"
- #include "lua_PhysicsCollisionObjectCollisionListenerEventType.h"
- #include "lua_PhysicsCollisionObjectType.h"
- #include "lua_PhysicsCollisionShapeType.h"
- #include "lua_PhysicsControllerListenerEventType.h"
- #include "lua_PropertiesType.h"
- #include "lua_RenderStateAutoBinding.h"
- #include "lua_RenderStateBlend.h"
- #include "lua_SceneDebugFlags.h"
- #include "lua_TextureFilter.h"
- #include "lua_TextureFormat.h"
- #include "lua_TextureWrap.h"
- #include "lua_TouchTouchEvent.h"
- #include "lua_VertexFormatUsage.h"
- namespace gameplay
- {
- // Lua bindings for global functions.
- int lua____al_error_code(lua_State* state);
- int lua____gl_error_code(lua_State* state);
- int lua__printError(lua_State* state);
- // Global enum to string conversion function (used to pass enums to Lua from C++).
- const char* lua_stringFromEnumGlobal(std::string& enumname, unsigned int value);
- void luaRegister_lua_Global();
- }
- #endif
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