lua_Global.h 1.8 KB

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  1. #ifndef LUA_GLOBAL_H_
  2. #define LUA_GLOBAL_H_
  3. #include "lua_AnimationClipListenerEventType.h"
  4. #include "lua_AudioSourceState.h"
  5. #include "lua_CameraType.h"
  6. #include "lua_ContainerScroll.h"
  7. #include "lua_ControlAlignment.h"
  8. #include "lua_ControlListenerEventType.h"
  9. #include "lua_ControlState.h"
  10. #include "lua_CurveInterpolationType.h"
  11. #include "lua_DepthStencilTargetFormat.h"
  12. #include "lua_FontJustify.h"
  13. #include "lua_FontStyle.h"
  14. #include "lua_GameClearFlags.h"
  15. #include "lua_GameState.h"
  16. #include "lua_GamepadButtonState.h"
  17. #include "lua_GamepadGamepadEvent.h"
  18. #include "lua_ImageFormat.h"
  19. #include "lua_KeyboardKey.h"
  20. #include "lua_KeyboardKeyEvent.h"
  21. #include "lua_LayoutType.h"
  22. #include "lua_LightType.h"
  23. #include "lua_MeshIndexFormat.h"
  24. #include "lua_MeshPrimitiveType.h"
  25. #include "lua_MouseMouseEvent.h"
  26. #include "lua_NodeType.h"
  27. #include "lua_ParticleEmitterTextureBlending.h"
  28. #include "lua_PhysicsCollisionObjectCollisionListenerEventType.h"
  29. #include "lua_PhysicsCollisionObjectType.h"
  30. #include "lua_PhysicsCollisionShapeType.h"
  31. #include "lua_PhysicsControllerListenerEventType.h"
  32. #include "lua_PropertiesType.h"
  33. #include "lua_RenderStateAutoBinding.h"
  34. #include "lua_RenderStateBlend.h"
  35. #include "lua_SceneDebugFlags.h"
  36. #include "lua_TextureFilter.h"
  37. #include "lua_TextureFormat.h"
  38. #include "lua_TextureWrap.h"
  39. #include "lua_TouchTouchEvent.h"
  40. #include "lua_VertexFormatUsage.h"
  41. namespace gameplay
  42. {
  43. // Lua bindings for global functions.
  44. int lua____al_error_code(lua_State* state);
  45. int lua____gl_error_code(lua_State* state);
  46. int lua__printError(lua_State* state);
  47. // Global enum to string conversion function (used to pass enums to Lua from C++).
  48. const char* lua_stringFromEnumGlobal(std::string& enumname, unsigned int value);
  49. void luaRegister_lua_Global();
  50. }
  51. #endif