| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_PhysicsCollisionShapeDefinition.h"
- #include "Base.h"
- #include "Game.h"
- #include "Node.h"
- #include "PhysicsCollisionShape.h"
- #include "Properties.h"
- #include "Ref.h"
- #include "lua_PhysicsCollisionShapeType.h"
- namespace gameplay
- {
- void luaRegister_PhysicsCollisionShapeDefinition()
- {
- const luaL_Reg lua_members[] =
- {
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("PhysicsCollisionShape");
- ScriptUtil::registerClass("PhysicsCollisionShapeDefinition", lua_members, lua_PhysicsCollisionShapeDefinition__init, lua_PhysicsCollisionShapeDefinition__gc, lua_statics, scopePath);
- }
- static PhysicsCollisionShape::Definition* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShapeDefinition");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShapeDefinition' expected.");
- return (PhysicsCollisionShape::Definition*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsCollisionShapeDefinition__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShapeDefinition");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShapeDefinition' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- PhysicsCollisionShape::Definition* instance = (PhysicsCollisionShape::Definition*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsCollisionShapeDefinition__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionShapeDefinition__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new PhysicsCollisionShape::Definition();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionShape::Definition* param1 = ScriptUtil::getObjectPointer<PhysicsCollisionShape::Definition>(1, "PhysicsCollisionShapeDefinition", true);
- void* returnPtr = (void*)new PhysicsCollisionShape::Definition(*param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_PhysicsCollisionShapeDefinition__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0 or 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
|