lua_PhysicsGenericConstraint.h 1.6 KB

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  1. #ifndef LUA_PHYSICSGENERICCONSTRAINT_H_
  2. #define LUA_PHYSICSGENERICCONSTRAINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsGenericConstraint.
  6. int lua_PhysicsGenericConstraint_getBreakingImpulse(lua_State* state);
  7. int lua_PhysicsGenericConstraint_getRotationOffsetA(lua_State* state);
  8. int lua_PhysicsGenericConstraint_getRotationOffsetB(lua_State* state);
  9. int lua_PhysicsGenericConstraint_getTranslationOffsetA(lua_State* state);
  10. int lua_PhysicsGenericConstraint_getTranslationOffsetB(lua_State* state);
  11. int lua_PhysicsGenericConstraint_isEnabled(lua_State* state);
  12. int lua_PhysicsGenericConstraint_setAngularLowerLimit(lua_State* state);
  13. int lua_PhysicsGenericConstraint_setAngularUpperLimit(lua_State* state);
  14. int lua_PhysicsGenericConstraint_setBreakingImpulse(lua_State* state);
  15. int lua_PhysicsGenericConstraint_setEnabled(lua_State* state);
  16. int lua_PhysicsGenericConstraint_setLinearLowerLimit(lua_State* state);
  17. int lua_PhysicsGenericConstraint_setLinearUpperLimit(lua_State* state);
  18. int lua_PhysicsGenericConstraint_setRotationOffsetA(lua_State* state);
  19. int lua_PhysicsGenericConstraint_setRotationOffsetB(lua_State* state);
  20. int lua_PhysicsGenericConstraint_setTranslationOffsetA(lua_State* state);
  21. int lua_PhysicsGenericConstraint_setTranslationOffsetB(lua_State* state);
  22. int lua_PhysicsGenericConstraint_static_centerOfMassMidpoint(lua_State* state);
  23. int lua_PhysicsGenericConstraint_static_getRotationOffset(lua_State* state);
  24. int lua_PhysicsGenericConstraint_static_getTranslationOffset(lua_State* state);
  25. void luaRegister_PhysicsGenericConstraint();
  26. }
  27. #endif