lua_Properties.h 1.1 KB

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  1. #ifndef LUA_PROPERTIES_H_
  2. #define LUA_PROPERTIES_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Properties.
  6. int lua_Properties__gc(lua_State* state);
  7. int lua_Properties_exists(lua_State* state);
  8. int lua_Properties_getBool(lua_State* state);
  9. int lua_Properties_getColor(lua_State* state);
  10. int lua_Properties_getFloat(lua_State* state);
  11. int lua_Properties_getId(lua_State* state);
  12. int lua_Properties_getInt(lua_State* state);
  13. int lua_Properties_getLong(lua_State* state);
  14. int lua_Properties_getMatrix(lua_State* state);
  15. int lua_Properties_getNamespace(lua_State* state);
  16. int lua_Properties_getNextNamespace(lua_State* state);
  17. int lua_Properties_getQuaternionFromAxisAngle(lua_State* state);
  18. int lua_Properties_getString(lua_State* state);
  19. int lua_Properties_getType(lua_State* state);
  20. int lua_Properties_getVector2(lua_State* state);
  21. int lua_Properties_getVector3(lua_State* state);
  22. int lua_Properties_getVector4(lua_State* state);
  23. int lua_Properties_rewind(lua_State* state);
  24. int lua_Properties_static_create(lua_State* state);
  25. void luaRegister_Properties();
  26. }
  27. #endif