- #ifndef LUA_SCRIPTCONTROLLER_H_
- #define LUA_SCRIPTCONTROLLER_H_
- namespace gameplay
- {
- // Lua bindings for ScriptController.
- int lua_ScriptController_loadScript(lua_State* state);
- int lua_ScriptController_static_getInstance(lua_State* state);
- void luaRegister_ScriptController();
- }
- #endif
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