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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua/lua_all_bindings.h"
- namespace gameplay
- {
- ScriptController* ScriptController::__instance = NULL;
- #define GENERATE_LUA_GET_POINTER(type, checkFunc) \
- /* Check that the parameter is the correct type. */ \
- if (!lua_istable(_lua, index)) \
- { \
- if (lua_islightuserdata(_lua, index)) \
- return (type*)lua_touserdata(_lua, index); \
- lua_pushfstring(_lua, "Expected a " #type " pointer (an array represented as a Lua table), got '%s' instead.", luaL_typename(_lua, index)); \
- lua_error(_lua); \
- return NULL; \
- } \
- \
- /* Create a vector to store the values. */ \
- std::vector<type> values; \
- \
- /* Push the first key. */ \
- lua_pushnil(_lua); \
- while (lua_next(_lua, index) != 0) \
- { \
- values.push_back(checkFunc(_lua, -1)); \
- \
- /* Remove the value we just retrieved, but leave the key for the next iteration. */ \
- lua_pop(_lua, 1); \
- } \
- \
- /* Copy the values into an array. */ \
- if (values.size() > 0) \
- { \
- type* ptr = new type[values.size()]; \
- std::copy(values.begin(), values.end(), ptr); \
- return ptr; \
- } \
- return NULL
- static bool luaCheckBool(lua_State* state, int n)
- {
- if (!lua_isboolean(state, n))
- {
- const char* msg = lua_pushfstring(state, "%s expected, got %s", lua_typename(state, LUA_TBOOLEAN), luaL_typename(state, n));
- luaL_argerror(state, n, msg);
- return false;
- }
- return (lua_toboolean(state, n) != 0);
- }
- ScriptController* ScriptController::getInstance()
- {
- return __instance;
- }
- bool* ScriptController::getBoolPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(bool, luaCheckBool);
- }
- short* ScriptController::getShortPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(short, (short)luaL_checkint);
- }
- int* ScriptController::getIntPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(int, (int)luaL_checkint);
- }
- long* ScriptController::getLongPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(long, (long)luaL_checkint);
- }
- unsigned char* ScriptController::getUnsignedCharPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(unsigned char, (unsigned char)luaL_checkunsigned);
- }
- unsigned short* ScriptController::getUnsignedShortPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(unsigned short, (unsigned short)luaL_checkunsigned);
- }
- unsigned int* ScriptController::getUnsignedIntPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(unsigned int, (unsigned int)luaL_checkunsigned);
- }
- unsigned long* ScriptController::getUnsignedLongPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(unsigned long, (unsigned long)luaL_checkunsigned);
- }
- float* ScriptController::getFloatPointer(int index)
- {
- GENERATE_LUA_GET_POINTER(float, (float)luaL_checknumber);
- }
- double* ScriptController::getDoublePointer(int index)
- {
- GENERATE_LUA_GET_POINTER(double, (double)luaL_checknumber);
- }
- void* ScriptController::getObjectPointer(int index, const char* type)
- {
- void* p = lua_touserdata(_lua, index);
- if (p != NULL)
- {
- if (lua_getmetatable(_lua, index))
- {
- // Check if it matches the type's metatable.
- luaL_getmetatable(_lua, type);
- if (lua_rawequal(_lua, -1, -2))
- {
- lua_pop(_lua, 2);
- return p;
- }
- lua_pop(_lua, 1);
- // Check if it matches any of the derived types' metatables.
- const std::vector<std::string>& types = _hierarchy[type];
- for (unsigned int i = 0, count = types.size(); i < count; i++)
- {
- luaL_getmetatable(_lua, types[i].c_str());
- if (lua_rawequal(_lua, -1, -2))
- {
- lua_pop(_lua, 2);
- return p;
- }
- lua_pop(_lua, 1);
- }
-
- lua_pop(_lua, 1);
- }
- }
- return NULL;
- }
- void ScriptController::loadScript(const char* path)
- {
- if (luaL_dofile(_lua, path))
- GP_ERROR("Failed to run Lua script with error: '%s'.", lua_tostring(_lua, -1));
- }
- bool ScriptController::getBool(const char* name)
- {
- lua_getglobal(_lua, name);
- return luaCheckBool(_lua, -1);
- }
- char ScriptController::getChar(const char* name)
- {
- lua_getglobal(_lua, name);
- return (char)luaL_checkint(_lua, -1);
- }
- short ScriptController::getShort(const char* name)
- {
- lua_getglobal(_lua, name);
- return (short)luaL_checkint(_lua, -1);
- }
- int ScriptController::getInt(const char* name)
- {
- lua_getglobal(_lua, name);
- return luaL_checkint(_lua, -1);
- }
- long ScriptController::getLong(const char* name)
- {
- lua_getglobal(_lua, name);
- return luaL_checklong(_lua, -1);
- }
- unsigned char ScriptController::getUnsignedChar(const char* name)
- {
- lua_getglobal(_lua, name);
- return (unsigned char)luaL_checkunsigned(_lua, -1);
- }
- unsigned short ScriptController::getUnsignedShort(const char* name)
- {
- lua_getglobal(_lua, name);
- return (unsigned short)luaL_checkunsigned(_lua, -1);
- }
- unsigned int ScriptController::getUnsignedInt(const char* name)
- {
- lua_getglobal(_lua, name);
- return (unsigned int)luaL_checkunsigned(_lua, -1);
- }
- unsigned long ScriptController::getUnsignedLong(const char* name)
- {
- lua_getglobal(_lua, name);
- return (unsigned long)luaL_checkunsigned(_lua, -1);
- }
- float ScriptController::getFloat(const char* name)
- {
- lua_getglobal(_lua, name);
- return (float)luaL_checknumber(_lua, -1);
- }
- double ScriptController::getDouble(const char* name)
- {
- lua_getglobal(_lua, name);
- return (double)luaL_checknumber(_lua, -1);
- }
- const char* ScriptController::getString(const char* name)
- {
- lua_getglobal(_lua, name);
- return luaL_checkstring(_lua, -1);
- }
- void ScriptController::setBool(const char* name, bool v)
- {
- lua_pushboolean(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setChar(const char* name, char v)
- {
- lua_pushinteger(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setShort(const char* name, short v)
- {
- lua_pushinteger(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setInt(const char* name, int v)
- {
- lua_pushinteger(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setLong(const char* name, long v)
- {
- lua_pushinteger(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setUnsignedChar(const char* name, unsigned char v)
- {
- lua_pushunsigned(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setUnsignedShort(const char* name, unsigned short v)
- {
- lua_pushunsigned(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setUnsignedInt(const char* name, unsigned int v)
- {
- lua_pushunsigned(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setUnsignedLong(const char* name, unsigned long v)
- {
- lua_pushunsigned(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setFloat(const char* name, float v)
- {
- lua_pushnumber(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setDouble(const char* name, double v)
- {
- lua_pushnumber(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::setString(const char* name, const char* v)
- {
- lua_pushstring(_lua, v);
- lua_setglobal(_lua, name);
- }
- void ScriptController::registerLibrary(const char* name, const luaL_Reg* functions)
- {
- lua_newtable(_lua);
- // Go through the list of functions and add them to the table.
- const luaL_Reg* iter = functions;
- for (; iter && iter->name; iter++)
- {
- lua_pushcfunction(_lua, iter->func);
- lua_setfield(_lua, -2, iter->name);
- }
- lua_setglobal(_lua, name);
- }
- void ScriptController::registerConstantBool(std::string name, bool value, std::vector<std::string> scopePath)
- {
- // If the constant is within a scope, get the correct parent
- // table on the stack before setting its value.
- if (scopePath.size() > 0)
- {
- lua_getglobal(_lua, scopePath[0].c_str());
- for (unsigned int i = 1; i < scopePath.size(); i++)
- {
- lua_pushstring(_lua, scopePath[i].c_str());
- lua_gettable(_lua, -2);
- }
-
- // Add the constant to the parent table.
- lua_pushboolean(_lua, value);
- lua_setfield(_lua, -2, name.c_str());
- // Pop all the parent tables off the stack.
- int size = scopePath.size();
- lua_pop(_lua, size);
- }
- else
- {
- // TODO: Currently unsupported (we don't parse for this yet).
- // If the constant is global, add it to the global table.
- lua_pushboolean(_lua, value);
- lua_pushvalue(_lua, -1);
- lua_setglobal(_lua, name.c_str());
- }
- }
- void ScriptController::registerConstantNumber(std::string name, double value, std::vector<std::string> scopePath)
- {
- // If the constant is within a scope, get the correct parent
- // table on the stack before setting its value.
- if (scopePath.size() > 0)
- {
- lua_getglobal(_lua, scopePath[0].c_str());
- for (unsigned int i = 1; i < scopePath.size(); i++)
- {
- lua_pushstring(_lua, scopePath[i].c_str());
- lua_gettable(_lua, -2);
- }
-
- // Add the constant to the parent table.
- lua_pushnumber(_lua, value);
- lua_setfield(_lua, -2, name.c_str());
- // Pop all the parent tables off the stack.
- int size = scopePath.size();
- lua_pop(_lua, size);
- }
- else
- {
- // TODO: Currently unsupported (we don't parse for this yet).
- // If the constant is global, add it to the global table.
- lua_pushnumber(_lua, value);
- lua_pushvalue(_lua, -1);
- lua_setglobal(_lua, name.c_str());
- }
- }
- void ScriptController::registerConstantString(std::string name, std::string value, std::vector<std::string> scopePath)
- {
- // If the constant is within a scope, get the correct parent
- // table on the stack before setting its value.
- if (scopePath.size() > 0)
- {
- lua_getglobal(_lua, scopePath[0].c_str());
- for (unsigned int i = 1; i < scopePath.size(); i++)
- {
- lua_pushstring(_lua, scopePath[i].c_str());
- lua_gettable(_lua, -2);
- }
-
- // Add the constant to the parent table.
- lua_pushstring(_lua, value.c_str());
- lua_setfield(_lua, -2, name.c_str());
- // Pop all the parent tables off the stack.
- int size = scopePath.size();
- lua_pop(_lua, size);
- }
- else
- {
- // TODO: Currently unsupported (we don't parse for this yet).
- // If the constant is global, add it to the global table.
- lua_pushstring(_lua, value.c_str());
- lua_pushvalue(_lua, -1);
- lua_setglobal(_lua, name.c_str());
- }
- }
- void ScriptController::registerClass(const char* name, const luaL_Reg* members, lua_CFunction newFunction,
- lua_CFunction deleteFunction, const luaL_Reg* statics, std::vector<std::string> scopePath)
- {
- // If the type is an inner type, get the correct parent
- // table on the stack before creating the table for the class.
- if (scopePath.size() > 0)
- {
- std::string tablename = name;
- // Strip off the scope path part of the name.
- lua_getglobal(_lua, scopePath[0].c_str());
- std::size_t index = tablename.find(scopePath[0]);
- if (index != tablename.npos)
- tablename = tablename.substr(index + scopePath[0].size());
-
- for (unsigned int i = 1; i < scopePath.size(); i++)
- {
- lua_pushstring(_lua, scopePath[i].c_str());
- lua_gettable(_lua, -2);
- index = tablename.find(scopePath[i]);
- if (index != tablename.npos)
- tablename = tablename.substr(index + scopePath[i].size());
- }
- lua_pushstring(_lua, tablename.c_str());
- lua_newtable(_lua);
- }
- else
- {
- // If the type is not an inner type, set it as a global table.
- lua_newtable(_lua);
- lua_pushvalue(_lua, -1);
- lua_setglobal(_lua, name);
- }
-
- // Create the metatable and populate it with the member functions.
- lua_pushliteral(_lua, "__metatable");
- luaL_newmetatable(_lua, name);
- if (members)
- luaL_setfuncs(_lua, members, 0);
- lua_pushstring(_lua, "__index");
- lua_pushvalue(_lua, -2);
- lua_settable(_lua, -3);
- // Add the delete function if it was specified.
- if (deleteFunction)
- {
- lua_pushstring(_lua, "__gc");
- lua_pushcfunction(_lua, deleteFunction);
- lua_settable(_lua, -3);
- }
- // Set the metatable on the main table.
- lua_settable(_lua, -3);
-
- // Populate the main table with the static functions.
- if (statics)
- luaL_setfuncs(_lua, statics, 0);
- // Set the new function(s) for the class.
- if (newFunction)
- {
- lua_pushliteral(_lua, "new");
- lua_pushcfunction(_lua, newFunction);
- lua_settable(_lua, -3);
- }
- // Set the table we just created within the correct parent table.
- if (scopePath.size() > 0)
- {
- lua_settable(_lua, -3);
- // Pop all the parent tables off the stack.
- int size = scopePath.size();
- lua_pop(_lua, size);
- }
- else
- {
- // Pop the main table off the stack.
- lua_pop(_lua, 1);
- }
- }
- void ScriptController::registerFunction(const char* luaFunction, lua_CFunction cppFunction)
- {
- lua_pushcfunction(_lua, cppFunction);
- lua_setglobal(_lua, luaFunction);
- }
- void ScriptController::setGlobalHierarchy(std::map<std::string, std::vector<std::string> > hierarchy)
- {
- _hierarchy = hierarchy;
- }
- ScriptController::ScriptController()
- {
- memset(_callbacks, 0, sizeof(std::string*) * CALLBACK_COUNT);
- __instance = this;
- }
- ScriptController::~ScriptController()
- {
- __instance = NULL;
- }
- void ScriptController::initialize()
- {
- _lua = luaL_newstate();
- if (!_lua)
- GP_ERROR("Failed to initialize Lua scripting engine.");
- luaL_openlibs(_lua);
- lua_RegisterAllBindings();
- }
- void ScriptController::initializeGame()
- {
- if (_callbacks[INITIALIZE])
- {
- executeFunction<void>(_callbacks[INITIALIZE]->c_str(), NULL);
- }
- }
- void ScriptController::finalize()
- {
- lua_close(_lua);
- }
- void ScriptController::finalizeGame()
- {
- if (_callbacks[FINALIZE])
- {
- executeFunction<void>(_callbacks[FINALIZE]->c_str(), NULL);
- }
- }
- void ScriptController::update(long elapsedTime)
- {
- if (_callbacks[UPDATE])
- {
- executeFunction<void>(_callbacks[UPDATE]->c_str(), "l", elapsedTime);
- }
- }
- void ScriptController::render(long elapsedTime)
- {
- if (_callbacks[RENDER])
- {
- executeFunction<void>(_callbacks[RENDER]->c_str(), "l", elapsedTime);
- }
- }
- void ScriptController::executeFunctionHelper(int resultCount, const char* func, const char* args, va_list& list)
- {
- const char* sig = args;
- int argumentCount = 0;
- lua_getglobal(_lua, func);
- // Push the arguments to the Lua stack if there are any.
- if (sig)
- {
- while (true)
- {
- if (!(*sig))
- break;
- switch(*sig++)
- {
- // Signed integers.
- case 'c':
- case 'h':
- case 'i':
- case 'l':
- lua_pushinteger(_lua, va_arg(list, int));
- break;
- // Unsigned integers.
- case 'u':
- // Skip past the actual type (long, int, short, char).
- sig++;
- lua_pushunsigned(_lua, va_arg(list, int));
- break;
- // Booleans.
- case 'b':
- lua_pushboolean(_lua, va_arg(list, int));
- break;
- // Floating point numbers.
- case 'f':
- case 'd':
- lua_pushnumber(_lua, va_arg(list, double));
- break;
- // Strings.
- case 's':
- lua_pushstring(_lua, va_arg(list, char*));
- break;
- // Pointers.
- case 'p':
- lua_pushlightuserdata(_lua, va_arg(list, void*));
- break;
- default:
- GP_ERROR("Invalid argument type '%d'.", *(sig - 1));
- }
- argumentCount++;
- luaL_checkstack(_lua, 1, "Too many arguments.");
- }
- }
- // Perform the function call.
- if (lua_pcall(_lua, argumentCount, resultCount, 0) != 0)
- GP_ERROR("Failed to call function '%s' with error '%s'.", func, lua_tostring(_lua, -1));
- }
- void ScriptController::registerCallback(ScriptCallback callback, std::string function)
- {
- SAFE_DELETE(_callbacks[callback]);
- _callbacks[callback] = new std::string(function);
- }
- }
|