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- material box
- {
- technique
- {
- pass
- {
- // shaders
- vertexShader = res/colored.vert
- fragmentShader = res/colored.frag
-
- // uniforms
- u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
- u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
- // render state
- renderState
- {
- cullFace = true
- depthTest = true
- }
- }
- }
- }
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