| 123456789101112131415161718192021222324252627 |
- #ifndef LUA_GAMEPAD_H_
- #define LUA_GAMEPAD_H_
- namespace gameplay
- {
- // Lua bindings for Gamepad.
- int lua_Gamepad_draw(lua_State* state);
- int lua_Gamepad_getButtonCount(lua_State* state);
- int lua_Gamepad_getForm(lua_State* state);
- int lua_Gamepad_getJoystickCount(lua_State* state);
- int lua_Gamepad_getJoystickValues(lua_State* state);
- int lua_Gamepad_getProductId(lua_State* state);
- int lua_Gamepad_getProductString(lua_State* state);
- int lua_Gamepad_getTriggerCount(lua_State* state);
- int lua_Gamepad_getTriggerValue(lua_State* state);
- int lua_Gamepad_getVendorId(lua_State* state);
- int lua_Gamepad_getVendorString(lua_State* state);
- int lua_Gamepad_isButtonDown(lua_State* state);
- int lua_Gamepad_isVirtual(lua_State* state);
- int lua_Gamepad_update(lua_State* state);
- void luaRegister_Gamepad();
- }
- #endif
|