lua_Gamepad.h 838 B

123456789101112131415161718192021222324252627
  1. #ifndef LUA_GAMEPAD_H_
  2. #define LUA_GAMEPAD_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Gamepad.
  6. int lua_Gamepad_draw(lua_State* state);
  7. int lua_Gamepad_getButtonCount(lua_State* state);
  8. int lua_Gamepad_getForm(lua_State* state);
  9. int lua_Gamepad_getJoystickCount(lua_State* state);
  10. int lua_Gamepad_getJoystickValues(lua_State* state);
  11. int lua_Gamepad_getProductId(lua_State* state);
  12. int lua_Gamepad_getProductString(lua_State* state);
  13. int lua_Gamepad_getTriggerCount(lua_State* state);
  14. int lua_Gamepad_getTriggerValue(lua_State* state);
  15. int lua_Gamepad_getVendorId(lua_State* state);
  16. int lua_Gamepad_getVendorString(lua_State* state);
  17. int lua_Gamepad_isButtonDown(lua_State* state);
  18. int lua_Gamepad_isVirtual(lua_State* state);
  19. int lua_Gamepad_update(lua_State* state);
  20. void luaRegister_Gamepad();
  21. }
  22. #endif