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- #include "Base.h"
- #include "AudioBuffer.h"
- #include "FileSystem.h"
- namespace gameplay
- {
- // Audio buffer cache
- static std::vector<AudioBuffer*> __buffers;
- AudioBuffer::AudioBuffer(const char* path, ALuint buffer)
- : _filePath(path), _alBuffer(buffer)
- {
- }
- AudioBuffer::~AudioBuffer()
- {
- if (_alBuffer)
- {
- alDeleteBuffers(1, &_alBuffer);
- _alBuffer = 0;
- }
- }
- AudioBuffer* AudioBuffer::create(const char* path)
- {
- assert(path);
- // Search the cache for a stream from this file.
- unsigned int bufferCount = (unsigned int)__buffers.size();
- AudioBuffer* buffer = NULL;
- for (unsigned int i = 0; i < bufferCount; i++)
- {
- buffer = __buffers[i];
- if (buffer->_filePath.compare(path) == 0)
- {
- buffer->addRef();
- return buffer;
- }
- }
- ALuint alBuffer;
- ALCenum al_error;
- // Load audio data into a buffer.
- alGenBuffers(1, &alBuffer);
- al_error = alGetError();
- if (al_error != AL_NO_ERROR)
- {
- LOG_ERROR_VARG("AudioBuffer alGenBuffers AL error: %d", al_error);
- alDeleteBuffers(1, &alBuffer);
- return NULL;
- }
-
- // Load sound file.
- FILE* file = FileSystem::openFile(path, "rb");
- if (!file)
- {
- LOG_ERROR_VARG("Invalid audio buffer file: %s", path);
- goto cleanup;
- }
-
- // Read the file header
- char header[12];
- if (fread(header, 1, 12, file) != 12)
- {
- LOG_ERROR_VARG("Invalid audio buffer file: %s", path);
- goto cleanup;
- }
-
- // Check the file format
- if (memcmp(header, "RIFF", 4) == 0)
- {
- if (!AudioBuffer::loadWav(file, alBuffer))
- {
- LOG_ERROR_VARG("Invalid wave file: %s", path);
- goto cleanup;
- }
- }
- else if (memcmp(header, "OggS", 4) == 0)
- {
- if (!AudioBuffer::loadOgg(file, alBuffer))
- {
- LOG_ERROR_VARG("Invalid ogg file: %s", path);
- goto cleanup;
- }
- }
- else
- {
- LOG_ERROR_VARG("Unsupported audio file: %s", path);
- }
-
- fclose(file);
- buffer = new AudioBuffer(path, alBuffer);
- // Add the buffer to the cache.
- __buffers.push_back(buffer);
- return buffer;
-
- cleanup:
-
- if (file)
- fclose(file);
- if (alBuffer)
- alDeleteBuffers(1, &alBuffer);
- return NULL;
- }
-
- bool AudioBuffer::loadWav(FILE* file, ALuint buffer)
- {
- unsigned char stream[12];
-
- // Verify the wave fmt magic value meaning format.
- if (fread(stream, 1, 8, file) != 8 || memcmp(stream, "fmt ", 4) != 0 )
- return false;
-
- // Check for a valid pcm format.
- if (fread(stream, 1, 2, file) != 2 || stream[1] != 0 || stream[0] != 1)
- {
- LOG_ERROR("Unsupported audio file, not PCM format.");
- return false;
- }
-
- // Get the channel count (16-bit little-endian)
- int channels;
- if (fread(stream, 1, 2, file) != 2)
- return false;
- channels = stream[1]<<8;
- channels |= stream[0];
-
- // Get the sample frequency (32-bit little-endian)
- ALuint frequency;
- if (fread(stream, 1, 4, file) != 4)
- return false;
- frequency = stream[3]<<24;
- frequency |= stream[2]<<16;
- frequency |= stream[1]<<8;
- frequency |= stream[0];
-
- // The next 6 bytes hold the block size and bytes-per-second.
- // We don't need that info, so just read and ignore it.
- // We could use this later if we need to know the duration.
- if (fread(stream, 1, 6, file) != 6)
- return false;
-
- // Get the bit depth (16-bit little-endian)
- int bits;
- if (fread(stream, 1, 2, file) != 2)
- return false;
- bits = stream[1]<<8;
- bits |= stream[0];
-
- // Now convert the given channel count and bit depth into an OpenAL format.
- ALuint format = 0;
- if (bits == 8)
- {
- if (channels == 1)
- format = AL_FORMAT_MONO8;
- else if (channels == 2)
- format = AL_FORMAT_STEREO8;
- }
- else if (bits == 16)
- {
- if (channels == 1)
- format = AL_FORMAT_MONO16;
- else if (channels == 2)
- format = AL_FORMAT_STEREO16;
- }
- else
- {
- LOG_ERROR_VARG("Incompatible format: (%d, %d)", channels, bits);
- return false;
- }
-
- // Read the data chunk, which will hold the decoded sample data
- if (fread(stream, 1, 4, file) != 4 || memcmp(stream, "data", 4) != 0)
- {
- LOG_ERROR("WAV file has no data.");
- return false;
- }
-
- // Read how much data is remaining and buffer it up.
- unsigned int dataSize;
- fread(&dataSize, sizeof(int), 1, file);
- char* data = new char[dataSize];
- if (fread(data, sizeof(char), dataSize, file) != dataSize)
- {
- LOG_ERROR("WAV file missing data.");
- SAFE_DELETE_ARRAY(data);
- return false;
- }
- alBufferData(buffer, format, data, dataSize, frequency);
- SAFE_DELETE_ARRAY(data);
- return true;
- }
-
- bool AudioBuffer::loadOgg(FILE* file, ALuint buffer)
- {
- OggVorbis_File ogg_file;
- vorbis_info* info;
- ALenum format;
- int result;
- int section;
- unsigned int size = 0;
- rewind(file);
- if ((result = ov_open(file, &ogg_file, NULL, 0)) < 0)
- {
- fclose(file);
- LOG_ERROR("Could not open Ogg stream.");
- return false;
- }
- info = ov_info(&ogg_file, -1);
- if (info->channels == 1)
- format = AL_FORMAT_MONO16;
- else
- format = AL_FORMAT_STEREO16;
- // size = #samples * #channels * 2 (for 16 bit)
- unsigned int data_size = ov_pcm_total(&ogg_file, -1) * info->channels * 2;
- char* data = new char[data_size];
- while (size < data_size)
- {
- result = ov_read(&ogg_file, data + size, data_size - size, 0, 2, 1, §ion);
- if (result > 0)
- {
- size += result;
- }
- else if (result < 0)
- {
- SAFE_DELETE_ARRAY(data);
- LOG_ERROR("OGG file missing data.");
- return false;
- }
- else
- {
- break;
- }
- }
-
- if (size == 0)
- {
- SAFE_DELETE_ARRAY(data);
- LOG_ERROR("Unable to read OGG data.");
- return false;
- }
- alBufferData(buffer, format, data, data_size, info->rate);
- SAFE_DELETE_ARRAY(data);
- ov_clear(&ogg_file);
- // ov_clear actually closes the file pointer as well
- file = 0;
- return true;
- }
- }
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