lua_AIController.h 260 B

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  1. #ifndef LUA_AICONTROLLER_H_
  2. #define LUA_AICONTROLLER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for AIController.
  6. int lua_AIController_findAgent(lua_State* state);
  7. int lua_AIController_sendMessage(lua_State* state);
  8. void luaRegister_AIController();
  9. }
  10. #endif