lua_Control.h 5.1 KB

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  1. #ifndef LUA_CONTROL_H_
  2. #define LUA_CONTROL_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Control.
  6. int lua_Control__gc(lua_State* state);
  7. int lua_Control_addListener(lua_State* state);
  8. int lua_Control_addRef(lua_State* state);
  9. int lua_Control_addScriptCallback(lua_State* state);
  10. int lua_Control_canFocus(lua_State* state);
  11. int lua_Control_createAnimation(lua_State* state);
  12. int lua_Control_createAnimationFromBy(lua_State* state);
  13. int lua_Control_createAnimationFromTo(lua_State* state);
  14. int lua_Control_destroyAnimation(lua_State* state);
  15. int lua_Control_getAbsoluteBounds(lua_State* state);
  16. int lua_Control_getAlignment(lua_State* state);
  17. int lua_Control_getAnimation(lua_State* state);
  18. int lua_Control_getAnimationPropertyComponentCount(lua_State* state);
  19. int lua_Control_getAnimationPropertyValue(lua_State* state);
  20. int lua_Control_getAutoSize(lua_State* state);
  21. int lua_Control_getBorder(lua_State* state);
  22. int lua_Control_getBounds(lua_State* state);
  23. int lua_Control_getClip(lua_State* state);
  24. int lua_Control_getClipBounds(lua_State* state);
  25. int lua_Control_getConsumeInputEvents(lua_State* state);
  26. int lua_Control_getCursorColor(lua_State* state);
  27. int lua_Control_getCursorRegion(lua_State* state);
  28. int lua_Control_getCursorUVs(lua_State* state);
  29. int lua_Control_getFocusIndex(lua_State* state);
  30. int lua_Control_getFont(lua_State* state);
  31. int lua_Control_getFontSize(lua_State* state);
  32. int lua_Control_getHeight(lua_State* state);
  33. int lua_Control_getId(lua_State* state);
  34. int lua_Control_getImageColor(lua_State* state);
  35. int lua_Control_getImageRegion(lua_State* state);
  36. int lua_Control_getImageUVs(lua_State* state);
  37. int lua_Control_getMargin(lua_State* state);
  38. int lua_Control_getOpacity(lua_State* state);
  39. int lua_Control_getPadding(lua_State* state);
  40. int lua_Control_getParent(lua_State* state);
  41. int lua_Control_getRefCount(lua_State* state);
  42. int lua_Control_getSkinColor(lua_State* state);
  43. int lua_Control_getSkinRegion(lua_State* state);
  44. int lua_Control_getState(lua_State* state);
  45. int lua_Control_getStyle(lua_State* state);
  46. int lua_Control_getTextAlignment(lua_State* state);
  47. int lua_Control_getTextColor(lua_State* state);
  48. int lua_Control_getTextRightToLeft(lua_State* state);
  49. int lua_Control_getTheme(lua_State* state);
  50. int lua_Control_getTopLevelForm(lua_State* state);
  51. int lua_Control_getType(lua_State* state);
  52. int lua_Control_getWidth(lua_State* state);
  53. int lua_Control_getX(lua_State* state);
  54. int lua_Control_getY(lua_State* state);
  55. int lua_Control_getZIndex(lua_State* state);
  56. int lua_Control_hasFocus(lua_State* state);
  57. int lua_Control_isChild(lua_State* state);
  58. int lua_Control_isContainer(lua_State* state);
  59. int lua_Control_isEnabled(lua_State* state);
  60. int lua_Control_isEnabledInHierarchy(lua_State* state);
  61. int lua_Control_isHeightPercentage(lua_State* state);
  62. int lua_Control_isVisible(lua_State* state);
  63. int lua_Control_isVisibleInHierarchy(lua_State* state);
  64. int lua_Control_isWidthPercentage(lua_State* state);
  65. int lua_Control_isXPercentage(lua_State* state);
  66. int lua_Control_isYPercentage(lua_State* state);
  67. int lua_Control_release(lua_State* state);
  68. int lua_Control_removeListener(lua_State* state);
  69. int lua_Control_removeScriptCallback(lua_State* state);
  70. int lua_Control_setAlignment(lua_State* state);
  71. int lua_Control_setAnimationPropertyValue(lua_State* state);
  72. int lua_Control_setAutoSize(lua_State* state);
  73. int lua_Control_setBorder(lua_State* state);
  74. int lua_Control_setBounds(lua_State* state);
  75. int lua_Control_setCanFocus(lua_State* state);
  76. int lua_Control_setConsumeInputEvents(lua_State* state);
  77. int lua_Control_setCursorColor(lua_State* state);
  78. int lua_Control_setCursorRegion(lua_State* state);
  79. int lua_Control_setEnabled(lua_State* state);
  80. int lua_Control_setFocus(lua_State* state);
  81. int lua_Control_setFocusIndex(lua_State* state);
  82. int lua_Control_setFont(lua_State* state);
  83. int lua_Control_setFontSize(lua_State* state);
  84. int lua_Control_setHeight(lua_State* state);
  85. int lua_Control_setId(lua_State* state);
  86. int lua_Control_setImageColor(lua_State* state);
  87. int lua_Control_setImageRegion(lua_State* state);
  88. int lua_Control_setMargin(lua_State* state);
  89. int lua_Control_setOpacity(lua_State* state);
  90. int lua_Control_setPadding(lua_State* state);
  91. int lua_Control_setPosition(lua_State* state);
  92. int lua_Control_setSize(lua_State* state);
  93. int lua_Control_setSkinColor(lua_State* state);
  94. int lua_Control_setSkinRegion(lua_State* state);
  95. int lua_Control_setStyle(lua_State* state);
  96. int lua_Control_setTextAlignment(lua_State* state);
  97. int lua_Control_setTextColor(lua_State* state);
  98. int lua_Control_setTextRightToLeft(lua_State* state);
  99. int lua_Control_setVisible(lua_State* state);
  100. int lua_Control_setWidth(lua_State* state);
  101. int lua_Control_setX(lua_State* state);
  102. int lua_Control_setY(lua_State* state);
  103. int lua_Control_setZIndex(lua_State* state);
  104. int lua_Control_static_ANIMATE_OPACITY(lua_State* state);
  105. int lua_Control_static_ANIMATE_POSITION(lua_State* state);
  106. int lua_Control_static_ANIMATE_POSITION_X(lua_State* state);
  107. int lua_Control_static_ANIMATE_POSITION_Y(lua_State* state);
  108. int lua_Control_static_ANIMATE_SIZE(lua_State* state);
  109. int lua_Control_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
  110. int lua_Control_static_ANIMATE_SIZE_WIDTH(lua_State* state);
  111. void luaRegister_Control();
  112. }
  113. #endif