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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_FontText.h"
- #include "Base.h"
- #include "Bundle.h"
- #include "FileSystem.h"
- #include "Font.h"
- #include "Game.h"
- #include "Ref.h"
- #include "lua_FontFormat.h"
- #include "lua_FontJustify.h"
- namespace gameplay
- {
- void luaRegister_FontText()
- {
- const luaL_Reg lua_members[] =
- {
- {"getText", lua_FontText_getText},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("Font");
- gameplay::ScriptUtil::registerClass("FontText", lua_members, lua_FontText__init, lua_FontText__gc, lua_statics, scopePath);
- }
- static Font::Text* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "FontText");
- luaL_argcheck(state, userdata != NULL, 1, "'FontText' expected.");
- return (Font::Text*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_FontText__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "FontText");
- luaL_argcheck(state, userdata != NULL, 1, "'FontText' expected.");
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Font::Text* instance = (Font::Text*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- lua_pushstring(state, "lua_FontText__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_FontText__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- void* returnPtr = (void*)new Font::Text(param1);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "FontText");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_FontText__init - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_FontText_getText(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Font::Text* instance = getInstance(state);
- const char* result = instance->getText();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_FontText_getText - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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