lua_Form.h 6.5 KB

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  1. #ifndef LUA_FORM_H_
  2. #define LUA_FORM_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Form.
  6. int lua_Form__gc(lua_State* state);
  7. int lua_Form_addControl(lua_State* state);
  8. int lua_Form_addListener(lua_State* state);
  9. int lua_Form_addRef(lua_State* state);
  10. int lua_Form_addScriptCallback(lua_State* state);
  11. int lua_Form_canFocus(lua_State* state);
  12. int lua_Form_createAnimation(lua_State* state);
  13. int lua_Form_createAnimationFromBy(lua_State* state);
  14. int lua_Form_createAnimationFromTo(lua_State* state);
  15. int lua_Form_destroyAnimation(lua_State* state);
  16. int lua_Form_draw(lua_State* state);
  17. int lua_Form_getAbsoluteBounds(lua_State* state);
  18. int lua_Form_getActiveControl(lua_State* state);
  19. int lua_Form_getAlignment(lua_State* state);
  20. int lua_Form_getAnimation(lua_State* state);
  21. int lua_Form_getAnimationPropertyComponentCount(lua_State* state);
  22. int lua_Form_getAnimationPropertyValue(lua_State* state);
  23. int lua_Form_getAutoSize(lua_State* state);
  24. int lua_Form_getBorder(lua_State* state);
  25. int lua_Form_getBounds(lua_State* state);
  26. int lua_Form_getClip(lua_State* state);
  27. int lua_Form_getClipBounds(lua_State* state);
  28. int lua_Form_getConsumeInputEvents(lua_State* state);
  29. int lua_Form_getControl(lua_State* state);
  30. int lua_Form_getControlCount(lua_State* state);
  31. int lua_Form_getCursorColor(lua_State* state);
  32. int lua_Form_getCursorRegion(lua_State* state);
  33. int lua_Form_getCursorUVs(lua_State* state);
  34. int lua_Form_getFocusIndex(lua_State* state);
  35. int lua_Form_getFont(lua_State* state);
  36. int lua_Form_getFontSize(lua_State* state);
  37. int lua_Form_getHeight(lua_State* state);
  38. int lua_Form_getId(lua_State* state);
  39. int lua_Form_getImageColor(lua_State* state);
  40. int lua_Form_getImageRegion(lua_State* state);
  41. int lua_Form_getImageUVs(lua_State* state);
  42. int lua_Form_getLayout(lua_State* state);
  43. int lua_Form_getMargin(lua_State* state);
  44. int lua_Form_getOpacity(lua_State* state);
  45. int lua_Form_getPadding(lua_State* state);
  46. int lua_Form_getParent(lua_State* state);
  47. int lua_Form_getRefCount(lua_State* state);
  48. int lua_Form_getScroll(lua_State* state);
  49. int lua_Form_getScrollPosition(lua_State* state);
  50. int lua_Form_getScrollWheelRequiresFocus(lua_State* state);
  51. int lua_Form_getScrollWheelSpeed(lua_State* state);
  52. int lua_Form_getScrollingFriction(lua_State* state);
  53. int lua_Form_getSkinColor(lua_State* state);
  54. int lua_Form_getSkinRegion(lua_State* state);
  55. int lua_Form_getState(lua_State* state);
  56. int lua_Form_getStyle(lua_State* state);
  57. int lua_Form_getTextAlignment(lua_State* state);
  58. int lua_Form_getTextColor(lua_State* state);
  59. int lua_Form_getTextRightToLeft(lua_State* state);
  60. int lua_Form_getTheme(lua_State* state);
  61. int lua_Form_getTopLevelForm(lua_State* state);
  62. int lua_Form_getType(lua_State* state);
  63. int lua_Form_getWidth(lua_State* state);
  64. int lua_Form_getX(lua_State* state);
  65. int lua_Form_getY(lua_State* state);
  66. int lua_Form_getZIndex(lua_State* state);
  67. int lua_Form_hasFocus(lua_State* state);
  68. int lua_Form_insertControl(lua_State* state);
  69. int lua_Form_isBatchingEnabled(lua_State* state);
  70. int lua_Form_isChild(lua_State* state);
  71. int lua_Form_isContainer(lua_State* state);
  72. int lua_Form_isEnabled(lua_State* state);
  73. int lua_Form_isEnabledInHierarchy(lua_State* state);
  74. int lua_Form_isForm(lua_State* state);
  75. int lua_Form_isHeightPercentage(lua_State* state);
  76. int lua_Form_isScrollBarsAutoHide(lua_State* state);
  77. int lua_Form_isScrolling(lua_State* state);
  78. int lua_Form_isVisible(lua_State* state);
  79. int lua_Form_isVisibleInHierarchy(lua_State* state);
  80. int lua_Form_isWidthPercentage(lua_State* state);
  81. int lua_Form_isXPercentage(lua_State* state);
  82. int lua_Form_isYPercentage(lua_State* state);
  83. int lua_Form_release(lua_State* state);
  84. int lua_Form_removeControl(lua_State* state);
  85. int lua_Form_removeListener(lua_State* state);
  86. int lua_Form_removeScriptCallback(lua_State* state);
  87. int lua_Form_setActiveControl(lua_State* state);
  88. int lua_Form_setAlignment(lua_State* state);
  89. int lua_Form_setAnimationPropertyValue(lua_State* state);
  90. int lua_Form_setAutoSize(lua_State* state);
  91. int lua_Form_setBatchingEnabled(lua_State* state);
  92. int lua_Form_setBorder(lua_State* state);
  93. int lua_Form_setBounds(lua_State* state);
  94. int lua_Form_setCanFocus(lua_State* state);
  95. int lua_Form_setConsumeInputEvents(lua_State* state);
  96. int lua_Form_setCursorColor(lua_State* state);
  97. int lua_Form_setCursorRegion(lua_State* state);
  98. int lua_Form_setEnabled(lua_State* state);
  99. int lua_Form_setFocus(lua_State* state);
  100. int lua_Form_setFocusIndex(lua_State* state);
  101. int lua_Form_setFont(lua_State* state);
  102. int lua_Form_setFontSize(lua_State* state);
  103. int lua_Form_setHeight(lua_State* state);
  104. int lua_Form_setId(lua_State* state);
  105. int lua_Form_setImageColor(lua_State* state);
  106. int lua_Form_setImageRegion(lua_State* state);
  107. int lua_Form_setLayout(lua_State* state);
  108. int lua_Form_setMargin(lua_State* state);
  109. int lua_Form_setNode(lua_State* state);
  110. int lua_Form_setOpacity(lua_State* state);
  111. int lua_Form_setPadding(lua_State* state);
  112. int lua_Form_setPosition(lua_State* state);
  113. int lua_Form_setScroll(lua_State* state);
  114. int lua_Form_setScrollBarsAutoHide(lua_State* state);
  115. int lua_Form_setScrollPosition(lua_State* state);
  116. int lua_Form_setScrollWheelRequiresFocus(lua_State* state);
  117. int lua_Form_setScrollWheelSpeed(lua_State* state);
  118. int lua_Form_setScrollingFriction(lua_State* state);
  119. int lua_Form_setSize(lua_State* state);
  120. int lua_Form_setSkinColor(lua_State* state);
  121. int lua_Form_setSkinRegion(lua_State* state);
  122. int lua_Form_setStyle(lua_State* state);
  123. int lua_Form_setTextAlignment(lua_State* state);
  124. int lua_Form_setTextColor(lua_State* state);
  125. int lua_Form_setTextRightToLeft(lua_State* state);
  126. int lua_Form_setVisible(lua_State* state);
  127. int lua_Form_setWidth(lua_State* state);
  128. int lua_Form_setX(lua_State* state);
  129. int lua_Form_setY(lua_State* state);
  130. int lua_Form_setZIndex(lua_State* state);
  131. int lua_Form_static_ANIMATE_OPACITY(lua_State* state);
  132. int lua_Form_static_ANIMATE_POSITION(lua_State* state);
  133. int lua_Form_static_ANIMATE_POSITION_X(lua_State* state);
  134. int lua_Form_static_ANIMATE_POSITION_Y(lua_State* state);
  135. int lua_Form_static_ANIMATE_SCROLLBAR_OPACITY(lua_State* state);
  136. int lua_Form_static_ANIMATE_SIZE(lua_State* state);
  137. int lua_Form_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
  138. int lua_Form_static_ANIMATE_SIZE_WIDTH(lua_State* state);
  139. int lua_Form_static_clearFocus(lua_State* state);
  140. int lua_Form_static_create(lua_State* state);
  141. int lua_Form_static_getActiveControl(lua_State* state);
  142. int lua_Form_static_getFocusControl(lua_State* state);
  143. int lua_Form_static_getForm(lua_State* state);
  144. int lua_Form_stopScrolling(lua_State* state);
  145. int lua_Form_update(lua_State* state);
  146. void luaRegister_Form();
  147. }
  148. #endif