lua_KeyboardKey.h 298 B

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  1. #ifndef LUA_KEYBOARDKEY_H_
  2. #define LUA_KEYBOARDKEY_H_
  3. #include "Keyboard.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Keyboard::Key.
  7. Keyboard::Key lua_enumFromString_KeyboardKey(const char* s);
  8. const char* lua_stringFromEnum_KeyboardKey(Keyboard::Key e);
  9. }
  10. #endif