- #ifndef LUA_KEYBOARDKEY_H_
- #define LUA_KEYBOARDKEY_H_
- #include "Keyboard.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Keyboard::Key.
- Keyboard::Key lua_enumFromString_KeyboardKey(const char* s);
- const char* lua_stringFromEnum_KeyboardKey(Keyboard::Key e);
- }
- #endif
|