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- #ifndef LUA_PHYSICSCONTROLLER_H_
- #define LUA_PHYSICSCONTROLLER_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsController.
- int lua_PhysicsController_addScriptCallback(lua_State* state);
- int lua_PhysicsController_addStatusListener(lua_State* state);
- int lua_PhysicsController_createFixedConstraint(lua_State* state);
- int lua_PhysicsController_createGenericConstraint(lua_State* state);
- int lua_PhysicsController_createHingeConstraint(lua_State* state);
- int lua_PhysicsController_createSocketConstraint(lua_State* state);
- int lua_PhysicsController_createSpringConstraint(lua_State* state);
- int lua_PhysicsController_drawDebug(lua_State* state);
- int lua_PhysicsController_getGravity(lua_State* state);
- int lua_PhysicsController_rayTest(lua_State* state);
- int lua_PhysicsController_removeScriptCallback(lua_State* state);
- int lua_PhysicsController_removeStatusListener(lua_State* state);
- int lua_PhysicsController_setGravity(lua_State* state);
- int lua_PhysicsController_sweepTest(lua_State* state);
- void luaRegister_PhysicsController();
- }
- #endif
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