- #ifndef LUA_TERRAINFLAGS_H_
- #define LUA_TERRAINFLAGS_H_
- #include "Terrain.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Terrain::Flags.
- Terrain::Flags lua_enumFromString_TerrainFlags(const char* s);
- const char* lua_stringFromEnum_TerrainFlags(Terrain::Flags e);
- }
- #endif
|