lua_TerrainFlags.h 304 B

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  1. #ifndef LUA_TERRAINFLAGS_H_
  2. #define LUA_TERRAINFLAGS_H_
  3. #include "Terrain.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Terrain::Flags.
  7. Terrain::Flags lua_enumFromString_TerrainFlags(const char* s);
  8. const char* lua_stringFromEnum_TerrainFlags(Terrain::Flags e);
  9. }
  10. #endif