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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_TerrainPatch.h"
- #include "Base.h"
- #include "Camera.h"
- #include "Game.h"
- #include "MeshPart.h"
- #include "Node.h"
- #include "PhysicsController.h"
- #include "Scene.h"
- #include "Terrain.h"
- #include "TerrainPatch.h"
- #include "lua_CameraType.h"
- namespace gameplay
- {
- void luaRegister_TerrainPatch()
- {
- const luaL_Reg lua_members[] =
- {
- {"cameraChanged", lua_TerrainPatch_cameraChanged},
- {"getBoundingBox", lua_TerrainPatch_getBoundingBox},
- {"getMaterial", lua_TerrainPatch_getMaterial},
- {"getMaterialCount", lua_TerrainPatch_getMaterialCount},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("TerrainPatch", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static TerrainPatch* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "TerrainPatch");
- luaL_argcheck(state, userdata != NULL, 1, "'TerrainPatch' expected.");
- return (TerrainPatch*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_TerrainPatch_cameraChanged(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<Camera> param1 = gameplay::ScriptUtil::getObjectPointer<Camera>(2, "Camera", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Camera'.");
- lua_error(state);
- }
- TerrainPatch* instance = getInstance(state);
- instance->cameraChanged(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_TerrainPatch_cameraChanged - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_TerrainPatch_getBoundingBox(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = gameplay::ScriptUtil::luaCheckBool(state, 2);
- TerrainPatch* instance = getInstance(state);
- void* returnPtr = (void*)&(instance->getBoundingBox(param1));
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "BoundingBox");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_TerrainPatch_getBoundingBox - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_TerrainPatch_getMaterial(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- TerrainPatch* instance = getInstance(state);
- void* returnPtr = (void*)instance->getMaterial();
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Material");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_TerrainPatch_getMaterial - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- TerrainPatch* instance = getInstance(state);
- void* returnPtr = (void*)instance->getMaterial(param1);
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Material");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_TerrainPatch_getMaterial - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_TerrainPatch_getMaterialCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- TerrainPatch* instance = getInstance(state);
- unsigned int result = instance->getMaterialCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_TerrainPatch_getMaterialCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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