- #ifndef LUA_TOUCHTOUCHEVENT_H_
- #define LUA_TOUCHTOUCHEVENT_H_
- #include "Touch.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Touch::TouchEvent.
- Touch::TouchEvent lua_enumFromString_TouchTouchEvent(const char* s);
- const char* lua_stringFromEnum_TouchTouchEvent(Touch::TouchEvent e);
- }
- #endif
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