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- #ifndef LUA_VERTEXFORMATELEMENT_H_
- #define LUA_VERTEXFORMATELEMENT_H_
- namespace gameplay
- {
- // Lua bindings for VertexFormat::Element.
- int lua_VertexFormatElement__gc(lua_State* state);
- int lua_VertexFormatElement__init(lua_State* state);
- int lua_VertexFormatElement_size(lua_State* state);
- int lua_VertexFormatElement_usage(lua_State* state);
- void luaRegister_VertexFormatElement();
- }
- #endif
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