Sean Taylor d1fbb5abe4 Update README.md 12 лет назад
..
gameplay-encoder.xcodeproj cdd0167523 Moved FBX SDK to v2014.2.1 12 лет назад
src 56e65326b1 Corrected some calls to old functions of the FBX API 12 лет назад
CMakeLists.txt cdd0167523 Moved FBX SDK to v2014.2.1 12 лет назад
README.md d1fbb5abe4 Update README.md 12 лет назад
gameplay-bundle.txt eb7026d191 Normalize line endings 12 лет назад
gameplay-encoder.sln eb7026d191 Normalize line endings 12 лет назад
gameplay-encoder.vcxproj cdd0167523 Moved FBX SDK to v2014.2.1 12 лет назад
gameplay-encoder.vcxproj.filters eb7026d191 Normalize line endings 12 лет назад
gameplay-encoder.vcxproj.user eb7026d191 Normalize line endings 12 лет назад

README.md

gameplay-encoder

Command-line tool for encoding games assets like true-type fonts and 3D scene files into a simple binary-based bundle file format for the gameplay 3D game framework runtime. The 'bin' folder contains pre-built 32-bit versions of the gameplay-encoder executables for Windows 7, MacOS X and Linux Ubuntu with support built-in support for:

TrueType Font

TrueType Fonts represent a standard in defining outline fonts and has become the most common format for fonts. The gameplay-encoder reads these fonts and binary encodes them into a texture mapped base representation using a texture atlas and 8-bit alpha representation.

FBX Scene

Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exchange between several Autodesk content creation packages Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® MotionBuilder®, Autodesk® Mudbox®, and Autodesk® Softimage® For more information goto "http://www.autodesk.com/fbx".

Running gameplay-encoder

Simply execute the gameplay-encoder command-line executable:

Usage: gameplay-encoder [options] <file(s)>

Note: On Linux Ubuntu (64-bit), you must first install the required 32-bit libs via:

sudo apt-get install ia32-libs

Building gameplay-encoder

See Building gameplay-encoder on the wiki.

Bundle File Format

The gameplay bundle file format is defined in the tools/encoder/gameplay-bundle.txt file.

Bundle File Loading

Bundle files can easily be loaded using the gameplay/Bundle.h which is part of the gameplay runtime framework.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.