lua_ControlAlignment.h 347 B

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  1. #ifndef LUA_CONTROLALIGNMENT_H_
  2. #define LUA_CONTROLALIGNMENT_H_
  3. #include "Control.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Control::Alignment.
  7. Control::Alignment lua_enumFromString_ControlAlignment(const char* s);
  8. const char* lua_stringFromEnum_ControlAlignment(Control::Alignment e);
  9. }
  10. #endif