- #ifndef LUA_CONTROLALIGNMENT_H_
- #define LUA_CONTROLALIGNMENT_H_
- #include "Control.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Control::Alignment.
- Control::Alignment lua_enumFromString_ControlAlignment(const char* s);
- const char* lua_stringFromEnum_ControlAlignment(Control::Alignment e);
- }
- #endif
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