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- #include "Base.h"
- #include "lua_DepthStencilTargetFormat.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_DepthStencilTargetFormat_DEPTH = "DEPTH";
- static const char* luaEnumString_DepthStencilTargetFormat_DEPTH_STENCIL = "DEPTH_STENCIL";
- DepthStencilTarget::Format lua_enumFromString_DepthStencilTargetFormat(const char* s)
- {
- if (strcmp(s, luaEnumString_DepthStencilTargetFormat_DEPTH) == 0)
- return DepthStencilTarget::DEPTH;
- if (strcmp(s, luaEnumString_DepthStencilTargetFormat_DEPTH_STENCIL) == 0)
- return DepthStencilTarget::DEPTH_STENCIL;
- return DepthStencilTarget::DEPTH;
- }
- const char* lua_stringFromEnum_DepthStencilTargetFormat(DepthStencilTarget::Format e)
- {
- if (e == DepthStencilTarget::DEPTH)
- return luaEnumString_DepthStencilTargetFormat_DEPTH;
- if (e == DepthStencilTarget::DEPTH_STENCIL)
- return luaEnumString_DepthStencilTargetFormat_DEPTH_STENCIL;
- return enumStringEmpty;
- }
- }
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