lua_PhysicsCollisionShapeDefinition.h 447 B

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  1. #ifndef LUA_PHYSICSCOLLISIONSHAPEDEFINITION_H_
  2. #define LUA_PHYSICSCOLLISIONSHAPEDEFINITION_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsCollisionShape::Definition.
  6. int lua_PhysicsCollisionShapeDefinition__gc(lua_State* state);
  7. int lua_PhysicsCollisionShapeDefinition__init(lua_State* state);
  8. int lua_PhysicsCollisionShapeDefinition_isEmpty(lua_State* state);
  9. void luaRegister_PhysicsCollisionShapeDefinition();
  10. }
  11. #endif