- #ifndef LUA_PHYSICSCOLLISIONSHAPEDEFINITION_H_
- #define LUA_PHYSICSCOLLISIONSHAPEDEFINITION_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsCollisionShape::Definition.
- int lua_PhysicsCollisionShapeDefinition__gc(lua_State* state);
- int lua_PhysicsCollisionShapeDefinition__init(lua_State* state);
- int lua_PhysicsCollisionShapeDefinition_isEmpty(lua_State* state);
- void luaRegister_PhysicsCollisionShapeDefinition();
- }
- #endif
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