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- #ifndef LUA_PHYSICSRIGIDBODYPARAMETERS_H_
- #define LUA_PHYSICSRIGIDBODYPARAMETERS_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsRigidBody::Parameters.
- int lua_PhysicsRigidBodyParameters__gc(lua_State* state);
- int lua_PhysicsRigidBodyParameters__init(lua_State* state);
- int lua_PhysicsRigidBodyParameters_angularDamping(lua_State* state);
- int lua_PhysicsRigidBodyParameters_angularFactor(lua_State* state);
- int lua_PhysicsRigidBodyParameters_anisotropicFriction(lua_State* state);
- int lua_PhysicsRigidBodyParameters_friction(lua_State* state);
- int lua_PhysicsRigidBodyParameters_kinematic(lua_State* state);
- int lua_PhysicsRigidBodyParameters_linearDamping(lua_State* state);
- int lua_PhysicsRigidBodyParameters_linearFactor(lua_State* state);
- int lua_PhysicsRigidBodyParameters_mass(lua_State* state);
- int lua_PhysicsRigidBodyParameters_restitution(lua_State* state);
- void luaRegister_PhysicsRigidBodyParameters();
- }
- #endif
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