lua_PhysicsRigidBodyParameters.h 956 B

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  1. #ifndef LUA_PHYSICSRIGIDBODYPARAMETERS_H_
  2. #define LUA_PHYSICSRIGIDBODYPARAMETERS_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsRigidBody::Parameters.
  6. int lua_PhysicsRigidBodyParameters__gc(lua_State* state);
  7. int lua_PhysicsRigidBodyParameters__init(lua_State* state);
  8. int lua_PhysicsRigidBodyParameters_angularDamping(lua_State* state);
  9. int lua_PhysicsRigidBodyParameters_angularFactor(lua_State* state);
  10. int lua_PhysicsRigidBodyParameters_anisotropicFriction(lua_State* state);
  11. int lua_PhysicsRigidBodyParameters_friction(lua_State* state);
  12. int lua_PhysicsRigidBodyParameters_kinematic(lua_State* state);
  13. int lua_PhysicsRigidBodyParameters_linearDamping(lua_State* state);
  14. int lua_PhysicsRigidBodyParameters_linearFactor(lua_State* state);
  15. int lua_PhysicsRigidBodyParameters_mass(lua_State* state);
  16. int lua_PhysicsRigidBodyParameters_restitution(lua_State* state);
  17. void luaRegister_PhysicsRigidBodyParameters();
  18. }
  19. #endif