lua_Scene.h 1.3 KB

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  1. #ifndef LUA_SCENE_H_
  2. #define LUA_SCENE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Scene.
  6. int lua_Scene__gc(lua_State* state);
  7. int lua_Scene_addNode(lua_State* state);
  8. int lua_Scene_addRef(lua_State* state);
  9. int lua_Scene_bindAudioListenerToCamera(lua_State* state);
  10. int lua_Scene_drawDebug(lua_State* state);
  11. int lua_Scene_findNode(lua_State* state);
  12. int lua_Scene_getActiveCamera(lua_State* state);
  13. int lua_Scene_getAmbientColor(lua_State* state);
  14. int lua_Scene_getFirstNode(lua_State* state);
  15. int lua_Scene_getId(lua_State* state);
  16. int lua_Scene_getLightColor(lua_State* state);
  17. int lua_Scene_getLightDirection(lua_State* state);
  18. int lua_Scene_getNodeCount(lua_State* state);
  19. int lua_Scene_getRefCount(lua_State* state);
  20. int lua_Scene_release(lua_State* state);
  21. int lua_Scene_removeAllNodes(lua_State* state);
  22. int lua_Scene_removeNode(lua_State* state);
  23. int lua_Scene_setActiveCamera(lua_State* state);
  24. int lua_Scene_setAmbientColor(lua_State* state);
  25. int lua_Scene_setId(lua_State* state);
  26. int lua_Scene_setLightColor(lua_State* state);
  27. int lua_Scene_setLightDirection(lua_State* state);
  28. int lua_Scene_static_create(lua_State* state);
  29. int lua_Scene_static_getScene(lua_State* state);
  30. int lua_Scene_static_load(lua_State* state);
  31. int lua_Scene_visit(lua_State* state);
  32. void luaRegister_Scene();
  33. }
  34. #endif