- #ifndef LUA_TEXTUREFORMAT_H_
- #define LUA_TEXTUREFORMAT_H_
- #include "Texture.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Texture::Format.
- Texture::Format lua_enumFromString_TextureFormat(const char* s);
- const char* lua_stringFromEnum_TextureFormat(Texture::Format e);
- }
- #endif
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