lua_TextureFormat.h 326 B

123456789101112131415
  1. #ifndef LUA_TEXTUREFORMAT_H_
  2. #define LUA_TEXTUREFORMAT_H_
  3. #include "Texture.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Texture::Format.
  7. Texture::Format lua_enumFromString_TextureFormat(const char* s);
  8. const char* lua_stringFromEnum_TextureFormat(Texture::Format e);
  9. }
  10. #endif