lua_ThemeSideRegions.h 549 B

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  1. #ifndef LUA_THEMESIDEREGIONS_H_
  2. #define LUA_THEMESIDEREGIONS_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Theme::SideRegions.
  6. int lua_ThemeSideRegions__gc(lua_State* state);
  7. int lua_ThemeSideRegions__init(lua_State* state);
  8. int lua_ThemeSideRegions_bottom(lua_State* state);
  9. int lua_ThemeSideRegions_left(lua_State* state);
  10. int lua_ThemeSideRegions_right(lua_State* state);
  11. int lua_ThemeSideRegions_static_empty(lua_State* state);
  12. int lua_ThemeSideRegions_top(lua_State* state);
  13. void luaRegister_ThemeSideRegions();
  14. }
  15. #endif