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- #ifndef LUA_THEMESIDEREGIONS_H_
- #define LUA_THEMESIDEREGIONS_H_
- namespace gameplay
- {
- // Lua bindings for Theme::SideRegions.
- int lua_ThemeSideRegions__gc(lua_State* state);
- int lua_ThemeSideRegions__init(lua_State* state);
- int lua_ThemeSideRegions_bottom(lua_State* state);
- int lua_ThemeSideRegions_left(lua_State* state);
- int lua_ThemeSideRegions_right(lua_State* state);
- int lua_ThemeSideRegions_static_empty(lua_State* state);
- int lua_ThemeSideRegions_top(lua_State* state);
- void luaRegister_ThemeSideRegions();
- }
- #endif
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