box.dae 7.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  3. <asset>
  4. <contributor>
  5. <author>sgrenier</author>
  6. <authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
  7. <comments>
  8. ColladaMaya export options:
  9. bakeTransforms=1;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
  10. isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
  11. exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
  12. exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=0;exportVertexColorsPerVertex=0;
  13. exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
  14. exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
  15. </comments>
  16. <source_data>file:///C:/Users/sgrenier/Documents/maya/projects/default/untitled</source_data>
  17. </contributor>
  18. <created>2011-12-05T20:23:32</created>
  19. <modified>2011-12-05T20:23:32</modified>
  20. <unit name="centimeter" meter="0.01"/>
  21. <up_axis>Y_UP</up_axis>
  22. </asset>
  23. <library_lights>
  24. <light id="directionalLightShape" name="directionalLightShape">
  25. <technique_common>
  26. <directional>
  27. <color>1 1 1</color>
  28. </directional>
  29. </technique_common>
  30. <extra>
  31. <technique profile="OpenCOLLADAMaya">
  32. <originalMayaNodeId>directionalLightShape</originalMayaNodeId>
  33. </technique>
  34. </extra>
  35. </light>
  36. </library_lights>
  37. <library_cameras>
  38. <camera id="cameraShape" name="cameraShape">
  39. <optics>
  40. <technique_common>
  41. <perspective>
  42. <yfov>27.38717</yfov>
  43. <aspect_ratio>1.7</aspect_ratio>
  44. <znear>0.25</znear>
  45. <zfar>100</zfar>
  46. </perspective>
  47. </technique_common>
  48. </optics>
  49. <extra>
  50. <technique profile="OpenCOLLADAMaya">
  51. <film_fit>0</film_fit>
  52. <film_fit_offset>0</film_fit_offset>
  53. <film_offsetX>0</film_offsetX>
  54. <film_offsetY>0</film_offsetY>
  55. <horizontal_aperture>4.079992</horizontal_aperture>
  56. <lens_squeeze>1</lens_squeeze>
  57. <originalMayaNodeId>cameraShape</originalMayaNodeId>
  58. <vertical_aperture>2.399995</vertical_aperture>
  59. </technique>
  60. </extra>
  61. </camera>
  62. </library_cameras>
  63. <library_materials>
  64. <material id="lambert1" name="lambert1">
  65. <instance_effect url="#lambert1-fx"/>
  66. </material>
  67. </library_materials>
  68. <library_effects>
  69. <effect id="lambert1-fx">
  70. <profile_COMMON>
  71. <technique sid="common">
  72. <lambert>
  73. <emission>
  74. <color>0 0 0 1</color>
  75. </emission>
  76. <ambient>
  77. <color>0 0 0 1</color>
  78. </ambient>
  79. <diffuse>
  80. <color>0.4 0.4 0.4 1</color>
  81. </diffuse>
  82. <transparent opaque="RGB_ZERO">
  83. <color>0 0 0 1</color>
  84. </transparent>
  85. <transparency>
  86. <float>1</float>
  87. </transparency>
  88. </lambert>
  89. </technique>
  90. </profile_COMMON>
  91. </effect>
  92. </library_effects>
  93. <library_geometries>
  94. <geometry id="boxShape" name="boxShape">
  95. <mesh>
  96. <source id="boxShape-positions" name="boxShape-positions">
  97. <float_array id="boxShape-positions-array" count="24">-0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5</float_array>
  98. <technique_common>
  99. <accessor source="#boxShape-positions-array" count="8" stride="3">
  100. <param name="X" type="float"/>
  101. <param name="Y" type="float"/>
  102. <param name="Z" type="float"/>
  103. </accessor>
  104. </technique_common>
  105. </source>
  106. <source id="boxShape-normals" name="boxShape-normals">
  107. <float_array id="boxShape-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
  108. <technique_common>
  109. <accessor source="#boxShape-normals-array" count="24" stride="3">
  110. <param name="X" type="float"/>
  111. <param name="Y" type="float"/>
  112. <param name="Z" type="float"/>
  113. </accessor>
  114. </technique_common>
  115. </source>
  116. <source id="boxShape-map1" name="boxShape-map1">
  117. <float_array id="boxShape-map1-array" count="28">0.375 0 0.625 0 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25 0.125 0 0.125 0.25</float_array>
  118. <technique_common>
  119. <accessor source="#boxShape-map1-array" count="14" stride="2">
  120. <param name="S" type="float"/>
  121. <param name="T" type="float"/>
  122. </accessor>
  123. </technique_common>
  124. </source>
  125. <vertices id="boxShape-vertices" name="boxShape-vertices">
  126. <input semantic="POSITION" source="#boxShape-positions"/>
  127. </vertices>
  128. <triangles material="initialShadingGroup" count="12">
  129. <input semantic="VERTEX" source="#boxShape-vertices" offset="0"/>
  130. <input semantic="NORMAL" source="#boxShape-normals" offset="1"/>
  131. <input semantic="TEXCOORD" source="#boxShape-map1" offset="2" set="0"/>
  132. <p>0 0 0 1 1 1 2 3 2 2 3 2 1 1 1 3 2 3 2 4 2 3 5 3 4 7 4 4 7 4 3 5 3 5 6 5 4 8 4 5 9 5 6 11 6 6 11 6 5 9 5 7 10 7 6 12 6 7 13 7 0 15 8 0 15 8 7 13 7 1 14 9 1 16 1 7 17 10 3 19 3 3 19 3 7 17 10 5 18 11 6 20 12 0 21 0 4 23 13 4 23 13 0 21 0 2 22 2</p>
  133. </triangles>
  134. </mesh>
  135. <extra>
  136. <technique profile="OpenCOLLADAMaya">
  137. <originalMayaNodeId>boxShape</originalMayaNodeId>
  138. <double_sided>1</double_sided>
  139. </technique>
  140. </extra>
  141. </geometry>
  142. </library_geometries>
  143. <library_visual_scenes>
  144. <visual_scene id="VisualSceneNode" name="untitled">
  145. <node id="box" name="box" type="NODE">
  146. <matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix>
  147. <instance_geometry url="#boxShape">
  148. <bind_material>
  149. <technique_common>
  150. <instance_material symbol="initialShadingGroup" target="#lambert1"/>
  151. </technique_common>
  152. </bind_material>
  153. </instance_geometry>
  154. <extra>
  155. <technique profile="OpenCOLLADAMaya">
  156. <originalMayaNodeId>box</originalMayaNodeId>
  157. </technique>
  158. </extra>
  159. </node>
  160. <node id="camera" name="camera" type="NODE">
  161. <matrix sid="transform">0.9753993 -0.08127667 0.2049154 1.554299 0.0276844 0.9673549 0.251909 2.301022 -0.2187002 -0.2400389 0.9458073 7.279555 0 0 0 1</matrix>
  162. <instance_camera url="#cameraShape"/>
  163. <extra>
  164. <technique profile="OpenCOLLADAMaya">
  165. <originalMayaNodeId>camera</originalMayaNodeId>
  166. </technique>
  167. </extra>
  168. </node>
  169. <node id="directionalLight" name="directionalLight" type="NODE">
  170. <matrix sid="transform">0.9282893 -0.14183 0.3437488 4.077966 -0.03090286 0.8917856 0.4514016 1.976955 -0.3705726 -0.4296541 0.8234521 6.724438 0 0 0 1</matrix>
  171. <instance_light url="#directionalLightShape"/>
  172. <extra>
  173. <technique profile="OpenCOLLADAMaya">
  174. <originalMayaNodeId>directionalLight</originalMayaNodeId>
  175. </technique>
  176. </extra>
  177. </node>
  178. </visual_scene>
  179. </library_visual_scenes>
  180. <scene>
  181. <instance_visual_scene url="#VisualSceneNode"/>
  182. </scene>
  183. </COLLADA>