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- <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
- <asset>
- <contributor>
- <author>sgrenier</author>
- <authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
- <comments>
- ColladaMaya export options:
- bakeTransforms=1;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
- isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
- exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
- exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=0;exportVertexColorsPerVertex=0;
- exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
- exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
- </comments>
- <source_data>file:///C:/Users/sgrenier/Documents/maya/projects/default/untitled</source_data>
- </contributor>
- <created>2011-12-05T20:23:32</created>
- <modified>2011-12-05T20:23:32</modified>
- <unit name="centimeter" meter="0.01"/>
- <up_axis>Y_UP</up_axis>
- </asset>
- <library_lights>
- <light id="directionalLightShape" name="directionalLightShape">
- <technique_common>
- <directional>
- <color>1 1 1</color>
- </directional>
- </technique_common>
- <extra>
- <technique profile="OpenCOLLADAMaya">
- <originalMayaNodeId>directionalLightShape</originalMayaNodeId>
- </technique>
- </extra>
- </light>
- </library_lights>
- <library_cameras>
- <camera id="cameraShape" name="cameraShape">
- <optics>
- <technique_common>
- <perspective>
- <yfov>27.38717</yfov>
- <aspect_ratio>1.7</aspect_ratio>
- <znear>0.25</znear>
- <zfar>100</zfar>
- </perspective>
- </technique_common>
- </optics>
- <extra>
- <technique profile="OpenCOLLADAMaya">
- <film_fit>0</film_fit>
- <film_fit_offset>0</film_fit_offset>
- <film_offsetX>0</film_offsetX>
- <film_offsetY>0</film_offsetY>
- <horizontal_aperture>4.079992</horizontal_aperture>
- <lens_squeeze>1</lens_squeeze>
- <originalMayaNodeId>cameraShape</originalMayaNodeId>
- <vertical_aperture>2.399995</vertical_aperture>
- </technique>
- </extra>
- </camera>
- </library_cameras>
- <library_materials>
- <material id="lambert1" name="lambert1">
- <instance_effect url="#lambert1-fx"/>
- </material>
- </library_materials>
- <library_effects>
- <effect id="lambert1-fx">
- <profile_COMMON>
- <technique sid="common">
- <lambert>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0 0 1</color>
- </ambient>
- <diffuse>
- <color>0.4 0.4 0.4 1</color>
- </diffuse>
- <transparent opaque="RGB_ZERO">
- <color>0 0 0 1</color>
- </transparent>
- <transparency>
- <float>1</float>
- </transparency>
- </lambert>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="boxShape" name="boxShape">
- <mesh>
- <source id="boxShape-positions" name="boxShape-positions">
- <float_array id="boxShape-positions-array" count="24">-0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5</float_array>
- <technique_common>
- <accessor source="#boxShape-positions-array" count="8" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="boxShape-normals" name="boxShape-normals">
- <float_array id="boxShape-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
- <technique_common>
- <accessor source="#boxShape-normals-array" count="24" stride="3">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- <param name="Z" type="float"/>
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- </technique_common>
- </source>
- <source id="boxShape-map1" name="boxShape-map1">
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- <technique_common>
- <accessor source="#boxShape-map1-array" count="14" stride="2">
- <param name="S" type="float"/>
- <param name="T" type="float"/>
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- </technique_common>
- </source>
- <vertices id="boxShape-vertices" name="boxShape-vertices">
- <input semantic="POSITION" source="#boxShape-positions"/>
- </vertices>
- <triangles material="initialShadingGroup" count="12">
- <input semantic="VERTEX" source="#boxShape-vertices" offset="0"/>
- <input semantic="NORMAL" source="#boxShape-normals" offset="1"/>
- <input semantic="TEXCOORD" source="#boxShape-map1" offset="2" set="0"/>
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- </triangles>
- </mesh>
- <extra>
- <technique profile="OpenCOLLADAMaya">
- <originalMayaNodeId>boxShape</originalMayaNodeId>
- <double_sided>1</double_sided>
- </technique>
- </extra>
- </geometry>
- </library_geometries>
- <library_visual_scenes>
- <visual_scene id="VisualSceneNode" name="untitled">
- <node id="box" name="box" type="NODE">
- <matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix>
- <instance_geometry url="#boxShape">
- <bind_material>
- <technique_common>
- <instance_material symbol="initialShadingGroup" target="#lambert1"/>
- </technique_common>
- </bind_material>
- </instance_geometry>
- <extra>
- <technique profile="OpenCOLLADAMaya">
- <originalMayaNodeId>box</originalMayaNodeId>
- </technique>
- </extra>
- </node>
- <node id="camera" name="camera" type="NODE">
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- <instance_camera url="#cameraShape"/>
- <extra>
- <technique profile="OpenCOLLADAMaya">
- <originalMayaNodeId>camera</originalMayaNodeId>
- </technique>
- </extra>
- </node>
- <node id="directionalLight" name="directionalLight" type="NODE">
- <matrix sid="transform">0.9282893 -0.14183 0.3437488 4.077966 -0.03090286 0.8917856 0.4514016 1.976955 -0.3705726 -0.4296541 0.8234521 6.724438 0 0 0 1</matrix>
- <instance_light url="#directionalLightShape"/>
- <extra>
- <technique profile="OpenCOLLADAMaya">
- <originalMayaNodeId>directionalLight</originalMayaNodeId>
- </technique>
- </extra>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#VisualSceneNode"/>
- </scene>
- </COLLADA>
|