- #ifndef LUA_AUDIOSOURCESTATE_H_
- #define LUA_AUDIOSOURCESTATE_H_
- #include "AudioSource.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for AudioSource::State.
- AudioSource::State lua_enumFromString_AudioSourceState(const char* s);
- const char* lua_stringFromEnum_AudioSourceState(AudioSource::State e);
- }
- #endif
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