lua_GamepadGamepadEvent.h 368 B

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  1. #ifndef LUA_GAMEPADGAMEPADEVENT_H_
  2. #define LUA_GAMEPADGAMEPADEVENT_H_
  3. #include "Gamepad.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Gamepad::GamepadEvent.
  7. Gamepad::GamepadEvent lua_enumFromString_GamepadGamepadEvent(const char* s);
  8. const char* lua_stringFromEnum_GamepadGamepadEvent(Gamepad::GamepadEvent e);
  9. }
  10. #endif