- #ifndef LUA_GAMEPADGAMEPADEVENT_H_
- #define LUA_GAMEPADGAMEPADEVENT_H_
- #include "Gamepad.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Gamepad::GamepadEvent.
- Gamepad::GamepadEvent lua_enumFromString_GamepadGamepadEvent(const char* s);
- const char* lua_stringFromEnum_GamepadGamepadEvent(Gamepad::GamepadEvent e);
- }
- #endif
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