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- #-------------------------------------------------
- #
- # Project created by QtCreator
- #
- #-------------------------------------------------
- QT -= core gui
- TARGET = sample-browser
- TEMPLATE = app
- CONFIG += c++11
- CONFIG -= qt
- CONFIG(debug, debug|release): DEFINES += _DEBUG
- SOURCES += src/Audio3DSample.cpp \
- src/AudioSample.cpp \
- src/BillboardSample.cpp \
- src/FirstPersonCamera.cpp \
- src/FontSample.cpp \
- src/FormsSample.cpp \
- src/GamepadSample.cpp \
- src/GestureSample.cpp \
- src/Grid.cpp \
- src/InputSample.cpp \
- src/LightSample.cpp \
- src/MeshBatchSample.cpp \
- src/MeshPrimitiveSample.cpp \
- src/ParticlesSample.cpp \
- src/PhysicsCollisionObjectSample.cpp \
- src/PostProcessSample.cpp \
- src/Sample.cpp \
- src/SamplesGame.cpp \
- src/SceneCreateSample.cpp \
- src/SceneLoadSample.cpp \
- src/SpriteBatchSample.cpp \
- src/SpriteSample.cpp \
- src/TerrainSample.cpp \
- src/TextureSample.cpp \
- src/TriangleSample.cpp \
- src/WaterSample.cpp
- HEADERS += src/Audio3DSample.h \
- src/AudioSample.h \
- src/BillboardSample.h \
- src/FirstPersonCamera.h \
- src/FontSample.h \
- src/FormsSample.h \
- src/GamepadSample.h \
- src/GestureSample.h \
- src/Grid.h \
- src/InputSample.h \
- src/LightSample.h \
- src/MeshBatchSample.h \
- src/MeshPrimitiveSample.h \
- src/ParticlesSample.h \
- src/PhysicsCollisionObjectSample.h \
- src/PostProcessSample.h \
- src/Sample.h \
- src/SamplesGame.h \
- src/SceneCreateSample.h \
- src/SceneLoadSample.h \
- src/SpriteBatchSample.h \
- src/SpriteSample.h \
- src/TerrainSample.h \
- src/TextureSample.h \
- src/TriangleSample.h \
- src/WaterSample.h
- INCLUDEPATH += $$PWD/../../gameplay/src
- INCLUDEPATH += $$PWD/../../external-deps/include
- DEFINES += GP_USE_GAMEPAD
-
- linux: DEFINES += __linux__
- linux: QMAKE_CXXFLAGS += -lstdc++ -pthread -w
- linux: INCLUDEPATH += /usr/include/gtk-2.0
- linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gtk-2.0/include
- linux: INCLUDEPATH += /usr/include/atk-1.0
- linux: INCLUDEPATH += /usr/include/cairo
- linux: INCLUDEPATH += /usr/include/gdk-pixbuf-2.0
- linux: INCLUDEPATH += /usr/include/pango-1.0
- linux: INCLUDEPATH += /usr/include/gio-unix-2.0
- linux: INCLUDEPATH += /usr/include/freetype2
- linux: INCLUDEPATH += /usr/include/glib-2.0
- linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
- linux: INCLUDEPATH += /usr/include/pixman-1
- linux: INCLUDEPATH += /usr/include/libpng12
- linux: INCLUDEPATH += /usr/include/harfbuzz
- linux: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
- linux: LIBS += -L$$PWD/../../external-deps/lib/linux/x86_64/ -lgameplay-deps
- linux: LIBS += -lm -lGL -lrt -ldl -lX11 -lpthread -lgtk-x11-2.0 -lglib-2.0 -lgobject-2.0
- linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
- linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
- linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
- macx: QMAKE_CXXFLAGS += -x c++ -x objective-c++ -stdlib=libc++ -w -arch x86_64
- macx: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
- macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps
- macx: LIBS += -F/System/Library/Frameworks -framework GameKit
- macx: LIBS += -F/System/Library/Frameworks -framework IOKit
- macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
- macx: LIBS += -F/System/Library/Frameworks -framework OpenAL
- macx: LIBS += -F/System/Library/Frameworks -framework OpenGL
- macx: LIBS += -F/System/Library/Frameworks -framework Cocoa
- macx: LIBS += -F/System/Library/Frameworks -framework Foundation
- macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
- macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
- macx: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
- macx: ICON = icon.png
- macx
- {
- icon.files = icon.png
- icon.path = Contents/Resources
- QMAKE_BUNDLE_DATA += icon
- gameconfig.files = game.config
- gameconfig.path = Contents/Resources
- QMAKE_BUNDLE_DATA += gameconfig
- res.files = res
- res.path = Contents/Resources
- QMAKE_BUNDLE_DATA += res
- }
- win32: DEFINES += WIN32 _WINDOWS _UNICODE UNICODE
- win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../gameplay/Debug/debug/ -lgameplay
- win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../gameplay/Release/release/ -lgameplay
- win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Debug/ -lgameplay-deps
- win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Release/ -lgameplay-deps
- win32: LIBS += -lOpenGL32 -lGLU32 -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
- win32: LIBS += -L$$(DXSDK_DIR)Lib\x64 -lXInput
- win32: INCLUDEPATH += $$(DXSDK_DIR)Include
- win32: QMAKE_CXXFLAGS_WARN_ON -= -w34100
- win32: QMAKE_CXXFLAGS_WARN_ON -= -w34189
- win32: QMAKE_CXXFLAGS_WARN_ON -= -w4302
- win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\shaders res\shaders\* /s /y /d$$escape_expand(\n\t))
- win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\ui res\ui\* /s /y /d$$escape_expand(\n\t))
- win32: QMAKE_POST_LINK += $$quote(copy ..\..\..\gameplay\res\logo_powered_white.png res$$escape_expand(\n\t))
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