sample-browser.pro 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. #-------------------------------------------------
  2. #
  3. # Project created by QtCreator
  4. #
  5. #-------------------------------------------------
  6. QT -= core gui
  7. TARGET = sample-browser
  8. TEMPLATE = app
  9. CONFIG += c++11
  10. CONFIG -= qt
  11. CONFIG(debug, debug|release): DEFINES += _DEBUG
  12. SOURCES += src/Audio3DSample.cpp \
  13. src/AudioSample.cpp \
  14. src/BillboardSample.cpp \
  15. src/FirstPersonCamera.cpp \
  16. src/FontSample.cpp \
  17. src/FormsSample.cpp \
  18. src/GamepadSample.cpp \
  19. src/GestureSample.cpp \
  20. src/Grid.cpp \
  21. src/InputSample.cpp \
  22. src/LightSample.cpp \
  23. src/MeshBatchSample.cpp \
  24. src/MeshPrimitiveSample.cpp \
  25. src/ParticlesSample.cpp \
  26. src/PhysicsCollisionObjectSample.cpp \
  27. src/PostProcessSample.cpp \
  28. src/Sample.cpp \
  29. src/SamplesGame.cpp \
  30. src/SceneCreateSample.cpp \
  31. src/SceneLoadSample.cpp \
  32. src/SpriteBatchSample.cpp \
  33. src/SpriteSample.cpp \
  34. src/TerrainSample.cpp \
  35. src/TextureSample.cpp \
  36. src/TriangleSample.cpp \
  37. src/WaterSample.cpp
  38. HEADERS += src/Audio3DSample.h \
  39. src/AudioSample.h \
  40. src/BillboardSample.h \
  41. src/FirstPersonCamera.h \
  42. src/FontSample.h \
  43. src/FormsSample.h \
  44. src/GamepadSample.h \
  45. src/GestureSample.h \
  46. src/Grid.h \
  47. src/InputSample.h \
  48. src/LightSample.h \
  49. src/MeshBatchSample.h \
  50. src/MeshPrimitiveSample.h \
  51. src/ParticlesSample.h \
  52. src/PhysicsCollisionObjectSample.h \
  53. src/PostProcessSample.h \
  54. src/Sample.h \
  55. src/SamplesGame.h \
  56. src/SceneCreateSample.h \
  57. src/SceneLoadSample.h \
  58. src/SpriteBatchSample.h \
  59. src/SpriteSample.h \
  60. src/TerrainSample.h \
  61. src/TextureSample.h \
  62. src/TriangleSample.h \
  63. src/WaterSample.h
  64. INCLUDEPATH += $$PWD/../../gameplay/src
  65. INCLUDEPATH += $$PWD/../../external-deps/include
  66. DEFINES += GP_USE_GAMEPAD
  67. linux: DEFINES += __linux__
  68. linux: QMAKE_CXXFLAGS += -lstdc++ -pthread -w
  69. linux: INCLUDEPATH += /usr/include/gtk-2.0
  70. linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gtk-2.0/include
  71. linux: INCLUDEPATH += /usr/include/atk-1.0
  72. linux: INCLUDEPATH += /usr/include/cairo
  73. linux: INCLUDEPATH += /usr/include/gdk-pixbuf-2.0
  74. linux: INCLUDEPATH += /usr/include/pango-1.0
  75. linux: INCLUDEPATH += /usr/include/gio-unix-2.0
  76. linux: INCLUDEPATH += /usr/include/freetype2
  77. linux: INCLUDEPATH += /usr/include/glib-2.0
  78. linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
  79. linux: INCLUDEPATH += /usr/include/pixman-1
  80. linux: INCLUDEPATH += /usr/include/libpng12
  81. linux: INCLUDEPATH += /usr/include/harfbuzz
  82. linux: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
  83. linux: LIBS += -L$$PWD/../../external-deps/lib/linux/x86_64/ -lgameplay-deps
  84. linux: LIBS += -lm -lGL -lrt -ldl -lX11 -lpthread -lgtk-x11-2.0 -lglib-2.0 -lgobject-2.0
  85. linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
  86. linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
  87. linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
  88. macx: QMAKE_CXXFLAGS += -x c++ -x objective-c++ -stdlib=libc++ -w -arch x86_64
  89. macx: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
  90. macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps
  91. macx: LIBS += -F/System/Library/Frameworks -framework GameKit
  92. macx: LIBS += -F/System/Library/Frameworks -framework IOKit
  93. macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
  94. macx: LIBS += -F/System/Library/Frameworks -framework OpenAL
  95. macx: LIBS += -F/System/Library/Frameworks -framework OpenGL
  96. macx: LIBS += -F/System/Library/Frameworks -framework Cocoa
  97. macx: LIBS += -F/System/Library/Frameworks -framework Foundation
  98. macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
  99. macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
  100. macx: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
  101. macx: ICON = icon.png
  102. macx
  103. {
  104. icon.files = icon.png
  105. icon.path = Contents/Resources
  106. QMAKE_BUNDLE_DATA += icon
  107. gameconfig.files = game.config
  108. gameconfig.path = Contents/Resources
  109. QMAKE_BUNDLE_DATA += gameconfig
  110. res.files = res
  111. res.path = Contents/Resources
  112. QMAKE_BUNDLE_DATA += res
  113. }
  114. win32: DEFINES += WIN32 _WINDOWS _UNICODE UNICODE
  115. win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../gameplay/Debug/debug/ -lgameplay
  116. win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../gameplay/Release/release/ -lgameplay
  117. win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Debug/ -lgameplay-deps
  118. win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Release/ -lgameplay-deps
  119. win32: LIBS += -lOpenGL32 -lGLU32 -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
  120. win32: LIBS += -L$$(DXSDK_DIR)Lib\x64 -lXInput
  121. win32: INCLUDEPATH += $$(DXSDK_DIR)Include
  122. win32: QMAKE_CXXFLAGS_WARN_ON -= -w34100
  123. win32: QMAKE_CXXFLAGS_WARN_ON -= -w34189
  124. win32: QMAKE_CXXFLAGS_WARN_ON -= -w4302
  125. win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\shaders res\shaders\* /s /y /d$$escape_expand(\n\t))
  126. win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\ui res\ui\* /s /y /d$$escape_expand(\n\t))
  127. win32: QMAKE_POST_LINK += $$quote(copy ..\..\..\gameplay\res\logo_powered_white.png res$$escape_expand(\n\t))