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- #ifdef __ANDROID__
- #include "Base.h"
- #include "Platform.h"
- #include "FileSystem.h"
- #include "Game.h"
- #include "Form.h"
- #include "ScriptController.h"
- #include <unistd.h>
- #include <android/sensor.h>
- #include <android_native_app_glue.h>
- #include <android/log.h>
- // Externally referenced global variables.
- struct android_app* __state;
- AAssetManager* __assetManager;
- static bool __initialized;
- static bool __suspended;
- static EGLDisplay __eglDisplay = EGL_NO_DISPLAY;
- static EGLContext __eglContext = EGL_NO_CONTEXT;
- static EGLSurface __eglSurface = EGL_NO_SURFACE;
- static EGLConfig __eglConfig = 0;
- static int __width;
- static int __height;
- static struct timespec __timespec;
- static double __timeStart;
- static double __timeAbsolute;
- static bool __vsync = WINDOW_VSYNC;
- static ASensorManager* __sensorManager;
- static ASensorEventQueue* __sensorEventQueue;
- static ASensorEvent __sensorEvent;
- static const ASensor* __accelerometerSensor;
- static const ASensor* __gyroscopeSensor;
- static float __accelRawX;
- static float __accelRawY;
- static float __accelRawZ;
- static float __gyroRawX;
- static float __gyroRawY;
- static float __gyroRawZ;
- static int __orientationAngle = 90;
- static bool __multiSampling = false;
- static bool __multiTouch = false;
- static int __primaryTouchId = -1;
- static bool __displayKeyboard = false;
- // OpenGL VAO functions.
- static const char* __glExtensions;
- PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL;
- PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL;
- PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL;
- PFNGLISVERTEXARRAYOESPROC glIsVertexArray = NULL;
- #define GESTURE_TAP_DURATION_MAX 200
- #define GESTURE_LONG_TAP_DURATION_MIN GESTURE_TAP_DURATION_MAX
- #define GESTURE_DRAG_START_DURATION_MIN GESTURE_LONG_TAP_DURATION_MIN
- #define GESTURE_DRAG_DISTANCE_MIN 30
- #define GESTURE_SWIPE_DURATION_MAX 400
- #define GESTURE_SWIPE_DISTANCE_MIN 50
- #define GESTURE_PINCH_DISTANCE_MIN GESTURE_DRAG_DISTANCE_MIN
- static bool __gestureDraging = false;
- static bool __gesturePinching = false;
- static std::pair<int, int> __gesturePointer0LastPosition, __gesturePointer1LastPosition;
- static std::pair<int, int> __gesturePointer0CurrentPosition, __gesturePointer1CurrentPosition;
- static std::pair<int, int> __gesturePinchCentroid;
- static int __gesturePointer0Delta, __gesturePointer1Delta;
- static std::bitset<6> __gestureEventsProcessed;
- struct TouchPointerData
- {
- size_t pointerId;
- bool pressed;
- double time;
- int x;
- int y;
- };
- TouchPointerData __pointer0;
- TouchPointerData __pointer1;
- namespace gameplay
- {
- static double timespec2millis(struct timespec *a)
- {
- GP_ASSERT(a);
- return (1000.0 * a->tv_sec) + (0.000001 * a->tv_nsec);
- }
- extern void print(const char* format, ...)
- {
- GP_ASSERT(format);
- va_list argptr;
- va_start(argptr, format);
- __android_log_vprint(ANDROID_LOG_INFO, "gameplay-native-activity", format, argptr);
- va_end(argptr);
- }
- extern int strcmpnocase(const char* s1, const char* s2)
- {
- return strcasecmp(s1, s2);
- }
- static EGLenum checkErrorEGL(const char* msg)
- {
- GP_ASSERT(msg);
- static const char* errmsg[] =
- {
- "EGL function succeeded",
- "EGL is not initialized, or could not be initialized, for the specified display",
- "EGL cannot access a requested resource",
- "EGL failed to allocate resources for the requested operation",
- "EGL fail to access an unrecognized attribute or attribute value was passed in an attribute list",
- "EGLConfig argument does not name a valid EGLConfig",
- "EGLContext argument does not name a valid EGLContext",
- "EGL current surface of the calling thread is no longer valid",
- "EGLDisplay argument does not name a valid EGLDisplay",
- "EGL arguments are inconsistent",
- "EGLNativePixmapType argument does not refer to a valid native pixmap",
- "EGLNativeWindowType argument does not refer to a valid native window",
- "EGL one or more argument values are invalid",
- "EGLSurface argument does not name a valid surface configured for rendering",
- "EGL power management event has occurred",
- };
- EGLenum error = eglGetError();
- print("%s: %s.", msg, errmsg[error - EGL_SUCCESS]);
- return error;
- }
- static int getRotation()
- {
- jint rotation;
- // Get the android application's activity.
- ANativeActivity* activity = __state->activity;
- JavaVM* jvm = __state->activity->vm;
- JNIEnv* env = NULL;
- jvm->GetEnv((void **)&env, JNI_VERSION_1_6);
- jint res = jvm->AttachCurrentThread(&env, NULL);
- if (res == JNI_ERR)
- {
- GP_ERROR("Failed to retrieve JVM environment when entering message pump.");
- return -1;
- }
- GP_ASSERT(env);
- jclass clsContext = env->FindClass("android/content/Context");
- GP_ASSERT(clsContext != NULL);
- jmethodID getSystemService = env->GetMethodID(clsContext, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
- GP_ASSERT(getSystemService != NULL);
- jfieldID WINDOW_SERVICE_ID = env->GetStaticFieldID(clsContext, "WINDOW_SERVICE", "Ljava/lang/String;");
- GP_ASSERT(WINDOW_SERVICE_ID != NULL);
- jstring WINDOW_SERVICE = (jstring) env->GetStaticObjectField(clsContext, WINDOW_SERVICE_ID);
- GP_ASSERT(WINDOW_SERVICE != NULL);
- jobject windowManager = env->CallObjectMethod(activity->clazz, getSystemService, WINDOW_SERVICE);
- GP_ASSERT(windowManager != NULL);
- jclass clsWindowManager = env->FindClass("android/view/WindowManager");
- GP_ASSERT(clsWindowManager != NULL);
- jmethodID getDefaultDisplay = env->GetMethodID(clsWindowManager, "getDefaultDisplay", "()Landroid/view/Display;");
- GP_ASSERT(getDefaultDisplay != NULL);
- jobject defaultDisplay = env->CallObjectMethod(windowManager, getDefaultDisplay);
- GP_ASSERT(defaultDisplay != NULL);
- jclass clsDisplay = env->FindClass("android/view/Display");
- GP_ASSERT(clsDisplay != NULL);
- jmethodID getRotation = env->GetMethodID(clsDisplay, "getRotation", "()I");
- GP_ASSERT(getRotation != NULL)
- rotation = env->CallIntMethod(defaultDisplay, getRotation);
- return rotation;
- }
- // Initialized EGL resources.
- static bool initEGL()
- {
- int samples = 0;
- Properties* config = Game::getInstance()->getConfig()->getNamespace("window", true);
- if (config)
- {
- samples = std::max(config->getInt("samples"), 0);
- }
- // Hard-coded to 32-bit/OpenGL ES 2.0.
- // NOTE: EGL_SAMPLE_BUFFERS, EGL_SAMPLES and EGL_DEPTH_SIZE MUST remain at the beginning of the attribute list
- // since they are expected to be at indices 0-5 in config fallback code later.
- // EGL_DEPTH_SIZE is also expected to
- EGLint eglConfigAttrs[] =
- {
- EGL_SAMPLE_BUFFERS, samples > 0 ? 1 : 0,
- EGL_SAMPLES, samples,
- EGL_DEPTH_SIZE, 24,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_STENCIL_SIZE, 8,
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
- __multiSampling = samples > 0;
-
- EGLint eglConfigCount;
- const EGLint eglContextAttrs[] =
- {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- const EGLint eglSurfaceAttrs[] =
- {
- EGL_RENDER_BUFFER, EGL_BACK_BUFFER,
- EGL_NONE
- };
- if (__eglDisplay == EGL_NO_DISPLAY && __eglContext == EGL_NO_CONTEXT)
- {
- // Get the EGL display and initialize.
- __eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (__eglDisplay == EGL_NO_DISPLAY)
- {
- checkErrorEGL("eglGetDisplay");
- goto error;
- }
- if (eglInitialize(__eglDisplay, NULL, NULL) != EGL_TRUE)
- {
- checkErrorEGL("eglInitialize");
- goto error;
- }
- // Try both 24 and 16-bit depth sizes since some hardware (i.e. Tegra) does not support 24-bit depth
- bool validConfig = false;
- EGLint depthSizes[] = { 24, 16 };
- for (unsigned int i = 0; i < 2; ++i)
- {
- eglConfigAttrs[1] = samples > 0 ? 1 : 0;
- eglConfigAttrs[3] = samples;
- eglConfigAttrs[5] = depthSizes[i];
- if (eglChooseConfig(__eglDisplay, eglConfigAttrs, &__eglConfig, 1, &eglConfigCount) == EGL_TRUE && eglConfigCount > 0)
- {
- validConfig = true;
- break;
- }
- if (samples)
- {
- // Try lowering the MSAA sample size until we find a config
- int sampleCount = samples;
- while (sampleCount)
- {
- GP_WARN("No EGL config found for depth_size=%d and samples=%d. Trying samples=%d instead.", depthSizes[i], sampleCount, sampleCount / 2);
- sampleCount /= 2;
- eglConfigAttrs[1] = sampleCount > 0 ? 1 : 0;
- eglConfigAttrs[3] = sampleCount;
- if (eglChooseConfig(__eglDisplay, eglConfigAttrs, &__eglConfig, 1, &eglConfigCount) == EGL_TRUE && eglConfigCount > 0)
- {
- validConfig = true;
- break;
- }
- }
- __multiSampling = sampleCount > 0;
- if (validConfig)
- break;
- }
- else
- {
- GP_WARN("No EGL config found for depth_size=%d.", depthSizes[i]);
- }
- }
- if (!validConfig)
- {
- checkErrorEGL("eglChooseConfig");
- goto error;
- }
- __eglContext = eglCreateContext(__eglDisplay, __eglConfig, EGL_NO_CONTEXT, eglContextAttrs);
- if (__eglContext == EGL_NO_CONTEXT)
- {
- checkErrorEGL("eglCreateContext");
- goto error;
- }
- }
-
- // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
- // guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
- // As soon as we picked a EGLConfig, we can safely reconfigure the
- // ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID.
- EGLint format;
- eglGetConfigAttrib(__eglDisplay, __eglConfig, EGL_NATIVE_VISUAL_ID, &format);
- ANativeWindow_setBuffersGeometry(__state->window, 0, 0, format);
-
- __eglSurface = eglCreateWindowSurface(__eglDisplay, __eglConfig, __state->window, eglSurfaceAttrs);
- if (__eglSurface == EGL_NO_SURFACE)
- {
- checkErrorEGL("eglCreateWindowSurface");
- goto error;
- }
-
- if (eglMakeCurrent(__eglDisplay, __eglSurface, __eglSurface, __eglContext) != EGL_TRUE)
- {
- checkErrorEGL("eglMakeCurrent");
- goto error;
- }
-
- eglQuerySurface(__eglDisplay, __eglSurface, EGL_WIDTH, &__width);
- eglQuerySurface(__eglDisplay, __eglSurface, EGL_HEIGHT, &__height);
- __orientationAngle = getRotation() * 90;
-
- // Set vsync.
- eglSwapInterval(__eglDisplay, WINDOW_VSYNC ? 1 : 0);
-
- // Initialize OpenGL ES extensions.
- __glExtensions = (const char*)glGetString(GL_EXTENSIONS);
-
- if (strstr(__glExtensions, "GL_OES_vertex_array_object") || strstr(__glExtensions, "GL_ARB_vertex_array_object"))
- {
- // Disable VAO extension for now.
- glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
- glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES");
- glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
- glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
- }
-
- return true;
-
- error:
- return false;
- }
- static void destroyEGLSurface()
- {
- if (__eglDisplay != EGL_NO_DISPLAY)
- {
- eglMakeCurrent(__eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- }
- if (__eglSurface != EGL_NO_SURFACE)
- {
- eglDestroySurface(__eglDisplay, __eglSurface);
- __eglSurface = EGL_NO_SURFACE;
- }
- }
- static void destroyEGLMain()
- {
- destroyEGLSurface();
- if (__eglContext != EGL_NO_CONTEXT)
- {
- eglDestroyContext(__eglDisplay, __eglContext);
- __eglContext = EGL_NO_CONTEXT;
- }
- if (__eglDisplay != EGL_NO_DISPLAY)
- {
- eglTerminate(__eglDisplay);
- __eglDisplay = EGL_NO_DISPLAY;
- }
- }
- // Display the android virtual keyboard.
- static void displayKeyboard(android_app* state, bool show)
- {
- // The following functions is supposed to show / hide functins from a native activity.. but currently do not work.
- // ANativeActivity_showSoftInput(state->activity, ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT);
- // ANativeActivity_hideSoftInput(state->activity, ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY);
-
- GP_ASSERT(state && state->activity && state->activity->vm);
- // Show or hide the keyboard by calling the appropriate Java method through JNI instead.
- jint flags = 0;
- JavaVM* jvm = state->activity->vm;
- JNIEnv* env = NULL;
- jvm->GetEnv((void **)&env, JNI_VERSION_1_6);
- jint result = jvm->AttachCurrentThread(&env, NULL);
- if (result == JNI_ERR)
- {
- GP_ERROR("Failed to retrieve JVM environment to display keyboard.");
- return;
- }
- GP_ASSERT(env);
- // Retrieves NativeActivity.
- jobject lNativeActivity = state->activity->clazz;
- jclass ClassNativeActivity = env->GetObjectClass(lNativeActivity);
- // Retrieves Context.INPUT_METHOD_SERVICE.
- jclass ClassContext = env->FindClass("android/content/Context");
- jfieldID FieldINPUT_METHOD_SERVICE = env->GetStaticFieldID(ClassContext, "INPUT_METHOD_SERVICE", "Ljava/lang/String;");
- jobject INPUT_METHOD_SERVICE = env->GetStaticObjectField(ClassContext, FieldINPUT_METHOD_SERVICE);
-
- // Runs getSystemService(Context.INPUT_METHOD_SERVICE).
- jclass ClassInputMethodManager = env->FindClass("android/view/inputmethod/InputMethodManager");
- jmethodID MethodGetSystemService = env->GetMethodID(ClassNativeActivity, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
- jobject lInputMethodManager = env->CallObjectMethod(lNativeActivity, MethodGetSystemService, INPUT_METHOD_SERVICE);
-
- // Runs getWindow().getDecorView().
- jmethodID MethodGetWindow = env->GetMethodID(ClassNativeActivity, "getWindow", "()Landroid/view/Window;");
- jobject lWindow = env->CallObjectMethod(lNativeActivity, MethodGetWindow);
- jclass ClassWindow = env->FindClass("android/view/Window");
- jmethodID MethodGetDecorView = env->GetMethodID(ClassWindow, "getDecorView", "()Landroid/view/View;");
- jobject lDecorView = env->CallObjectMethod(lWindow, MethodGetDecorView);
- if (show)
- {
- // Runs lInputMethodManager.showSoftInput(...).
- jmethodID MethodShowSoftInput = env->GetMethodID( ClassInputMethodManager, "showSoftInput", "(Landroid/view/View;I)Z");
- jboolean result = env->CallBooleanMethod(lInputMethodManager, MethodShowSoftInput, lDecorView, flags);
- }
- else
- {
- // Runs lWindow.getViewToken()
- jclass ClassView = env->FindClass("android/view/View");
- jmethodID MethodGetWindowToken = env->GetMethodID(ClassView, "getWindowToken", "()Landroid/os/IBinder;");
- jobject lBinder = env->CallObjectMethod(lDecorView, MethodGetWindowToken);
-
- // lInputMethodManager.hideSoftInput(...).
- jmethodID MethodHideSoftInput = env->GetMethodID(ClassInputMethodManager, "hideSoftInputFromWindow", "(Landroid/os/IBinder;I)Z");
- jboolean lRes = env->CallBooleanMethod( lInputMethodManager, MethodHideSoftInput, lBinder, flags);
- }
-
- // Finished with the JVM.
- jvm->DetachCurrentThread();
- }
- // Gets the Keyboard::Key enumeration constant that corresponds to the given Android key code.
- static Keyboard::Key getKey(int keycode, int metastate)
- {
- bool shiftOn = (metastate == AMETA_SHIFT_ON);
-
- switch(keycode)
- {
- case AKEYCODE_HOME:
- return Keyboard::KEY_HOME;
- case AKEYCODE_0:
- return Keyboard::KEY_ZERO;
- case AKEYCODE_1:
- return Keyboard::KEY_ONE;
- case AKEYCODE_2:
- return Keyboard::KEY_TWO;
- case AKEYCODE_3:
- return Keyboard::KEY_THREE;
- case AKEYCODE_4:
- return Keyboard::KEY_FOUR;
- case AKEYCODE_5:
- return Keyboard::KEY_FIVE;
- case AKEYCODE_6:
- return Keyboard::KEY_SIX;
- case AKEYCODE_7:
- return Keyboard::KEY_SEVEN;
- case AKEYCODE_8:
- return Keyboard::KEY_EIGHT;
- case AKEYCODE_9:
- return Keyboard::KEY_NINE;
- case AKEYCODE_STAR:
- return Keyboard::KEY_ASTERISK;
- case AKEYCODE_POUND:
- return Keyboard::KEY_NUMBER;
- case AKEYCODE_DPAD_UP:
- return Keyboard::KEY_UP_ARROW;
- case AKEYCODE_DPAD_DOWN:
- return Keyboard::KEY_DOWN_ARROW;
- case AKEYCODE_DPAD_LEFT:
- return Keyboard::KEY_LEFT_ARROW;
- case AKEYCODE_DPAD_RIGHT:
- return Keyboard::KEY_RIGHT_ARROW;
- case AKEYCODE_A:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_A : Keyboard::KEY_A;
- case AKEYCODE_B:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_B : Keyboard::KEY_B;
- case AKEYCODE_C:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_C : Keyboard::KEY_C;
- case AKEYCODE_D:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_D : Keyboard::KEY_D;
- case AKEYCODE_E:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_E : Keyboard::KEY_E;
- case AKEYCODE_F:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_F : Keyboard::KEY_F;
- case AKEYCODE_G:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_G : Keyboard::KEY_G;
- case AKEYCODE_H:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_H : Keyboard::KEY_H;
- case AKEYCODE_I:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_I : Keyboard::KEY_I;
- case AKEYCODE_J:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_J : Keyboard::KEY_J;
- case AKEYCODE_K:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_K : Keyboard::KEY_K;
- case AKEYCODE_L:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_L : Keyboard::KEY_L;
- case AKEYCODE_M:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_M : Keyboard::KEY_M;
- case AKEYCODE_N:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_N : Keyboard::KEY_N;
- case AKEYCODE_O:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_O : Keyboard::KEY_O;
- case AKEYCODE_P:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_P : Keyboard::KEY_P;
- case AKEYCODE_Q:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_Q : Keyboard::KEY_Q;
- case AKEYCODE_R:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_R : Keyboard::KEY_R;
- case AKEYCODE_S:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_S : Keyboard::KEY_S;
- case AKEYCODE_T:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_T : Keyboard::KEY_T;
- case AKEYCODE_U:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_U : Keyboard::KEY_U;
- case AKEYCODE_V:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_V : Keyboard::KEY_V;
- case AKEYCODE_W:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_W : Keyboard::KEY_W;
- case AKEYCODE_X:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_X : Keyboard::KEY_X;
- case AKEYCODE_Y:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_Y : Keyboard::KEY_Y;
- case AKEYCODE_Z:
- return (shiftOn) ? Keyboard::KEY_CAPITAL_Y : Keyboard::KEY_Y;
- case AKEYCODE_COMMA:
- return Keyboard::KEY_COMMA;
- case AKEYCODE_PERIOD:
- return Keyboard::KEY_PERIOD;
- case AKEYCODE_ALT_LEFT:
- case AKEYCODE_ALT_RIGHT:
- return Keyboard::KEY_ALT;
- case AKEYCODE_SHIFT_LEFT:
- case AKEYCODE_SHIFT_RIGHT:
- return Keyboard::KEY_SHIFT;
- case AKEYCODE_TAB:
- return Keyboard::KEY_TAB;
- case AKEYCODE_SPACE:
- return Keyboard::KEY_SPACE;
- case AKEYCODE_ENTER:
- return Keyboard::KEY_RETURN;
- case AKEYCODE_DEL:
- return Keyboard::KEY_BACKSPACE;
- case AKEYCODE_GRAVE:
- return Keyboard::KEY_GRAVE;
- case AKEYCODE_MINUS:
- return Keyboard::KEY_MINUS;
- case AKEYCODE_EQUALS:
- return Keyboard::KEY_EQUAL;
- case AKEYCODE_LEFT_BRACKET:
- return Keyboard::KEY_LEFT_BRACKET;
- case AKEYCODE_RIGHT_BRACKET:
- return Keyboard::KEY_RIGHT_BRACKET;
- case AKEYCODE_BACKSLASH:
- return Keyboard::KEY_BACK_SLASH;
- case AKEYCODE_SEMICOLON:
- return Keyboard::KEY_SEMICOLON;
- case AKEYCODE_APOSTROPHE:
- return Keyboard::KEY_APOSTROPHE;
- case AKEYCODE_SLASH:
- return Keyboard::KEY_SLASH;
- case AKEYCODE_AT:
- return Keyboard::KEY_AT;
- case AKEYCODE_PLUS:
- return Keyboard::KEY_PLUS;
- case AKEYCODE_PAGE_UP:
- return Keyboard::KEY_PG_UP;
- case AKEYCODE_PAGE_DOWN:
- return Keyboard::KEY_PG_DOWN;
- case AKEYCODE_MENU:
- return Keyboard::KEY_MENU;
- case AKEYCODE_SEARCH:
- return Keyboard::KEY_SEARCH;
-
- case AKEYCODE_BACK:
- return Keyboard::KEY_ESCAPE;
- default:
- return Keyboard::KEY_NONE;
- }
- }
- /**
- * Returns the unicode value for the given keycode or zero if the key is not a valid printable character.
- */
- static int getUnicode(int keycode, int metastate)
- {
- if (keycode == AKEYCODE_DEL)
- return 0x0008;
- // TODO: Doesn't support unicode currently.
- Keyboard::Key key = getKey(keycode, metastate);
- switch (key)
- {
- case Keyboard::KEY_BACKSPACE:
- return 0x0008;
- case Keyboard::KEY_TAB:
- return 0x0009;
- case Keyboard::KEY_RETURN:
- case Keyboard::KEY_KP_ENTER:
- return 0x000A;
- case Keyboard::KEY_ESCAPE:
- return 0x001B;
- case Keyboard::KEY_SPACE:
- case Keyboard::KEY_EXCLAM:
- case Keyboard::KEY_QUOTE:
- case Keyboard::KEY_NUMBER:
- case Keyboard::KEY_DOLLAR:
- case Keyboard::KEY_PERCENT:
- case Keyboard::KEY_CIRCUMFLEX:
- case Keyboard::KEY_AMPERSAND:
- case Keyboard::KEY_APOSTROPHE:
- case Keyboard::KEY_LEFT_PARENTHESIS:
- case Keyboard::KEY_RIGHT_PARENTHESIS:
- case Keyboard::KEY_ASTERISK:
- case Keyboard::KEY_PLUS:
- case Keyboard::KEY_COMMA:
- case Keyboard::KEY_MINUS:
- case Keyboard::KEY_PERIOD:
- case Keyboard::KEY_SLASH:
- case Keyboard::KEY_ZERO:
- case Keyboard::KEY_ONE:
- case Keyboard::KEY_TWO:
- case Keyboard::KEY_THREE:
- case Keyboard::KEY_FOUR:
- case Keyboard::KEY_FIVE:
- case Keyboard::KEY_SIX:
- case Keyboard::KEY_SEVEN:
- case Keyboard::KEY_EIGHT:
- case Keyboard::KEY_NINE:
- case Keyboard::KEY_COLON:
- case Keyboard::KEY_SEMICOLON:
- case Keyboard::KEY_LESS_THAN:
- case Keyboard::KEY_EQUAL:
- case Keyboard::KEY_GREATER_THAN:
- case Keyboard::KEY_QUESTION:
- case Keyboard::KEY_AT:
- case Keyboard::KEY_CAPITAL_A:
- case Keyboard::KEY_CAPITAL_B:
- case Keyboard::KEY_CAPITAL_C:
- case Keyboard::KEY_CAPITAL_D:
- case Keyboard::KEY_CAPITAL_E:
- case Keyboard::KEY_CAPITAL_F:
- case Keyboard::KEY_CAPITAL_G:
- case Keyboard::KEY_CAPITAL_H:
- case Keyboard::KEY_CAPITAL_I:
- case Keyboard::KEY_CAPITAL_J:
- case Keyboard::KEY_CAPITAL_K:
- case Keyboard::KEY_CAPITAL_L:
- case Keyboard::KEY_CAPITAL_M:
- case Keyboard::KEY_CAPITAL_N:
- case Keyboard::KEY_CAPITAL_O:
- case Keyboard::KEY_CAPITAL_P:
- case Keyboard::KEY_CAPITAL_Q:
- case Keyboard::KEY_CAPITAL_R:
- case Keyboard::KEY_CAPITAL_S:
- case Keyboard::KEY_CAPITAL_T:
- case Keyboard::KEY_CAPITAL_U:
- case Keyboard::KEY_CAPITAL_V:
- case Keyboard::KEY_CAPITAL_W:
- case Keyboard::KEY_CAPITAL_X:
- case Keyboard::KEY_CAPITAL_Y:
- case Keyboard::KEY_CAPITAL_Z:
- case Keyboard::KEY_LEFT_BRACKET:
- case Keyboard::KEY_BACK_SLASH:
- case Keyboard::KEY_RIGHT_BRACKET:
- case Keyboard::KEY_UNDERSCORE:
- case Keyboard::KEY_GRAVE:
- case Keyboard::KEY_A:
- case Keyboard::KEY_B:
- case Keyboard::KEY_C:
- case Keyboard::KEY_D:
- case Keyboard::KEY_E:
- case Keyboard::KEY_F:
- case Keyboard::KEY_G:
- case Keyboard::KEY_H:
- case Keyboard::KEY_I:
- case Keyboard::KEY_J:
- case Keyboard::KEY_K:
- case Keyboard::KEY_L:
- case Keyboard::KEY_M:
- case Keyboard::KEY_N:
- case Keyboard::KEY_O:
- case Keyboard::KEY_P:
- case Keyboard::KEY_Q:
- case Keyboard::KEY_R:
- case Keyboard::KEY_S:
- case Keyboard::KEY_T:
- case Keyboard::KEY_U:
- case Keyboard::KEY_V:
- case Keyboard::KEY_W:
- case Keyboard::KEY_X:
- case Keyboard::KEY_Y:
- case Keyboard::KEY_Z:
- case Keyboard::KEY_LEFT_BRACE:
- case Keyboard::KEY_BAR:
- case Keyboard::KEY_RIGHT_BRACE:
- case Keyboard::KEY_TILDE:
- return key;
- default:
- return 0;
- }
- }
- // Process the next input event.
- static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
- {
- if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
- {
- int32_t action = AMotionEvent_getAction(event);
- size_t pointerIndex;
- size_t pointerId;
- size_t pointerCount;
- int x;
- int y;
-
- switch (action & AMOTION_EVENT_ACTION_MASK)
- {
- case AMOTION_EVENT_ACTION_DOWN:
- {
- pointerId = AMotionEvent_getPointerId(event, 0);
- x = AMotionEvent_getX(event, 0);
- y = AMotionEvent_getY(event, 0);
- // Gesture handling
- if ( __gestureEventsProcessed.test(Gesture::GESTURE_TAP) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_SWIPE) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_DRAG) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_DROP) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_PINCH) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_LONG_TAP))
- {
- __pointer0.pressed = true;
- __pointer0.time = Game::getInstance()->getAbsoluteTime();
- __pointer0.pointerId = pointerId;
- __pointer0.x = x;
- __pointer0.y = y;
- __gesturePointer0CurrentPosition = __gesturePointer0LastPosition = std::pair<int, int>(x, y);
- }
- // Primary pointer down.
- gameplay::Platform::touchEventInternal(Touch::TOUCH_PRESS, x, y, pointerId);
- __primaryTouchId = pointerId;
- }
- break;
- case AMOTION_EVENT_ACTION_UP:
- {
- pointerId = AMotionEvent_getPointerId(event, 0);
- x = AMotionEvent_getX(event, 0);
- y = AMotionEvent_getY(event, 0);
-
- // Gestures
- bool gestureDetected = false;
- if (__pointer0.pressed && __pointer0.pointerId == pointerId)
- {
- int deltaX = x - __pointer0.x;
- int deltaY = y - __pointer0.y;
-
- // Test for drop
- if (__gesturePinching)
- {
- __gesturePinching = false;
- gestureDetected = true;
- }
- else if (__gestureDraging)
- {
- if (__gestureEventsProcessed.test(Gesture::GESTURE_DROP))
- {
- gameplay::Platform::gestureDropEventInternal(x, y);
- gestureDetected = true;
- }
- __gestureDraging = false;
- }
- // Test for swipe
- else if (__gestureEventsProcessed.test(Gesture::GESTURE_SWIPE) &&
- gameplay::Game::getInstance()->getAbsoluteTime() - __pointer0.time < GESTURE_SWIPE_DURATION_MAX &&
- (abs(deltaX) > GESTURE_SWIPE_DISTANCE_MIN || abs(deltaY) > GESTURE_SWIPE_DISTANCE_MIN) )
- {
- int direction = 0;
- if ( abs(deltaX) > abs(deltaY) )
- {
- if (deltaX > 0)
- direction = gameplay::Gesture::SWIPE_DIRECTION_RIGHT;
- else if (deltaX < 0)
- direction = gameplay::Gesture::SWIPE_DIRECTION_LEFT;
- }
- else
- {
- if (deltaY > 0)
- direction = gameplay::Gesture::SWIPE_DIRECTION_DOWN;
- else if (deltaY < 0)
- direction = gameplay::Gesture::SWIPE_DIRECTION_UP;
- }
- gameplay::Platform::gestureSwipeEventInternal(x, y, direction);
- gestureDetected = true;
- }
- // Test for tap
- else if(__gestureEventsProcessed.test(Gesture::GESTURE_TAP) &&
- gameplay::Game::getInstance()->getAbsoluteTime() - __pointer0.time < GESTURE_TAP_DURATION_MAX)
- {
- gameplay::Platform::gestureTapEventInternal(x, y);
- gestureDetected = true;
- }
- // Test for long tap
- else if(__gestureEventsProcessed.test(Gesture::GESTURE_LONG_TAP) &&
- gameplay::Game::getInstance()->getAbsoluteTime() - __pointer0.time >= GESTURE_LONG_TAP_DURATION_MIN)
- {
- gameplay::Platform::gestureLongTapEventInternal(x, y, gameplay::Game::getInstance()->getAbsoluteTime() - __pointer0.time);
- gestureDetected = true;
- }
- }
- __pointer0.pressed = false;
- if (!gestureDetected && (__multiTouch || __primaryTouchId == pointerId) )
- {
- gameplay::Platform::touchEventInternal(Touch::TOUCH_RELEASE, x, y, pointerId);
- }
- __primaryTouchId = -1;
- }
- break;
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- {
- pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- pointerId = AMotionEvent_getPointerId(event, pointerIndex);
- x = AMotionEvent_getX(event, pointerIndex);
- y = AMotionEvent_getY(event, pointerIndex);
- // Gesture handling
- if ( __gestureEventsProcessed.test(Gesture::GESTURE_TAP) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_SWIPE) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_DRAG) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_DROP) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_PINCH) ||
- __gestureEventsProcessed.test(Gesture::GESTURE_LONG_TAP))
- {
- __pointer1.pressed = true;
- __pointer1.time = Game::getInstance()->getAbsoluteTime();
- __pointer1.pointerId = pointerId;
- __pointer1.x = x;
- __pointer1.y = y;
- __gesturePointer1CurrentPosition = __gesturePointer1LastPosition = std::pair<int, int>(x, y);
- }
- // Non-primary pointer down.
- if (__multiTouch)
- {
- gameplay::Platform::touchEventInternal(Touch::TOUCH_PRESS, AMotionEvent_getX(event, pointerIndex), AMotionEvent_getY(event, pointerIndex), pointerId);
- }
- }
- break;
- case AMOTION_EVENT_ACTION_POINTER_UP:
- {
- pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- pointerId = AMotionEvent_getPointerId(event, pointerIndex);
- x = AMotionEvent_getX(event, pointerIndex);
- y = AMotionEvent_getY(event, pointerIndex);
- bool gestureDetected = false;
- if (__pointer1.pressed && __pointer1.pointerId == pointerId)
- {
- int deltaX = x - __pointer1.x;
- int deltaY = y - __pointer1.y;
-
- if (__gesturePinching)
- {
- __gesturePinching = false;
- gestureDetected = true;
- }
- // Test for swipe
- else if (__gestureEventsProcessed.test(Gesture::GESTURE_SWIPE) &&
- gameplay::Game::getInstance()->getAbsoluteTime() - __pointer1.time < GESTURE_SWIPE_DURATION_MAX &&
- (abs(deltaX) > GESTURE_SWIPE_DISTANCE_MIN || abs(deltaY) > GESTURE_SWIPE_DISTANCE_MIN) )
- {
- int direction = 0;
- if (deltaX > 0)
- direction |= gameplay::Gesture::SWIPE_DIRECTION_RIGHT;
- else if (deltaX < 0)
- direction |= gameplay::Gesture::SWIPE_DIRECTION_LEFT;
-
- if (deltaY > 0)
- direction |= gameplay::Gesture::SWIPE_DIRECTION_DOWN;
- else if (deltaY < 0)
- direction |= gameplay::Gesture::SWIPE_DIRECTION_UP;
- gameplay::Platform::gestureSwipeEventInternal(x, y, direction);
- gestureDetected = true;
- }
- else if(__gestureEventsProcessed.test(Gesture::GESTURE_TAP) &&
- gameplay::Game::getInstance()->getAbsoluteTime() - __pointer1.time < GESTURE_TAP_DURATION_MAX)
- {
- gameplay::Platform::gestureTapEventInternal(x, y);
- gestureDetected = true;
- }
- else if(__gestureEventsProcessed.test(Gesture::GESTURE_LONG_TAP) &&
- gameplay::Game::getInstance()->getAbsoluteTime() - __pointer1.time >= GESTURE_LONG_TAP_DURATION_MIN)
- {
- gameplay::Platform::gestureLongTapEventInternal(x, y, gameplay::Game::getInstance()->getAbsoluteTime() - __pointer1.time);
- gestureDetected = true;
- }
- }
- __pointer1.pressed = false;
- if (!gestureDetected && (__multiTouch || __primaryTouchId == pointerId) )
- {
- gameplay::Platform::touchEventInternal(Touch::TOUCH_RELEASE, AMotionEvent_getX(event, pointerIndex), AMotionEvent_getY(event, pointerIndex), pointerId);
- }
- if (__primaryTouchId == pointerId)
- __primaryTouchId = -1;
- }
- break;
- case AMOTION_EVENT_ACTION_MOVE:
- {
- // ACTION_MOVE events are batched, unlike the other events.
- pointerCount = AMotionEvent_getPointerCount(event);
- for (size_t i = 0; i < pointerCount; ++i)
- {
- pointerId = AMotionEvent_getPointerId(event, i);
- x = AMotionEvent_getX(event, i);
- y = AMotionEvent_getY(event, i);
-
- bool gestureDetected = false;
- if (__pointer0.pressed)
- {
- //The two pointers are pressed and the event was done by one of it
- if (__pointer1.pressed && (pointerId == __pointer0.pointerId || pointerId == __pointer1.pointerId))
- {
- if (__pointer0.pointerId == __pointer1.pointerId)
- {
- __gesturePinching = false;
- break;
- }
- //Test for pinch
- if (__gestureEventsProcessed.test(Gesture::GESTURE_PINCH))
- {
- int pointer0Distance, pointer1Distance;
- if (__pointer0.pointerId == pointerId)
- {
- __gesturePointer0LastPosition = __gesturePointer0CurrentPosition;
- __gesturePointer0CurrentPosition = std::pair<int, int>(x, y);
- __gesturePointer0Delta = sqrt(pow(static_cast<float>(x - __pointer0.x), 2) +
- pow(static_cast<float>(y - __pointer0.y), 2));
- }
- else
- {
- __gesturePointer1LastPosition = __gesturePointer1CurrentPosition;
- __gesturePointer1CurrentPosition = std::pair<int, int>(x, y);
- __gesturePointer1Delta = sqrt(pow(static_cast<float>(x - __pointer1.x), 2) +
- pow(static_cast<float>(y - __pointer1.y), 2));
- }
- if (!__gesturePinching &&
- __gesturePointer0Delta >= GESTURE_PINCH_DISTANCE_MIN &&
- __gesturePointer1Delta >= GESTURE_PINCH_DISTANCE_MIN)
- {
- __gesturePinching = true;
- __gesturePinchCentroid = std::pair<int, int>((__pointer0.x + __pointer1.x) / 2,
- (__pointer0.y + __pointer1.y) / 2);
- }
- if (__gesturePinching)
- {
- int currentDistancePointer0, currentDistancePointer1;
- int lastDistancePointer0, lastDistancePointer1;
- float scale;
- currentDistancePointer0 = sqrt(pow(static_cast<float>(__gesturePinchCentroid.first - __gesturePointer0CurrentPosition.first), 2) + pow(static_cast<float>(__gesturePinchCentroid.second - __gesturePointer0CurrentPosition.second), 2));
- lastDistancePointer0 = sqrt(pow(static_cast<float>(__gesturePinchCentroid.first - __gesturePointer0LastPosition.first), 2) + pow(static_cast<float>(__gesturePinchCentroid.second - __gesturePointer0LastPosition.second), 2));
- currentDistancePointer1 = sqrt(pow(static_cast<float>(__gesturePinchCentroid.first - __gesturePointer1CurrentPosition.first), 2) + pow(static_cast<float>(__gesturePinchCentroid.second - __gesturePointer1CurrentPosition.second), 2));
- lastDistancePointer1 = sqrt(pow(static_cast<float>(__gesturePinchCentroid.first - __gesturePointer1LastPosition.first), 2) + pow(static_cast<float>(__gesturePinchCentroid.second - __gesturePointer1LastPosition.second), 2));
- if (pointerId == __pointer0.pointerId)
- scale = ((float) currentDistancePointer0) / ((float) lastDistancePointer0);
- else
- scale = ((float) currentDistancePointer1) / ((float) lastDistancePointer1);
- if (((currentDistancePointer0 >= lastDistancePointer0) && (currentDistancePointer1 >= lastDistancePointer1)) ||
- ((currentDistancePointer0 <= lastDistancePointer0) && (currentDistancePointer1 <= lastDistancePointer1)))
- {
- gameplay::Platform::gesturePinchEventInternal(__gesturePinchCentroid.first, __gesturePinchCentroid.second, scale);
- gestureDetected = true;
- }
- else
- __gesturePinching = false;
- }
- }
- }
- //Only the primary pointer is done and the event was done by it
- else if (!gestureDetected && pointerId == __pointer0.pointerId)
- {
- //Test for drag
- if (__gestureEventsProcessed.test(Gesture::GESTURE_DRAG))
- {
- int delta = sqrt(pow(static_cast<float>(x - __pointer0.x), 2) +
- pow(static_cast<float>(y - __pointer0.y), 2));
-
- if ((__gestureDraging || __gestureEventsProcessed.test(Gesture::GESTURE_DRAG)) &&
- (gameplay::Game::getInstance()->getAbsoluteTime() - __pointer0.time >= GESTURE_DRAG_START_DURATION_MIN) &&
- (delta >= GESTURE_DRAG_DISTANCE_MIN))
- {
- gameplay::Platform::gestureDragEventInternal(x, y);
- __gestureDraging = true;
- gestureDetected = true;
- }
- }
- }
- }
- if (!gestureDetected && (__multiTouch || __primaryTouchId == pointerId))
- {
- gameplay::Platform::touchEventInternal(Touch::TOUCH_MOVE, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), pointerId);
- }
- }
- }
- break;
- }
- return 1;
- }
- else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY)
- {
- int32_t action = AKeyEvent_getAction(event);
- int32_t keycode = AKeyEvent_getKeyCode(event);
- int32_t metastate = AKeyEvent_getMetaState(event);
- //Don't consume volume up/down events.
- if (keycode == AKEYCODE_VOLUME_DOWN || keycode == AKEYCODE_VOLUME_UP)
- return 0;
- switch(action)
- {
- case AKEY_EVENT_ACTION_DOWN:
- gameplay::Platform::keyEventInternal(Keyboard::KEY_PRESS, getKey(keycode, metastate));
- if (int character = getUnicode(keycode, metastate))
- gameplay::Platform::keyEventInternal(Keyboard::KEY_CHAR, character);
- break;
-
- case AKEY_EVENT_ACTION_UP:
- gameplay::Platform::keyEventInternal(Keyboard::KEY_RELEASE, getKey(keycode, metastate));
- break;
- }
- return 1;
- }
- return 0;
- }
- // Process the next main command.
- static void engine_handle_cmd(struct android_app* app, int32_t cmd)
- {
- switch (cmd)
- {
- case APP_CMD_INIT_WINDOW:
- // The window is being shown, get it ready.
- if (app->window != NULL)
- {
- initEGL();
- __initialized = true;
- }
- break;
- case APP_CMD_TERM_WINDOW:
- destroyEGLSurface();
- __initialized = false;
- break;
- case APP_CMD_DESTROY:
- Game::getInstance()->exit();
- destroyEGLMain();
- __initialized = false;
- break;
- case APP_CMD_GAINED_FOCUS:
- // When our app gains focus, we start monitoring the sensors.
- if (__accelerometerSensor != NULL)
- {
- ASensorEventQueue_enableSensor(__sensorEventQueue, __accelerometerSensor);
- // We'd like to get 60 events per second (in microseconds).
- ASensorEventQueue_setEventRate(__sensorEventQueue, __accelerometerSensor, (1000L/60)*1000);
- }
- if (__gyroscopeSensor != NULL)
- {
- ASensorEventQueue_enableSensor(__sensorEventQueue, __gyroscopeSensor);
- // We'd like to get 60 events per second (in microseconds).
- ASensorEventQueue_setEventRate(__sensorEventQueue, __gyroscopeSensor, (1000L/60)*1000);
- }
- if (Game::getInstance()->getState() == Game::UNINITIALIZED)
- {
- Game::getInstance()->run();
- }
- else
- {
- Game::getInstance()->resume();
- }
- break;
- case APP_CMD_RESUME:
- if (__initialized)
- {
- Game::getInstance()->resume();
- }
- __suspended = false;
- break;
- case APP_CMD_PAUSE:
- Game::getInstance()->pause();
- __suspended = true;
- break;
- case APP_CMD_LOST_FOCUS:
- // When our app loses focus, we stop monitoring the sensors.
- // This is to avoid consuming battery while not being used.
- if (__accelerometerSensor != NULL)
- {
- ASensorEventQueue_disableSensor(__sensorEventQueue, __accelerometerSensor);
- }
- if (__gyroscopeSensor != NULL)
- {
- ASensorEventQueue_disableSensor(__sensorEventQueue, __gyroscopeSensor);
- }
- break;
- }
- }
- Platform::Platform(Game* game)
- : _game(game)
- {
- }
- Platform::~Platform()
- {
- }
- Platform* Platform::create(Game* game)
- {
- Platform* platform = new Platform(game);
- return platform;
- }
- int Platform::enterMessagePump()
- {
- GP_ASSERT(__state && __state->activity && __state->activity->vm);
- __initialized = false;
- __suspended = false;
- // Get the android application's activity.
- ANativeActivity* activity = __state->activity;
- JavaVM* jvm = __state->activity->vm;
- JNIEnv* env = NULL;
- jvm->GetEnv((void **)&env, JNI_VERSION_1_6);
- jint res = jvm->AttachCurrentThread(&env, NULL);
- if (res == JNI_ERR)
- {
- GP_ERROR("Failed to retrieve JVM environment when entering message pump.");
- return -1;
- }
- GP_ASSERT(env);
- /* Get external files directory on Android; this will result in a directory where all app files
- * should be stored, like /mnt/sdcard/android/<package-name>/files/
- */
- jboolean isCopy;
- jclass clazz = env->GetObjectClass(activity->clazz);
- jmethodID methodGetExternalStorage = env->GetMethodID(clazz, "getExternalFilesDir", "(Ljava/lang/String;)Ljava/io/File;");
- jclass clazzFile = env->FindClass("java/io/File");
- jmethodID methodGetPath = env->GetMethodID(clazzFile, "getPath", "()Ljava/lang/String;");
- // Now has java.io.File object pointing to directory
- jobject objectFile = env->CallObjectMethod(activity->clazz, methodGetExternalStorage, NULL);
-
- // Now has String object containing path to directory
- jstring stringExternalPath = static_cast<jstring>(env->CallObjectMethod(objectFile, methodGetPath));
- const char* externalPath = env->GetStringUTFChars(stringExternalPath, &isCopy);
- // Set the default path to store the resources.
- std::string assetsPath(externalPath);
- if (externalPath[strlen(externalPath)-1] != '/')
- assetsPath += "/";
- FileSystem::setResourcePath(assetsPath.c_str());
- // Release string data
- env->ReleaseStringUTFChars(stringExternalPath, externalPath);
- jvm->DetachCurrentThread();
-
- // Get the asset manager to get the resources from the .apk file.
- __assetManager = activity->assetManager;
-
- // Set the event call back functions.
- __state->onAppCmd = engine_handle_cmd;
- __state->onInputEvent = engine_handle_input;
-
- // Prepare to monitor accelerometer.
- __sensorManager = ASensorManager_getInstance();
- __accelerometerSensor = ASensorManager_getDefaultSensor(__sensorManager, ASENSOR_TYPE_ACCELEROMETER);
- __gyroscopeSensor = ASensorManager_getDefaultSensor(__sensorManager, ASENSOR_TYPE_GYROSCOPE);
- __sensorEventQueue = ASensorManager_createEventQueue(__sensorManager, __state->looper, LOOPER_ID_USER, NULL, NULL);
-
- // Get the initial time.
- clock_gettime(CLOCK_REALTIME, &__timespec);
- __timeStart = timespec2millis(&__timespec);
- __timeAbsolute = 0L;
-
- while (true)
- {
- // Read all pending events.
- int ident;
- int events;
- struct android_poll_source* source;
-
- while ((ident=ALooper_pollAll(!__suspended ? 0 : -1, NULL, &events, (void**)&source)) >= 0)
- {
- // Process this event.
- if (source != NULL)
- source->process(__state, source);
-
- // If a sensor has data, process it now.
- if (ident == LOOPER_ID_USER && __accelerometerSensor != NULL)
- {
- ASensorEventQueue_getEvents(__sensorEventQueue, &__sensorEvent, 1);
- if (__sensorEvent.type == ASENSOR_TYPE_ACCELEROMETER)
- {
- __accelRawX = __sensorEvent.acceleration.x;
- __accelRawY = __sensorEvent.acceleration.y;
- __accelRawZ = __sensorEvent.acceleration.z;
- }
- else if (__sensorEvent.type == ASENSOR_TYPE_GYROSCOPE)
- {
- __gyroRawX = __sensorEvent.vector.x;
- __gyroRawY = __sensorEvent.vector.y;
- __gyroRawZ = __sensorEvent.vector.z;
- }
- }
- if (__state->destroyRequested != 0)
- {
- return 0;
- }
- }
-
- // Idle time (no events left to process) is spent rendering.
- // We skip rendering when the app is paused.
- if (__initialized && !__suspended)
- {
- _game->frame();
- // Post the new frame to the display.
- // Note that there are a couple cases where eglSwapBuffers could fail
- // with an error code that requires a certain level of re-initialization:
- //
- // 1) EGL_BAD_NATIVE_WINDOW - Called when the surface we're currently using
- // is invalidated. This would require us to destroy our EGL surface,
- // close our OpenKODE window, and start again.
- //
- // 2) EGL_CONTEXT_LOST - Power management event that led to our EGL context
- // being lost. Requires us to re-create and re-initalize our EGL context
- // and all OpenGL ES state.
- //
- // For now, if we get these, we'll simply exit.
- int rc = eglSwapBuffers(__eglDisplay, __eglSurface);
- if (rc != EGL_TRUE)
- {
- EGLint error = eglGetError();
- if (error == EGL_BAD_NATIVE_WINDOW)
- {
- if (__state->window != NULL)
- {
- destroyEGLSurface();
- initEGL();
- }
- __initialized = true;
- }
- else
- {
- perror("eglSwapBuffers");
- break;
- }
- }
- }
-
- // Display the keyboard.
- gameplay::displayKeyboard(__state, __displayKeyboard);
- }
- return 0;
- }
- void Platform::signalShutdown()
- {
- // nothing to do
- }
- bool Platform::canExit()
- {
- return true;
- }
-
- unsigned int Platform::getDisplayWidth()
- {
- return __width;
- }
-
- unsigned int Platform::getDisplayHeight()
- {
- return __height;
- }
-
- double Platform::getAbsoluteTime()
- {
- clock_gettime(CLOCK_REALTIME, &__timespec);
- double now = timespec2millis(&__timespec);
- __timeAbsolute = now - __timeStart;
- return __timeAbsolute;
- }
- void Platform::setAbsoluteTime(double time)
- {
- __timeAbsolute = time;
- }
- bool Platform::isVsync()
- {
- return __vsync;
- }
- void Platform::setVsync(bool enable)
- {
- eglSwapInterval(__eglDisplay, enable ? 1 : 0);
- __vsync = enable;
- }
- void Platform::swapBuffers()
- {
- if (__eglDisplay && __eglSurface)
- eglSwapBuffers(__eglDisplay, __eglSurface);
- }
- void Platform::sleep(long ms)
- {
- usleep(ms * 1000);
- }
- void Platform::setMultiSampling(bool enabled)
- {
- if (enabled == __multiSampling)
- {
- return;
- }
- // TODO
- __multiSampling = enabled;
- }
- bool Platform::isMultiSampling()
- {
- return __multiSampling;
- }
- void Platform::setMultiTouch(bool enabled)
- {
- __multiTouch = enabled;
- }
- bool Platform::isMultiTouch()
- {
- return __multiTouch;
- }
- bool Platform::hasAccelerometer()
- {
- return true;
- }
- void Platform::getAccelerometerValues(float* pitch, float* roll)
- {
- double tx, ty, tz;
- ASensorEvent event;
-
- // By default, android accelerometer values are oriented to the portrait mode.
- // flipping the x and y to get the desired landscape mode values.
- switch (__orientationAngle)
- {
- case 90:
- tx = -__accelRawY;
- ty = __accelRawX;
- break;
- case 180:
- tx = -__accelRawX;
- ty = -__accelRawY;
- break;
- case 270:
- tx = __accelRawY;
- ty = -__accelRawX;
- break;
- default:
- tx = __accelRawX;
- ty = __accelRawY;
- break;
- }
- tz = __accelRawZ;
- if (pitch != NULL)
- {
- GP_ASSERT(tx * tx + tz * tz);
- *pitch = -atan(ty / sqrt(tx * tx + tz * tz)) * 180.0f * M_1_PI;
- }
- if (roll != NULL)
- {
- GP_ASSERT(ty * ty + tz * tz);
- *roll = -atan(tx / sqrt(ty * ty + tz * tz)) * 180.0f * M_1_PI;
- }
- }
- void Platform::getSensorValues(float* accelX, float* accelY, float* accelZ, float* gyroX, float* gyroY, float* gyroZ)
- {
- if (accelX)
- {
- *accelX = __accelRawX;
- }
- if (accelY)
- {
- *accelY = __accelRawY;
- }
- if (accelZ)
- {
- *accelZ = __accelRawZ;
- }
- if (gyroX)
- {
- *gyroX = __gyroRawX;
- }
- if (gyroY)
- {
- *gyroY = __gyroRawY;
- }
- if (gyroZ)
- {
- *gyroZ = __gyroRawZ;
- }
- }
- void Platform::getArguments(int* argc, char*** argv)
- {
- if (argc)
- *argc = 0;
- if (argv)
- *argv = 0;
- }
- bool Platform::hasMouse()
- {
- // not
- return false;
- }
- void Platform::setMouseCaptured(bool captured)
- {
- // not
- }
- bool Platform::isMouseCaptured()
- {
- // not
- return false;
- }
- void Platform::setCursorVisible(bool visible)
- {
- // not
- }
- bool Platform::isCursorVisible()
- {
- // not
- return false;
- }
- void Platform::displayKeyboard(bool display)
- {
- if (display)
- __displayKeyboard = true;
- else
- __displayKeyboard = false;
- }
- void Platform::shutdownInternal()
- {
- Game::getInstance()->shutdown();
- }
- bool Platform::isGestureSupported(Gesture::GestureEvent evt)
- {
- // Pinch currently not implemented
- return evt == gameplay::Gesture::GESTURE_SWIPE || evt == gameplay::Gesture::GESTURE_TAP || evt == gameplay::Gesture::GESTURE_LONG_TAP ||
- evt == gameplay::Gesture::GESTURE_DRAG || evt == gameplay::Gesture::GESTURE_DROP || evt == gameplay::Gesture::GESTURE_PINCH;
- }
- void Platform::registerGesture(Gesture::GestureEvent evt)
- {
- switch(evt)
- {
- case Gesture::GESTURE_ANY_SUPPORTED:
- __gestureEventsProcessed.set();
- break;
- case Gesture::GESTURE_TAP:
- case Gesture::GESTURE_SWIPE:
- case Gesture::GESTURE_LONG_TAP:
- case Gesture::GESTURE_DRAG:
- case Gesture::GESTURE_DROP:
- case Gesture::GESTURE_PINCH:
- __gestureEventsProcessed.set(evt);
- break;
- default:
- break;
- }
- }
- void Platform::unregisterGesture(Gesture::GestureEvent evt)
- {
- switch(evt)
- {
- case Gesture::GESTURE_ANY_SUPPORTED:
- __gestureEventsProcessed.reset();
- break;
- case Gesture::GESTURE_TAP:
- case Gesture::GESTURE_SWIPE:
- case Gesture::GESTURE_LONG_TAP:
- case Gesture::GESTURE_DRAG:
- case Gesture::GESTURE_DROP:
- __gestureEventsProcessed.set(evt, 0);
- break;
- default:
- break;
- }
- }
-
- bool Platform::isGestureRegistered(Gesture::GestureEvent evt)
- {
- return __gestureEventsProcessed.test(evt);
- }
- void Platform::pollGamepadState(Gamepad* gamepad)
- {
- }
- bool Platform::launchURL(const char *url)
- {
- if (url == NULL || *url == '\0')
- return false;
- bool result = true;
- android_app* state = __state;
- GP_ASSERT(state && state->activity && state->activity->vm);
- JavaVM* jvm = state->activity->vm;
- JNIEnv* env = NULL;
- jvm->GetEnv((void **)&env, JNI_VERSION_1_6);
- jint r = jvm->AttachCurrentThread(&env, NULL);
- if (r == JNI_ERR)
- {
- GP_ERROR("Failed to retrieve JVM environment to display keyboard.");
- return false;
- }
- GP_ASSERT(env);
- jclass classActivity = env->FindClass("android/app/NativeActivity");
- jclass classIntent = env->FindClass("android/content/Intent");
- jclass classUri = env->FindClass("android/net/Uri");
- GP_ASSERT(classActivity && classIntent && classUri);
- // Get static field ID Intent.ACTION_VIEW
- jfieldID fieldActionView = env->GetStaticFieldID(classIntent, "ACTION_VIEW", "Ljava/lang/String;");
- GP_ASSERT(fieldActionView);
- // Get string value of Intent.ACTION_VIEW, we'll need that to pass to Intent's constructor later on
- jstring paramActionView = (jstring)env->GetStaticObjectField(classIntent, fieldActionView);
- GP_ASSERT(paramActionView);
- // Get method ID Uri.parse, will be needed to parse the url given into Uri object
- jmethodID methodUriParse = env->GetStaticMethodID(classUri, "parse","(Ljava/lang/String;)Landroid/net/Uri;");
- GP_ASSERT(methodUriParse);
- // Get method ID Activity.startActivity, so we can start the appropriate activity for the View action of our Uri
- jmethodID methodActivityStartActivity = env->GetMethodID(classActivity, "startActivity","(Landroid/content/Intent;)V");
- GP_ASSERT(methodActivityStartActivity);
- // Get method ID Intent constructor, the one that takes action and uri (String;Uri)
- jmethodID methodIntentInit = env->GetMethodID(classIntent, "<init>","(Ljava/lang/String;Landroid/net/Uri;)V");
- GP_ASSERT(methodIntentInit);
- // Convert our url to Java's string and parse it to Uri
- jstring paramUrlString = env->NewStringUTF(url);
- jobject paramUri = env->CallStaticObjectMethod(classUri, methodUriParse, paramUrlString);
- GP_ASSERT(paramUri);
- // Create Intent with Intent.ACTION_VIEW and parsed Uri arguments
- jobject paramIntent = env->NewObject(classIntent, methodIntentInit, paramActionView, paramUri);
- GP_ASSERT(paramIntent);
- // Launch NativeActivity.startActivity with our intent to view the url! state->activity->clazz holds
- // our NativeActivity object
- env->CallVoidMethod(state->activity->clazz, methodActivityStartActivity, paramIntent);
- /* startActivity may throw a ActivitNotFoundException if, well, activity is not found.
- Example: http://<url> is passed to the intent but there is no browser installed in the system
- we need to handle it. */
- jobject exception = env->ExceptionOccurred();
- // We're not lucky here
- if (exception)
- {
- // Print out the exception data to logcat
- env->ExceptionDescribe();
- // Exception needs to be cleared
- env->ExceptionClear();
- // Launching the url failed
- result = false;
- }
- // See you Space Cowboy
- jvm->DetachCurrentThread();
- return result;
- }
- std::string Platform::displayFileDialog(size_t mode, const char* title, const char* filterDescription, const char* filterExtensions, const char* initialDirectory)
- {
- return "";
- }
- }
- #endif
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